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Editing Exploit
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== Wildlife control == | == Wildlife control == | ||
− | Wild animals will not spawn when a certain number of them | + | Wild animals will not spawn when a certain number of them is still present on the map (2 for default 4x4 embark, for larger sites it's higher). This works also for cavern creatures (each cavern independently), or even for roaming [[HFS]] denizens, and can be exploited to prevent new creatures from a particular layer from spawning. Capture enough wild creatures in [[cage trap]]s, and release them somewhere they couldn't escape from. As long as they're there, no more beasts will show up. Note that thieving and [[gremlin|mischievous]] creatures are an exception to this, as their arrival is timed and unaffected by the number of other wildlife. |
== Portable drain == | == Portable drain == |