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[[File:gears_icon.png|130px|right]]'''Machines''' are an advanced concept in ''Dwarf Fortress'', but although they can be [[User:BaronW#The_Almighty_Dwarven_Calculator|infinitely complex]], no fundamental part is very complicated.  There are several different types of '''machine components''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu.  These components can be used to create custom-designed '''machinery''' of more or less complexity, depending on the situation and the player's design.   
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'''Machines''' are an advanced concept in Dwarf Fortress, but although they can be [[User:BaronW#The_Almighty_Dwarven_Calculator|infinitely complex]], no fundamental part is very complicated.  There are several different types of '''machine components''', all available from the {{K|M}}achine Components screen in the {{K|b}}uild menu.  These components can be used to create custom-designed '''machinery''' of more or less complexity, depending on the situation and the player's design.   
  
 
In the order listed in the machine components sub-menu, these are:
 
In the order listed in the machine components sub-menu, these are:
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:* [[Gear assembly]]
 
:* [[Gear assembly]]
 
:* [[axle|Horizontal and Vertical axle]]
 
:* [[axle|Horizontal and Vertical axle]]
:* [[roller|Rollers]]
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:* [[minecart#Roller|Rollers]]
  
 
Another important component to most machines are [[lever|levers]], but they are not, technically, "machine components", nor are they needed for many "always on" machine designs.  (But a way to turn a machine off quickly, "just in case", is often a good plan.)
 
Another important component to most machines are [[lever|levers]], but they are not, technically, "machine components", nor are they needed for many "always on" machine designs.  (But a way to turn a machine off quickly, "just in case", is often a good plan.)
  
In order for the machines to operate, you must have a [[power]] source ([[Windmill|wind]], [[Water wheel|water]], or [[Pump operator|dwarf]]) of some kind.  Power can be transferred to machine parts which require it by a system of [[axle]]s and [[gear assembly|gear assemblies]].   
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In order for the machines to operate, you must have a [[power]] source (either wind or [[water]]) of some kind.  Power can be transferred to machine parts which require it by a system of [[axle]]s and [[gear assembly|gear assemblies]].   
  
 
Machines are mostly used for pumping [[water]] or [[magma]], or running [[minecart|rail systems]]. Some complex [[trap design]]s incorporate machine components.  You do ''not'' need machinery of this complexity to operate retractable [[bridge]]s, [[bridge#Drawbridges|drawbridges]], [[Lever#Linking|linked]] [[door]]s, [[hatch]]es or [[floodgate]]s, or simple one-tile [[trap]]s, nor to manually operate [[pump]]s.
 
Machines are mostly used for pumping [[water]] or [[magma]], or running [[minecart|rail systems]]. Some complex [[trap design]]s incorporate machine components.  You do ''not'' need machinery of this complexity to operate retractable [[bridge]]s, [[bridge#Drawbridges|drawbridges]], [[Lever#Linking|linked]] [[door]]s, [[hatch]]es or [[floodgate]]s, or simple one-tile [[trap]]s, nor to manually operate [[pump]]s.
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''This is an overview of how the different machine parts work and work together, with some basics about each of them.  They all have more details - once you understand the basics, refer to the '''main articles''' for more complete discussions - these links will be listed in '''bold'''.''
 
''This is an overview of how the different machine parts work and work together, with some basics about each of them.  They all have more details - once you understand the basics, refer to the '''main articles''' for more complete discussions - these links will be listed in '''bold'''.''
  
'''Machinery''' in Dwarf Fortress consists of more than just [[machine component]]s.  It's the systems of triggers (either [[lever]]s or [[pressure plate]]s) that control the [[windmill]]s and [[water wheel]]s that provide power to the [[gear assembly|gear assemblies]] and [[axle]]s that transfer that power, and the [[pump]]s and [[millstone]]s that use that power; and let's toss in [[bridge]]s, because they move and will come into the discussion sooner or later.  No one part is very complicated, but combined they can be as complex as one can conceive. You can't do everything with DF machinery, but with creativity you can come close.
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'''Machinery''' in Dwarf Fortress consists of more than just [[machine component]]s.  It's the systems of triggers (either [[lever]]s or [[pressure plate]]s) that control the [[windmill]]s and [[water wheel]]s that provide power to the [[gear assembly|gear assemblies]] and [[axle]]s that transfer that power, and the [[pump]]s and [[millstone]]s that use that power; and let's toss in [[bridge]]s, because they move and will come into the discussion sooner or later.  No one part is very complicated, but combined they can be as complex as your warped little imagination can conceive. You can't do everything with DF machinery, but with creativity you can come close.
  
 
===Your friend, the mechanism===
 
===Your friend, the mechanism===
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Attached to a [[support]], the support crumbles (and brings down whatever it was supporting, ~IF~ that was in fact the last thing connected to it!)  Attach to a [[cage]] or [[chain]], it releases its occupant(s).  These are both single-use.
 
Attached to a [[support]], the support crumbles (and brings down whatever it was supporting, ~IF~ that was in fact the last thing connected to it!)  Attach to a [[cage]] or [[chain]], it releases its occupant(s).  These are both single-use.
  
Connected to a barrier - a door, a hatch, a floodgate, or a bridge - it becomes the sole means of activation for those.  Dwarves cannot open or close doors/hatches that are linked (and cannot open/close floodgates or bridges without one).
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Connected to a barrier - a door, a hatch, a floodgate, or a bridge - it becomes the sole means of activation for those.  Dwarfs cannot open or close doors/hatches that are linked (and cannot open/close floodgates or bridges without one).
  
 
:Main Articles: '''[[Door]]''', '''[[Hatch]], [[Floodgate]]'''
 
:Main Articles: '''[[Door]]''', '''[[Hatch]], [[Floodgate]]'''
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====Unusual windmill behavior examples====
 
====Unusual windmill behavior examples====
  
In the diagram below, brown is the windmill and the floor it stands on, black is floor from another level, the star is a gear assembly. Windmills offer power only to the tile immediately below their central spot.
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In the diagram below, brown is the windmill and the floor it stands on, black is floor from another level, the star is a gear assembly:
 
 
:* #1 will not work if the gear assembly is installed before the windmill is finished. If the gear assembly was installed later '''or''' if it gets disengaged and re-engaged (e.g. by a lever), it receives power from the windmill. The unbroken floor will always provide support to the windmill and means invaders cannot use the mill-machinery connection to enter the fort.
 
:* #2 works as long as dwarves can reach the building site - any tile adjacent to the windmill will do.  It's the same as 1), but is "hanging", the windmill is supported by the gear assembly. You cannot "disengage" this gear without causing the windmill to deconstruct, and flying or climbing attackers can use the tile of open space to get into your machinery.
 
  
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:* #1 will only work if the windmill and gear are built in the proper order, but it will be stable - it's supported by a floor, and has a gear assembly beneath it.
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:* #2 works as long as dwarves can reach the building site - any tile adjacent to the windmill will do.  It's the same as 1), but is "hanging", the windmill build on the gear assembly. (You cannot "disengage" this gear without causing the windmill to deconstruct.)
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:* #3 can be built (provided the floor is supported somehow) but is pointless: the gear does not connect to the windmill, and the windmill will not provide power anyway.
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:* #4 ''Would'' be valid if it were not a windmill.  To place a gear above a machine, the floor must be channeled out.
  
 
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==See also==
 
==See also==

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