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Editing Crossbowman
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− | {{ | + | Dwarves or other creatures armed with [[crossbow]]s, or bows, can pierce targets from a long distance. A dwarf '''crossbowman''', or marksdwarf, will usually open fire at a distance of 20 tiles or so from their target, but a bolt may travel 30 or more tiles. Note that a difference in height (z-levels) ''hurts'' range, rather than helping it. |
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− | [[ | + | While doing decent general [[Weapon#Weapon statistics|damage]], a [[bolt]] does a fine job at piercing the internal organs of a [[creature]], which can possibly cause organ failure, instant death, [[unconscious]]ness or crippling of any size target. This is of limited use against creatures without internal organs, such as [[Magma man|magma men]], but works well against most other creatures. Occasionally a bolt will get stuck in a target; the only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. Functionally, bows work by the same laws. |
− | + | A marksdwarf who is forced into melee will use the [[hammerdwarf]] skill to bash enemies with their crossbow. | |
− | + | [[Immigrant|Immigrating]] marksdwarves bring their own crossbows and a quiver with 30-40 bolts. Immigrating [[ranger]]s often arrive with marksdwarf skill, but will only bring a crossbow and bolts if they also have [[ambusher]] skill. (See [[Ambusher]] for more details.) | |
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− | [[Immigrant|Immigrating]] marksdwarves bring their own crossbows and a quiver with 30-40 bolts. Immigrating [[ranger]]s often arrive with marksdwarf skill, but will only bring a crossbow and bolts if they also have [[ambusher]] skill. | ||
==Training== | ==Training== | ||
− | + | Higher skill levels grant better accuracy and a higher rate of fire. Additionally, they significantly reduce the probability of the enemy dodging. Increasing the crossbowman skill requires firing upon a target (hitting is not required), with "live targets" granting much more experience than an [[archery target]]. The difference is huge, on the order of ~67 bolts fired (~7.5 [[experience]]/shot) in practice vs. 17 bolts fired (30 [[experience]]/shot) against live enemies in order to achieve novice rank. | |
− | Increasing the crossbowman skill requires firing upon a target (hitting is not required), with " | ||
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==See also== | ==See also== | ||
− | + | [[Archery]] | |
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{{Skills}} | {{Skills}} | ||
{{Category|Skills}} | {{Category|Skills}} | ||
{{Category|Military}} | {{Category|Military}} |