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|office=Meager Office | |office=Meager Office | ||
|function = *Allows large production orders. | |function = *Allows large production orders. | ||
+ | *Allows workshop profiles to be set. | ||
|arrival= *Appointed on the [[nobles screen]]. | |arrival= *Appointed on the [[nobles screen]]. | ||
}} | }} | ||
− | The '''manager''' is a | + | The '''manager''' is a [[noble]] that allows players to create multiple [[Work Orders|work orders]], and also lets them set up profiles for workshops. This means that players can rapidly dispatch any number of jobs from a single screen, without having to add tasks to individual [[workshop]]s. |
==Relevant Skills== | ==Relevant Skills== | ||
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! style="width:1em" | Soul | ! style="width:1em" | Soul | ||
|- | |- | ||
+ | | rowspan="3" style="width:5em" | Administrator | ||
| rowspan="3" style="width:5em" | Organizer | | rowspan="3" style="width:5em" | Organizer | ||
− | |||
| rowspan="3" colspan="2" | | | rowspan="3" colspan="2" | | ||
| rowspan="3" style="width:1em" | | | rowspan="3" style="width:1em" | | ||
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|- | |- | ||
| Social awareness | | Social awareness | ||
+ | |- | ||
+ | | rowspan="6" | Social - Other | ||
+ | | rowspan="3" | Consoler | ||
+ | | rowspan="3" | Straightforwardness (Honesty) | ||
+ | | rowspan="3" | > 39 | ||
+ | | rowspan="3" | | ||
+ | | Linguistic ability | ||
+ | |- | ||
+ | | Empathy | ||
+ | |- | ||
+ | | Social awareness | ||
+ | |- | ||
+ | | rowspan="3" | Pacifier | ||
+ | | rowspan="3" | Cooperation (Compromising) | ||
+ | | rowspan="3" | > 39 | ||
+ | | rowspan="3" | | ||
+ | | Linguistic ability | ||
+ | |- | ||
+ | | Empathy | ||
+ | |- | ||
+ | | Social awareness | ||
|} | |} | ||
The better match with the skills, traits and attributes in the table above, the better of a manager a dwarf will be. Try to avoid traits that halt experience gain for a relevant skill, otherwise time will be lost training a dwarf who will never get better at that skill. | The better match with the skills, traits and attributes in the table above, the better of a manager a dwarf will be. Try to avoid traits that halt experience gain for a relevant skill, otherwise time will be lost training a dwarf who will never get better at that skill. | ||
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== Work orders == | == Work orders == | ||
− | Work orders are an advanced feature of [[Workshop#Management|Workshop Management]] that becomes available with a manager. It allows easier management, automation and/or fine control of the various activities needed to maintain a well-oiled fort. The manager screen lists all work orders in the fortress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the {{K|o}}rders menu, or the the clipboard icon in the bottom left of the screen. | + | [[Work Orders|Work orders]] are an advanced feature of [[Workshop#Management|Workshop Management]] that becomes available with a manager. It allows easier management, automation and/or fine control of the various activities needed to maintain a well-oiled fort. The manager screen lists all work orders in the fortress, shows their status and allows to modify them and place new general orders. It is accessed from the main screen through the {{K|o}}rders menu, or the the clipboard icon in the bottom left of the screen. |
− | For detailed usage, see: [[Work | + | For detailed usage, see: [[Work_Orders|Work Orders]] |
Work orders can also be created that apply only to specific workshops. This is done using the clipboard button on the Work orders tab of the individual workshop's interface. See [[Workshop]] for more information. | Work orders can also be created that apply only to specific workshops. This is done using the clipboard button on the Work orders tab of the individual workshop's interface. See [[Workshop]] for more information. | ||
==Disadvantages== | ==Disadvantages== | ||
− | One disadvantage of the work order system is that | + | One disadvantage of the work order system is that no work will be performed until the manager finishes validating the order. Work order validation appears to be fairly high priority, but it's best to ensure your manager has ample free time and isn't typically called far from the office for timely order validation. |
− | |||
− | |||
− | + | A second disadvantage is that if there is more than one workshop which can fulfill a particular job set (such as several ordinary [[glass furnace]]s dedicated to [[sand]] collection, plus several [[magma glass furnace]]s for actual glass production) then the manager will distribute the jobs amongst all those workshops. While this can be an advantage (for example, if you want to speed up the work orders by having multiple workshops), this will make it difficult to dedicate different workshops to different tasks. This can be prevented by entering the profile of specific workshops and moving to the Work Orders menu; setting "general work orders cannot task this shop" will prevent the manager from assigning tasks. | |
− | |||
==See also== | ==See also== | ||
* [[Work Orders]] | * [[Work Orders]] | ||
− | |||
{{gamedata| [POSITION:MANAGER] | {{gamedata| [POSITION:MANAGER] |