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Editing Reaction

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! Description
 
! Description
 
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| style="vertical-align: top"| CATEGORY || style="vertical-align: top"| Category ID || The category ID is a unique identifier for the category. It is only used in the raws, and will not appear in the game.
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| CATEGORY || Category ID || The category ID is a unique identifier for the category. It is only used in the raws, and will not appear in the game.
  
 
If you're defining multiple categories within the same reaction - for example, if you intend the reaction to be nested two deep, and haven't yet defined the super-category - the ''last'' CATEGORY token within the reaction definition is the one that the reaction will appear in.
 
If you're defining multiple categories within the same reaction - for example, if you intend the reaction to be nested two deep, and haven't yet defined the super-category - the ''last'' CATEGORY token within the reaction definition is the one that the reaction will appear in.
 
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| style="vertical-align: top"| CATEGORY_NAME || style="vertical-align: top"| String || The name of the category as displayed in-game.
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| CATEGORY_NAME || String || The name of the category as displayed in-game.
 
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| style="vertical-align: top"| CATEGORY_DESCRIPTION || style="vertical-align: top"| String || Optional. If present, when the category is highlighted in a building menu, this string will be displayed in the Helpful Hint box.
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| CATEGORY_DESCRIPTION || String || Optional. If present, when the category is highlighted in a building menu, this string will be displayed in the Helpful Hint box.
 
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| style="vertical-align: top"| CATEGORY_PARENT || style="vertical-align: top"| Category ID || Optional. If present, this category will be a submenu of the indicated category, rather than a submenu of the reaction's building.
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| CATEGORY_PARENT || Category ID || Optional. If present, this category will be a submenu of the indicated category, rather than a submenu of the reaction's building.
 
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| style="vertical-align: top"| CATEGORY_KEY || style="vertical-align: top"| Hotkey token || Optional. If present, this category can be selected from its parent menu (whether a building or a parent category) using the given hotkey.  Uses the same format as the BUILDING KEY described above.
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| CATEGORY_KEY || Hotkey token || Optional. If present, this category can be selected from its parent menu (whether a building or a parent category) using the given hotkey.  Uses the same format as the BUILDING KEY described above.
 
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