v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Experience
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Quality|Exceptional|18:52, 12 February 2014 (UTC)}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
Line 6: | Line 5: | ||
== Experience earned per job == | == Experience earned per job == | ||
− | Most civilian skills give 30 XP per use, | + | Most civilian skills give 30 XP per use, or more if the skill invoked processing a stack of items. Four exceptions to this rule are [[smoothing]], carving [[fortifications]], [[engraving]] and [[mining]], which each give only 10 XP per use. Military skills have variable increases, with more XP gained from real combat than from training. By looking at a dwarf's [[Thoughts and Preferences|thoughts and preferences]], thoughts of skill increases can be found, whether it's learning a skill or teaching it: |
− | |||
{{DFtext|She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> | {{DFtext|She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> | ||
Line 72: | Line 70: | ||
|} | |} | ||
|} | |} | ||
− | + | So, with most skills, getting an unskilled dwarf to Novice (Level 1) will take 17 tasks, to get to Proficient (Level 5, the highest for a starting dwarf) will take 117 tasks total, and to get to Legendary will take 600 tasks total (without the right [[mood]]). It will take 484 ''additional'' tasks to skill a starting Level 5 dwarf up to Legendary. | |
::::''Notes:'' | ::::''Notes:'' | ||
Line 82: | Line 80: | ||
== Loss of Experience == | == Loss of Experience == | ||
Experience can only be lost when a dwarf goes many months without using a skill, resulting in the skill becoming [[rusty]]. The initial stages of rust are reversible, but advanced stages result in permanent loss of experience. | Experience can only be lost when a dwarf goes many months without using a skill, resulting in the skill becoming [[rusty]]. The initial stages of rust are reversible, but advanced stages result in permanent loss of experience. | ||
− | |||
[[Ru:Experience]] | [[Ru:Experience]] |