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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|18:02, 28 July 2017 (UTC)}} |
{{av}} | {{av}} | ||
− | + | ||
+ | ''Dwarf Fortress'' uses [[tileset]]s to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark (or [[adventure mode|adventure]]) map. | ||
== Tile colors == | == Tile colors == | ||
+ | |||
The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current [[tree#Growths|growth]]. | The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current [[tree#Growths|growth]]. | ||
− | + | == Biome/Region key == | |
− | |||
Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments. | Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments. | ||
− | === | + | === Forests === |
− | + | ||
+ | In normal [[forest]]s, the color changes with the seasons. | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 23: | Line 24: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | | | + | | Temperate broadleaf forest |
− | | {{Biome| | + | | {{Biome|♠|♣|7:1|5:1|altc}} {{Biome|♠|♣|2:0}} {{Biome|♠|♣|6:1|4:1|altc}} {{Biome|╞|╞|6:0}} |
− | | {{Biome| | + | | {{Biome|♠|♣|7:1}} {{Biome|╞|╞|7:1}} |
− | | {{Biome| | + | | {{Biome|♠|♣|2:0|7:1|altc}} |
− | | {{Biome| | + | | {{Biome|♠|♣|5:0|5:1}} {{Biome|♠|┤|0:1|4:0}} |
− | | {{Biome| | + | | {{Biome|♠|♣|7:0}} {{Biome|♠|┤|7:0}} |
|- | |- | ||
− | | | + | | Tropical broadleaf forest |
− | | {{Biome| | + | | {{Biome|Γ|♠|2:0}} |
− | | | + | | |
− | | {{Biome| | + | | {{Biome|Γ|♣|2:0|7:1|altc}} |
− | | {{Biome| | + | | {{Biome|Γ|♠|5:0|5:1}} {{Biome|Γ|┤|0:1|4:0}} |
− | | | + | | |
|- | |- | ||
− | | | + | | Coniferous forest |
− | | {{Biome| | + | | {{Biome|↑|↨|2:0}} |
− | | {{Biome| | + | | {{Biome|↑|↨|7:1}} |
− | | {{Biome| | + | | {{Biome|↑|♣|2:0|7:1|altc}} |
− | | {{Biome| | + | | {{Biome|↑|↨|5:0|5:1}} {{Biome|↑|┤|0:1|4:0}} |
− | | {{Biome| | + | | {{Biome|↑|↨|7:0}} {{Biome|↑|┤|7:0}} |
|} | |} | ||
− | === | + | === Hills and mountains/Plains === |
− | + | Yellow hills or plains indicate dry vegetation. | |
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{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
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|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
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! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | | | + | | [[Grassland]] |
− | | {{Biome| | + | | {{Biome|.|ⁿ|2:1}} {{Biome|.|ⁿ|6:1}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|7:1}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|3:0|3:1}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|5:0|5:1}} {{Biome|.|ⁿ|0:1|4:0}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|7:0}} |
|- | |- | ||
− | | | + | | [[Savanna]] |
− | | {{Biome| | + | | {{Biome|"|ⁿ|2:1}} {{Biome|"|ⁿ|6:1}} |
− | | | + | | {{Biome|"|ⁿ|7:1}} |
− | | {{Biome| | + | | {{Biome|"|ⁿ|3:0|3:1}} |
− | | {{Biome| | + | | {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}} |
− | | | + | | {{Biome|"|ⁿ|7:0}} |
|- | |- | ||
− | | | + | | [[Shrubland]] |
− | | {{Biome| | + | | {{Biome|"|τ|2:1}} {{Biome|"|τ|6:1}} |
− | | {{Biome| | + | | {{Biome|"|τ|7:1}} |
− | | {{Biome| | + | | {{Biome|"|τ|3:0|3:1}} |
− | | {{Biome| | + | | {{Biome|"|τ|5:0|5:1}} {{Biome|"|τ|0:1|4:0}} |
− | | {{Biome| | + | | {{Biome|"|τ|7:0}} |
|} | |} | ||
− | ==== | + | === Deserts === |
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In normal sand [[desert]]s, the color depends on the type of [[sand]]. | In normal sand [[desert]]s, the color depends on the type of [[sand]]. | ||
− | + | ||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
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|} | |} | ||
− | ==== | + | === Wetlands === |
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{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 333: | Line 162: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | | | + | | Swamp |
| {{Biome|"|⌠|2:0}} | | {{Biome|"|⌠|2:0}} | ||
| {{Biome|"|⌠|7:1}} | | {{Biome|"|⌠|7:1}} | ||
Line 340: | Line 169: | ||
| {{Biome|"|⌠|7:0}} | | {{Biome|"|⌠|7:0}} | ||
|- | |- | ||
− | | | + | | Marsh |
| {{Biome|"|ⁿ|2:0}} | | {{Biome|"|ⁿ|2:0}} | ||
| {{Biome|"|ⁿ|7:1}} | | {{Biome|"|ⁿ|7:1}} | ||
Line 348: | Line 177: | ||
|} | |} | ||
− | ==== | + | === Ice regions === |
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{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 391: | Line 196: | ||
|} | |} | ||
− | ==== | + | === Bodies of water === |
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{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
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|} | |} | ||
− | ==== | + | == Terrain feature key == |
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{| class="wikitable" | {| class="wikitable" | ||
! Terrain feature | ! Terrain feature | ||
Line 521: | Line 242: | ||
|} | |} | ||
− | ==== | + | == Construction key == |
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{| class="wikitable" | {| class="wikitable" | ||
! Construction | ! Construction | ||
Line 548: | Line 252: | ||
|} | |} | ||
− | + | == Tree key == | |
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Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis. | Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis. | ||
Line 580: | Line 269: | ||
|- | |- | ||
| {{Raw Tile|Γ|2:0}} || Tropical Forest | | {{Raw Tile|Γ|2:0}} || Tropical Forest | ||
− | |} | + | |} |
− | == Site key | + | |
+ | == Site key == | ||
+ | |||
Site tiles are organized by columns, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies. | Site tiles are organized by columns, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies. | ||
=== Dwarven sites === | === Dwarven sites === | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! Site | ! Site | ||
Line 728: | Line 420: | ||
|} | |} | ||
− | == | + | === Embark assistant added sites === |
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Shown when the [[DFHack]] plugin is active, list is from the in game plugin {{k|i}}nformation, see there for details. | Shown when the [[DFHack]] plugin is active, list is from the in game plugin {{k|i}}nformation, see there for details. | ||