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Editing DF2014 Talk:Minecart
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I suspect that in the data dumps cited in the thread about the minecart speed spreadsheet, an exact-number tile location of, say "120" is not the "start" but the ''middle'' of a tile, and the sub-locations that are actually part of the tile are those which "round" to 120, i.e. those from 119,50001 to 120,5. I find this much more intuitive than talking about how ramps/holes/rollers affect carts from the "middle of the previous tile", when a closer inspection would show that the carts are actually ''displayed'' in the relevant feature's tile at that point. Since this is really a question of interpretation of programme-internal data which are invisible in the game proper, i've taken the liberty to only mention the observable effects.--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 20:15, 9 October 2015 (UTC) | I suspect that in the data dumps cited in the thread about the minecart speed spreadsheet, an exact-number tile location of, say "120" is not the "start" but the ''middle'' of a tile, and the sub-locations that are actually part of the tile are those which "round" to 120, i.e. those from 119,50001 to 120,5. I find this much more intuitive than talking about how ramps/holes/rollers affect carts from the "middle of the previous tile", when a closer inspection would show that the carts are actually ''displayed'' in the relevant feature's tile at that point. Since this is really a question of interpretation of programme-internal data which are invisible in the game proper, i've taken the liberty to only mention the observable effects.--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 20:15, 9 October 2015 (UTC) | ||
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