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Editing Known bugs and issues

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[[File:bug_icon.png|100px|right]]
 
[[File:bug_icon.png|100px|right]]
  
''Dwarf Fortress'' is a constant work-in-progress, and is thus full of '''bugs'''. An official compilation of all bugs, and their development status, can be found on the [https://dwarffortressbugtracker.com Dwarf Fortress Bug Tracker Bug Tracker]. The search results in the bug tracker sometimes have an unintuitive sort order, so make sure to scroll to the bottom of the first page of results when searching for bugs. To comment on any bug, you can "Login anonymously" and add a note.
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''Dwarf Fortress'' is a constant work-in-progress, and is thus full of '''bugs'''. An official compilation of all bugs, and their development status, can be found on the [https://dwarffortress.mantishub.io/ Mantis Bug Tracker]. The search results in the bug tracker sometimes have an unintuitive sort order, so make sure to scroll to the bottom of the first page of results when searching for bugs. To comment on any bug, you can "Login anonymously" and add a note.
  
 
== Reporting new bugs ==
 
== Reporting new bugs ==
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{{catbox|Bugs}} This is a list of major bugs with workarounds that would be useful for most players to know. Bugs added to this list should: 1) impact most players in a significant way in the current version, and 2) have some workaround that is useful to share. Please link the source of any posted workarounds.
 
{{catbox|Bugs}} This is a list of major bugs with workarounds that would be useful for most players to know. Bugs added to this list should: 1) impact most players in a significant way in the current version, and 2) have some workaround that is useful to share. Please link the source of any posted workarounds.
  
* {{bugl|0012008}}: Dwarves will not equip [[Ammunition|ammunition]]. When a squad is created, it takes note of the amount of ammunition in the fortress but never updates this figure.
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* {{bugl|11985}}: <span id="doctor-bug-11985"/>Dwarves assigned to doctoring occupations not performing doctor labors.
**Workaround: Set up a [[Squad#Equipping_soldiers|uniform]] which includes a ranged weapon. Form a new squad using this uniform, which updates the squad's knowledge of how much ammunition is available. Assign the desired dwarves to that squad. Set them to train with a schedule of your choice. The dwarves should equip ammunition. (Note: [[Ambusher|Hunter]] dwarves "reserve" roughly 100 to 200 bolts each. Your ammo stockpile must include more bolts than 200 x number of hunters. This extra ammo will be used by your marksdwarves.) ([https://www.reddit.com/r/dwarffortress/comments/10mwqtw/dwarves_not_equipping_boltsarrows_learn_from_my/ Source])
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**Workaround: Make any change on the work details page, such as adding and removing a dwarf from a work detail. ([https://www.youtube.com/watch?v=79J3X8ulER0&t=1765s source])
* {{bugl|11985}} ('''Healthcare labors bug''')<span id="healthcare-labors-bug"/>: Dwarves assigned to doctoring occupations not performing doctor labors.
 
**Workaround: Make any change on the work details page, such as adding and removing a dwarf from a work detail. This will cause labors to be properly updated based on occupations. ([https://www.youtube.com/watch?v=79J3X8ulER0&t=1765s source])
 
 
* {{bugl|349}}: [[Animal care]] labor does nothing.
 
* {{bugl|349}}: [[Animal care]] labor does nothing.
 
**Workaround: Use DFHack's [https://docs.dfhack.org/en/0.47.04-r2/docs/Plugins.html#dwarfvet dwarfvet plugin]].
 
**Workaround: Use DFHack's [https://docs.dfhack.org/en/0.47.04-r2/docs/Plugins.html#dwarfvet dwarfvet plugin]].
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** Workaround: clever [[stockpile design]]s can reduce the impact
 
** Workaround: clever [[stockpile design]]s can reduce the impact
 
** Workaround: avoid using containers (use [[exploit|quantum stockpiles]], [[minecart]] stockpiles, or no stockpiles instead)
 
** Workaround: avoid using containers (use [[exploit|quantum stockpiles]], [[minecart]] stockpiles, or no stockpiles instead)
* : Game always starts in Graphics Mode.
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** Workaround: change PRINT_MODE to 2D or SOFTWARE in [[init.txt]].
 
* {{bugl|2712}}: Physics for whips is broken, making them the most powerful weapons in the game. They easily slice through steel.
 
**Workaround: Change the stats in the file "/data/vanilla/vanilla_items/objects/item_weapon.txt". Search for "WEAPON_WHIP" to find the proper section. Suggested changes are in bold:
 
::<code>[SIZE:'''100''']</code>
 
::<code>[ATTACK:BLUNT:'''10''':10:lash:lashes:NO_SUB:5000]</code>
 
::Unarmored opponents will still be killed by a whip before long. Armored ones will only suffer bruises and the occasional broken bone.
 
  
  

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