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Editing Guildhall
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== World == | == World == | ||
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Guilds will establish in the cities of civilizations that value [[Personality_trait#CRAFTSMANSHIP|craftmanship]], and, thus, will build guildhalls (primarily dwarven civilizations in an unmodded game, but human cities have been seen building guildhalls, too). | Guilds will establish in the cities of civilizations that value [[Personality_trait#CRAFTSMANSHIP|craftmanship]], and, thus, will build guildhalls (primarily dwarven civilizations in an unmodded game, but human cities have been seen building guildhalls, too). | ||
==Fortress mode== | ==Fortress mode== | ||
− | Guildhalls are designated [[ | + | Guildhalls are designated {{K|l}}[[Location|ocations]] in fortress mode, designated from any [[meeting area]]. |
− | Upon creation ({{K| | + | Upon creation ({{K|i}}->{{K|m}}-{{K|l}}-{{K|a}}-{{K|g}}), the new guildhall will be given a random name, which may be based on the profession of the associated guild, for example {{dftext|"The Grove of Deer"|}} for Rangers - it can be renamed by pressing {{k|n}} in the locations screen. Once a guildhall is set up, you can see its [[room value]] on the locations screen, which also tells you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met. |
===Uses=== | ===Uses=== | ||
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Similarly, as hospitals are always zones, it is recommended to also mark this zone as a meeting location, and in turn use it as a doctor's hall. This has the added benefit that you will always have medically trained personnel in your hospitals. Just don't forget to enable the labors. Furthermore, a guildhall will satisfy the "learn something", "practice a skill", and "help somebody" [[need]]s for the one doing the demonstration. [[Emotion]]ally, the (dwarven) participants feel interest, wonder and satisfaction for participating in a demonstration. Should you deny or ignore the petition for a guildhall, the dwarves involved will get an unhappy thought about it. | Similarly, as hospitals are always zones, it is recommended to also mark this zone as a meeting location, and in turn use it as a doctor's hall. This has the added benefit that you will always have medically trained personnel in your hospitals. Just don't forget to enable the labors. Furthermore, a guildhall will satisfy the "learn something", "practice a skill", and "help somebody" [[need]]s for the one doing the demonstration. [[Emotion]]ally, the (dwarven) participants feel interest, wonder and satisfaction for participating in a demonstration. Should you deny or ignore the petition for a guildhall, the dwarves involved will get an unhappy thought about it. | ||
− | === | + | == Adventurer Mode == |
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− | + | You can visit the guildhalls of guilds in [[adventurer mode]]. E.g: In human towns, these buildings consist of three levels: The lowest, a storage level filled with bins, the second filled with chairs and tables, and the third with some chairs and tables, but mostly display furniture. Guilds will fill the display furniture with quality items of the type the guild specializes in. | |
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− | You can visit the guildhalls of guilds in [[adventurer mode]]. E.g | ||
[[File:Df guildhall.png|800px|thumb|center|Image of a guild hall in a human town in adventure mode. The leftmost image is the lowest storage area, the middle, the socialization area, and, at the top, an area for the display of guild items. This being a clothier guild, they put quality clothes on display.]] | [[File:Df guildhall.png|800px|thumb|center|Image of a guild hall in a human town in adventure mode. The leftmost image is the lowest storage area, the middle, the socialization area, and, at the top, an area for the display of guild items. This being a clothier guild, they put quality clothes on display.]] | ||
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{{world}} | {{world}} | ||
{{Category|Locations}} | {{Category|Locations}} |