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Editing Keeping your dwarves unstressed
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− | + | {{Quality|Fine|12:20, 1 February 2015 (UTC)}} | |
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{{av}} | {{av}} | ||
− | Some tips on how to | + | Some tips on how to keep your dwarves [[stress]]-free, thus reducing the chances of [[tantrum]]ing and tantrum spirals: |
− | == | + | ==Specific Dwarves== |
− | * | + | * Using a tool such as Dwarf Therapist, you can sort dwarves by stress level. There you can hold the mouse over the stress square to see the reasons why the dwarves are stressed and address them. Look up their preferences and assign the dwarves jobs that match their preferences, and build stuff they like especially in their rooms. |
+ | * Dwarves that are highly prone to stress, i.e. a high [[Personality trait|STRESS_VULNERABILITY]] trait, are not suitable for the military or as [[nobles]]. You will have to remove them from these duties and in extreme cases isolate them with burrows to insulate them from [[Thought|stress-inducing stimuli]]. You might be able to get away with giving high-stress dwarves a "vacation" or demote them for example from a Captain to a mere soldier. Also don't give high-stress dwarves the Refuse Hauling labor, since they often handle dead bodies. | ||
− | * | + | ==Food and Drink== |
− | + | * Make the community [[dining room]] your non-[[noble]] dwarves dine in high [[room#quality|quality]]. You can increase its quality by making the room bigger, putting in more [[chair]]s and [[throne]]s, [[smoothing]] and [[engraving]] it, and putting in valuable [[furniture]] like [[gold]] [[statue]]s. | |
− | + | * [[Embark]] with or train up a [[cook]], so your dwarves can enjoy high [[quality]] [[food|meals]]. | |
− | + | * Make sure you never run out of [[booze]], since a sober dwarf is a stressed dwarf. | |
− | + | ** Make sure to have at least two different kinds of booze on hand, since dwarves will get bored if there's no variety in their drinks. | |
− | * | + | ** Try to have all different varieties of booze on hand, since dwarves get a happy thought when they drink their [[preference|preferred]] booze. |
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==Living Quarters== | ==Living Quarters== | ||
− | * Give your dwarves individual [[bedroom]]s rather than making them live in a communal [[dormitory]]. Not only will they get a good thought from sleeping in their own bedroom, they'll get good thoughts from admiring the furniture they own. | + | * Give your dwarves individual [[bedroom]]s rather than making them live in a communal [[dormitory]]. Not only will they get a good thought from sleeping in their own bedroom, they'll get good thoughts from admiring the furniture they own. |
− | + | ** In the beginning, you may want to not spend time doing this until you have a self-sustaining fort established, and keep this for later. | |
− | * Improve the bedrooms by making them of respectable size, smoothing/engraving the ground, and adding basic furniture such as | + | * Improve the bedrooms by making them of respectable size, smoothing/engraving the ground, and adding basic furniture such as coffers. |
− | * If you still wish to use a communal bedroom to protect your dwarves from [[vampire]]s, designate each bed as a room itself. This way dwarves can keep an eye on each other and still have their own rooms. | + | * If you still wish to use a communal bedroom to protect your dwarves from [[vampire]]s, designate each bed as a room itself. This way dwarves can keep an eye on each other and still have their own rooms. |
− | ** Overlapping the bedrooms will reduce the overall value of each "room" | + | ** Overlapping the bedrooms will reduce the overall value of each "room" but a high enough overall room value can overcome this. |
− | ** | + | ** You can also make the shared suites large enough that the bedroom designations do not overlap. |
− | * | + | ** Overlapping won't create an additional reduction in value after a certain point; it is quite easy to give everyone a royal-bedroom this way. |
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==Fortress Improvements== | ==Fortress Improvements== | ||
− | * Place highly valuable [[furniture]], if possible artifacts, in a high traffic area of your fort since dwarves get a positive thought if they pass right next to or over expensive furniture. | + | * Place highly valuable [[furniture]], if possible artifacts, in a high traffic area of your fort, since dwarves get a positive thought if they pass right next to or over expensive furniture. |
− | * Dwarves who [[cave adaptation|spend most of their time underground]] will become stressed when exposed to sunlight. | + | * Dwarves who [[cave adaptation|spend most of their time underground]] will become stressed when exposed to sunlight. If the dwarves who need to work outside aren't already regularly exposed to sunlight, put some combination of these high traffic areas on the surface: |
− | * | + | ** [[activity zone#Meeting Area|Meeting area]] or [[sculpture garden|Statue garden]] - Won't catch dwarves that never idle. |
− | * Keep at least a few [[cat]]s around to hunt down irritating [[vermin]]. [[Pasture]] some in with your food stockpiles. Note that this will create vermin remains, which need to be hauled to a refuse stockpile or dumped. Alternatively, use a [[trapper]] or two. | + | ** [[Dining room]] - Will need to ensure nobles that have private dining rooms have another means. |
+ | ** [[Booze]] stockpile - Requires a custom stockpile but otherwise very reliable. | ||
+ | ** Note that dwarves don't like to be out in rain or snow, regardless. | ||
+ | * Keep at least a few [[cat]]s around to hunt down irritating [[vermin]]. [[Pasture]] some in with your food stockpiles. Note that this will create vermin remains, which need to be hauled to a refuse stockpile or dumped. Alternatively, use a [[trapper]] or two. | ||
* Put a [[cage]] in a high traffic area (like the meeting area) and stuff it full of (non-[[pasture|grazing]]) tame animals so your dwarves can enjoy seeing their [[preferences|favorite]] type of animal. | * Put a [[cage]] in a high traffic area (like the meeting area) and stuff it full of (non-[[pasture|grazing]]) tame animals so your dwarves can enjoy seeing their [[preferences|favorite]] type of animal. | ||
− | ** The [[elf|elven]] [[caravan]]s bring random animals, and you can request specific domestic animals from the dwarven caravan. | + | ** The [[elf|elven]] [[caravan]]s bring random animals, and you can request specific domestic animals from the [[dwarven]] caravan. |
** You can use [[cage trap]]s to capture wild animals, [[Animal trainer|train them]]. | ** You can use [[cage trap]]s to capture wild animals, [[Animal trainer|train them]]. | ||
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* Create a [[waterfall]] or [[mist|mist generator]] in a location all dwarves frequent regularly. | * Create a [[waterfall]] or [[mist|mist generator]] in a location all dwarves frequent regularly. | ||
* Keep your fortress clean and avoid [[miasma]], or at least confine it to your refuse stockpile if it is underground. | * Keep your fortress clean and avoid [[miasma]], or at least confine it to your refuse stockpile if it is underground. | ||
− | * | + | * Keep your refuse stockpile somewhere infrequently traveled, enclosed by doors so that dwarves do not see dead bodies, especially those of sentient creatures. |
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==Miscellaneous== | ==Miscellaneous== | ||
− | * Keep your dwarves [[clothes|clothed]] | + | * Keep your dwarves [[clothes|clothed]]. A naked dwarf is a stressed dwarf. Specifically, they will need something to cover the upper body, such as a shirt, something to cover the lower body, such as trousers, and something on each foot, such as a sock or shoe. |
− | * If a dwarf dies, [[coffin|bury | + | * If a dwarf dies, [[coffin|bury him]] or [[memorial|engrave a memorial in his name]]. This will prevent even more stress for his friends, and [[ghost]]s to haunt your dwarves or your FPS. |
− | * [[Pasture]] all dwarf [[pet]]s somewhere safe. Wandering pets are likely to die from goblins or construction accidents. | + | * [[Pasture]] all dwarf [[pet]]s somewhere safe. Wandering pets are likely to die from goblins or construction accidents. |
− | * | + | * Instead of [[Dwarven atom smasher|vaporising]] old dwarven clothes, rather sell them to the caravan. Otherwise every destroyed masterpiece sock will stress its creator. |
− | + | * Be careful with cooking masterpiece dishes. Dwarves tend to drop their ☼dog intestines roast☼ somewhere, and if it withers the cook becomes agitated. | |
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{{Category|Thoughts}} | {{Category|Thoughts}} | ||
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