v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Ghost
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
{{minorspoiler}} | {{minorspoiler}} | ||
Line 11: | Line 12: | ||
Ghosts are generally immune to harm (except for a few [[#Science on Ghosts|bugs]]). They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by constructing, engraving and building [[slab]]s in memory of the deceased. Ghosts of [[visitor]]s will eventually choose to "leave" the site once their "visit" timer expires. | Ghosts are generally immune to harm (except for a few [[#Science on Ghosts|bugs]]). They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by constructing, engraving and building [[slab]]s in memory of the deceased. Ghosts of [[visitor]]s will eventually choose to "leave" the site once their "visit" timer expires. | ||
− | Graphically, ghost sprites will appear as | + | Graphically, ghost sprites will appear as individuals with green skin. |
==Paranormal Activity== | ==Paranormal Activity== | ||
− | + | Ghosts haunting the fortress will occasionally perform some of the following actions, based on their temperament: | |
* ''<ghost> sucks the wind out of <dwarf>'' | * ''<ghost> sucks the wind out of <dwarf>'' | ||
* ''<ghost> raises a high fever in <dwarf>'' | * ''<ghost> raises a high fever in <dwarf>'' | ||
Line 86: | Line 87: | ||
{{D for Dwarf}} | {{D for Dwarf}} | ||
− | |||
Dwarven ghosts would likely be classified as Wraiths by modern ghost hunters, as they can travel through walls and they are not known to leave fingerprints, reduce the ambient temperature around them, or write disturbing messages in nearby books. | Dwarven ghosts would likely be classified as Wraiths by modern ghost hunters, as they can travel through walls and they are not known to leave fingerprints, reduce the ambient temperature around them, or write disturbing messages in nearby books. | ||
Line 96: | Line 96: | ||
== Science on Ghosts == | == Science on Ghosts == | ||
− | [[File: | + | [[File:ghost_preview.png|200px|right]] |
*[[Cave-in]]s do not kill ghosts, perhaps because they can walk through walls already. | *[[Cave-in]]s do not kill ghosts, perhaps because they can walk through walls already. | ||
*Ghosts can suffer bruises and even organ rupture if struck by a minecart. | *Ghosts can suffer bruises and even organ rupture if struck by a minecart. | ||
Line 110: | Line 110: | ||
*Ghosts may disappear suddenly, and if they do, their entry in the Dead/Missing list will disappear as well. When they are put to rest in this state, their entry will reappear. | *Ghosts may disappear suddenly, and if they do, their entry in the Dead/Missing list will disappear as well. When they are put to rest in this state, their entry will reappear. | ||
*Ghosts will occasionally claim built burial receptacles as tombs for themselves. These tombs must be unassigned before anything can be placed within them. | *Ghosts will occasionally claim built burial receptacles as tombs for themselves. These tombs must be unassigned before anything can be placed within them. | ||
− | *Male ghosts are considered [[ | + | *Male ghosts are considered [[geld]]ed. |
*Ghosts can go [[insane]]. | *Ghosts can go [[insane]]. | ||
*It is possible for a civilised [[intelligent undead]] to turn into a ghost. In order to be ghostified, the creature needs to leave the map. Assigning the undead to a squad and sending it on raids seems to do the trick, as eventually, the intelligent undead's ghost will rise. The risen ghost will not be interactable, but will still be part of the military. This behaviour can be exploited further to resurrect the undead back into its original creature form. Here's how to do it: keep the undead's ghost in a squad, and send this squad on another mission. While the squad is off-map, engrave a memorial slab to the ghost and place it down - when the squad comes back, your undead should now be alive, and its skills will have persisted. | *It is possible for a civilised [[intelligent undead]] to turn into a ghost. In order to be ghostified, the creature needs to leave the map. Assigning the undead to a squad and sending it on raids seems to do the trick, as eventually, the intelligent undead's ghost will rise. The risen ghost will not be interactable, but will still be part of the military. This behaviour can be exploited further to resurrect the undead back into its original creature form. Here's how to do it: keep the undead's ghost in a squad, and send this squad on another mission. While the squad is off-map, engrave a memorial slab to the ghost and place it down - when the squad comes back, your undead should now be alive, and its skills will have persisted. | ||
− | |||
== Playing as a ghost == | == Playing as a ghost == |