v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Seed
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
Seeds can be brought on embark or obtained by [[trading]]. They can also be produced from plants (acquired by [[plant gathering]] or growing the respective [[crop]]s). When a plant is eaten or used in [[brewing]], [[milling]] or [[plant processing]], it leaves one or two plantable seeds (see below for details). The exceptions are [[valley herb]] and [[kobold bulb]], which will not leave behind seeds after processing. [[Cooking]] plants in a [[kitchen]] never produces seeds. | Seeds can be brought on embark or obtained by [[trading]]. They can also be produced from plants (acquired by [[plant gathering]] or growing the respective [[crop]]s). When a plant is eaten or used in [[brewing]], [[milling]] or [[plant processing]], it leaves one or two plantable seeds (see below for details). The exceptions are [[valley herb]] and [[kobold bulb]], which will not leave behind seeds after processing. [[Cooking]] plants in a [[kitchen]] never produces seeds. | ||
− | [[Tree]] seeds cannot currently be planted, though a few varieties, such as macadamia nuts and walnuts, are edible or cookable. Some seeds do not have a sprite assigned to them. | + | [[Tree]] seeds cannot currently be planted, though a few varieties, such as macadamia nuts and walnuts, are edible or cookable. Some seeds do not have a sprite assigned to them. |
However, presently dwarves will rather starve than eat a seed raw. | However, presently dwarves will rather starve than eat a seed raw. | ||
− | |||
__TOC__ | __TOC__ | ||
Line 233: | Line 232: | ||
|[[Pineapple]] seeds || style="text-align:center;" | [[File:pineapple_seeds_sprite.png]] || No || No || Yes || Yes || No || 091 || No | |[[Pineapple]] seeds || style="text-align:center;" | [[File:pineapple_seeds_sprite.png]] || No || No || Yes || Yes || No || 091 || No | ||
|- | |- | ||
− | |[[Plum]] pits || style="text-align:center;" | || No || No || No || Yes || No || 130 || | + | |[[Plum]] pits || style="text-align:center;" | || No || No || No || Yes || No || 130 || No |
|- | |- | ||
|[[Plump helmet]] spawn || style="text-align:center;" | [[File:plump_helmet_seeds_sprite.png]] || No || Yes || Yes || Yes || No || 133 || No | |[[Plump helmet]] spawn || style="text-align:center;" | [[File:plump_helmet_seeds_sprite.png]] || No || Yes || Yes || Yes || No || 133 || No |