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Editing Masterwork:Orcish Civilization
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TROGLODYTES should not be underestimated; they can be quite dangerous to under-trained Orcs due to their natural skills in melee combat. If you attempt a cavern embark then be prepared, they may siege from the underground fairly early. | TROGLODYTES should not be underestimated; they can be quite dangerous to under-trained Orcs due to their natural skills in melee combat. If you attempt a cavern embark then be prepared, they may siege from the underground fairly early. | ||
− | ANTMEN are quite dangerous in large groups, and of course it's tempting to simply wall them out and ignore them. However they carry a ton of gear, since each warrior has 4 arms, and an intrepid warchief can turn all those rusty iron gear into enough Weapon kits or minted Orcish shillings to keep the raider's drydock in business for months | + | ANTMEN are quite dangerous in large groups, and of course it's tempting to simply wall them out and ignore them. However they carry a ton of gear, since each warrior has 4 arms, and an intrepid warchief can turn all those rusty iron gear into enough Weapon kits or minted Orcish shillings to keep the raider's drydock in business for months. |
FOUL BLENDECS feel no pain and avoid traps, making them proof against simple trap corridors that can destroy other early enemies like Tigermen. Still, they are no match for a reasonably equipped orcish warband. They can be looted for tin. | FOUL BLENDECS feel no pain and avoid traps, making them proof against simple trap corridors that can destroy other early enemies like Tigermen. Still, they are no match for a reasonably equipped orcish warband. They can be looted for tin. |