v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Development arc
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | [[Toady One]] has outlined specific ''Arcs'' that will be accomplished during the development of ''Dwarf Fortress''. There are 21 near-term arcs in total, and not all may take the same length of time to complete. Each Arc also encompasses certain cores, requirements, bloats, and power goals originally listed in the main ''Dwarf Fortress'' development page, which has since been replaced but is still available at the [[consolidated development]] page. | |
− | + | ||
− | + | ==Current Arc(s)== | |
+ | ===Army Arc=== | ||
+ | The [[Army arc]] is possibly the biggest endeavor out of all the current Arcs, and may be one of the focuses at the moment. Development will take many more weeks until its final release. One of the largest releases, 0.31.01, introduced many army arc features. | ||
+ | |||
+ | ===Caravan Arc=== | ||
+ | The [[Caravan arc]] is the current focus, and has been since 0.31.17 (its first release). (Status unknown as of v0.44.05, possibly completed.) | ||
==Arcs== | ==Arcs== | ||
− | + | *[[Army arc]] | |
− | + | *[[Caravan arc]] | |
− | *[[Army arc]] | ||
− | *[[Caravan arc]] | ||
*[[County arc]] | *[[County arc]] | ||
*[[Life cycle arc]] | *[[Life cycle arc]] | ||
*[[Presentation arc]] | *[[Presentation arc]] | ||
− | == | + | ==Current and future releases== |
− | + | Over the last few years, Toady One largely scrapped the arc system in favour of a private roadmap, where each choke point consists in a list of "notes", i.e. features that would be necessary for a release. The notes and roadmap are kept private because they have been proven to be too time-consuming to maintain in public, as they may be subject to frequent change. | |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | Major past named releases (among many minor ones) are: | ||
+ | * The [[night creature]] release (0.34.01): added [[necromancer]]s, [[mummy|mummies]], [[vampire]]s, [[werebeast]]s as well as a complete [[undead]] overhaul. Other notable additions include evil [[weather]], improved human [[site]]s featuring [[catacomb]]s, [[sewer]]s and [[dungeon]]s, and a number of animals added to the game. | ||
+ | * The [[World activity|world activation]] release (0.40.01): allowed many [[world generation]] activities to carry on during normal gameplay, as opposed to a static world. Other notable additions include non-human [[site]]s, multi-tile trees, retirable fortresses, claimable non-player fortresses and a great variety of plants and additional animal people. | ||
+ | * The [[tavern]] release (0.42.01): added taverns and [[visitor]]s to the game. Other notable additions include fortress [[temple]]s, [[library|libraries]] (with [[scholar]]s complete with a [[knowledge]] system), a [[paper]] industry, art forms (music, dance and writing) and non-dwarves citizens. | ||
+ | * The [[artifact]] release (0.44.01): added non-player artifacts to the game. Other notable additions include the ability to send [[squad]]s of dwarves off the map (on a [[mission]] to raid sites, rescue citizens, retrive artifacts, explore ruins and so on), secret [[agent]]s, non-player [[quester]]s and improved [[kobold]] sites. | ||
− | + | The future releases are scheduled to be: | |
− | * The villains release | + | * The villains release (0.??.01): adds villains to the fortress, giving them goals and the ability to subvert other people into various corruption activities such as embezzlement, sabotage, kidnapping or assassination. Other notable additions will include improved relationships (divorce and remarriage, children outside marriage, different kinds of friendships), improved religions (featuring prophets and monastic orders), trade companies, craft guilds as well as new sites (monasteries, bandit forts and the return of castles). |
− | * The myth and magic release (0.??.01): scheduled to be a very long release cycle, it will add myth generation to the game | + | * The myth and magic release (0.??.01): scheduled to be a very long release cycle, it will add myth generation to the game and a magic system that will tie to the original myths. With the presence of "fantasy ratings" that alter how magical the world will behave (from only humans to a world filled with the strangest creatures), it is expected to be a complete overhaul of the game that will dramatically alter its gameplay. |
* The starting scenarios release (0.??.01): will expand on the laws, property, customs and status framework to provide reasons for your fortress to be and guidelines on how to govern it (different kinds of migrants, different standings regarding the mountainhome, different diplomatic relationships, etc.) | * The starting scenarios release (0.??.01): will expand on the laws, property, customs and status framework to provide reasons for your fortress to be and guidelines on how to govern it (different kinds of migrants, different standings regarding the mountainhome, different diplomatic relationships, etc.) | ||
Line 34: | Line 37: | ||
* The economy release (0.??.01): will piggyback on the new trade and property stuff to establish a new framework that will completely overhaul the old (and deactivated) [[economy]] system. | * The economy release (0.??.01): will piggyback on the new trade and property stuff to establish a new framework that will completely overhaul the old (and deactivated) [[economy]] system. | ||
− | |||
− | |||
==External links== | ==External links== | ||
− | * [http://www.bay12games.com/dwarves/dev_single.html ''Consolidated Development Page with Near-Term Arcs''] | + | * [http://www.bay12games.com/dwarves/dev_single.html ''Consolidated Development Page with Near-Term Arcs''] |
[[Category:Arcs| ]] | [[Category:Arcs| ]] | ||
− | |||
{{unversioned}} | {{unversioned}} | ||
− |