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Editing Bloodline:Oceanside Year 2

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== Obsidian ==
 
== Obsidian ==
 
Not much exciting in this past month... just continued construction on the platform. I suspect it will take a while before Ryan's dream is achieved.
 
Not much exciting in this past month... just continued construction on the platform. I suspect it will take a while before Ryan's dream is achieved.
 
 
== Summary ==
 
 
Apologies for lack of in-progress shots. Next time around. I do have some shots of the fortress, though, to give you a brief tour of the current state.
 
 
==== Main Gate ====
 
[[Image:Oceanside-202-01.jpg]]
 
First, above, we have the main entrance, with a trade depot and the stairs down behind walls and a drawbridge. (Lever is downstairs.) Behind the back wall is a refuse pile, because the butcher's shop was getting cluttered. (As you can see, this pile is full now and the butcher's shop is cluttered again. Not making bolts and totems fast enough.) I made a couple of basic roads to handle the heaviest traffic, and the windmills provide power down to a millstone... only one is really needed, but I added a second in case someone has other need for power in the general vicinity.
 
 
==== Barracks and Archery Range ====
 
[[Image:Oceanside-202-02.jpg]]
 
One level down from the main gate is the barracks. I had an idea to rearrange the stairs slightly to force invaders through the barracks before getting inside the rest of the fort. I built the barracks, but didn't get to do any stair rearranging. Still, the speardwarves are near the surface and don't have far to go to get to action. Archery range along the right side, armor storage on the left, weapon storage on the south, and (practice) bolt storage in the archery range.
 
 
==== Production ====
 
[[Image:Oceanside-202-03.jpg]]
 
Below the barracks is the main production floor. Most of this was already in place; I just continued the pattern and extended. For jdarksun, a few things have been moved; mostly how stockpiles accept stuff, to try and keep things a bit more organized. A table follows to show basically basically what is in each cell; more could be done to improve the organization here... it's a work in progress.
 
{| class="wikitable" border="1"
 
|-
 
| Animal trainer/storage, small amount of furniture storage
 
| Butcher
 
| Wood storage, two carpenter shops, bowyer shop
 
| Metal ore storage
 
| Clothier, loom, leatherworker, clother/leather storage
 
|-
 
| Two mason, one mechanic, craftsdwarf shops; storage for finished goods, bones and... something else
 
|
 
| Food production (still, kitchen, f.w.s.) four farms... each does one kind of crop
 
| Raw/unprepared food storage (meats, fish, plants)
 
| Glassworks (2 glass workshops, 1 for sand collection, other for glass; also wood furnace)
 
|-
 
|
 
| Stairs
 
|
 
|
 
| Millstone
 
|-
 
| Furniture storage
 
|
 
| Metalshops (smelter, wood furnace, metalsmith, related storage); also, Jeweler; also a mason to clear some nearby stone
 
| More furniture storage
 
| Stone block storage
 
|}
 
 
==== More Production Storage ====
 
[[Image:Oceanside-202-04.jpg]]
 
More storage related to the production directly above. Left cell is more furniture storage (this also includes sandbags, mechanisms, screw pump parts, etc.) Right cell is booze and prepared food. Note that another booze/prep-food stockpile (located adjacent to the dining room) pulls from this one, so this is essentially overflow from what's in the dining room. So we don't have any shortage, and this room will fill up even more once the cook and brewer get back to work from their nap.
 
 
==== Sleeping Quarters ====
 
[[Image:Oceanside-202-05.jpg]]
 
 
Way down at the bottom is the sleeping quarters. The smoothed rooms were there at the start of the year; I created the rest. Probably created more than we really need considering we want to move under the waters, but... well, it's done. Not sure if we have enough to cover everyone, but there are also beds in the barracks. And dwarves are ecstatic anyway from the kick-ass dining room.
 
 
==== Ocean Platform ====
 
[[Image:Oceanside-202-06.jpg]]
 
 
Here we have my start on the ocean platform. Masons have built floors attached to the beach outward, just above the surface of the water. Wooden axles stretch out along those floors (but don't prevent walking access). Note the N/S axle near the left side... the waves start inland from that, so provided screw-pumps are hung off those gears west of that point, the waves shouldn't interfere.
 
 
The six gear mechanisms on the right sit underneath six windmills, currently providing plenty of power to those axles. When screw pumps start getting attached, you may need to add a bunch more windmills, or add/replace with waterwheels.
 
 
Note the one horizontal axle that isn't built... There is a pile of bones (dead goblin, I think) that is preventing the dwarves from completing that axle. I've tried marking the bones to be dumped, but I don't know if that's sufficient to get the bones out of there.
 
 
The nearby wood/stone piles allowed those constructing the platform to focus on construction rather than running elsewhere to get materials. Let other dwarves do that task. (Oh, the stone stockpile is set, at the moment, to accept only olivine... might want to change that.)
 
 
==== Fortress Status ====
 
[[Image:Oceanside-202-07.jpg]]
 
Almost 50 dwarves! We've got about 200 prepared meals and over 300 units of booze. Sufficient supply, but I'd like to see a greater reserve.
 
 
Military is four speardwarves and one marksdwarf who recently began training. No guard, no sheriff..
 
 
I've done a fair amount of revising jobs for dwarves in light of the migrants received. Still, some dwarves are doing multiple jobs, so the job situation could use a good, thorough review.
 
 
One of the main problems here is wood supply. There is a good supply of trees on the map, but as the fortress is located currently in the NE corner, dwarves do a *lot* of running to chop wood and/or pick up lumber. Lots of hauling time which could be used for other things (that is, sometimes getting something built takes notably longer than I'm used to with other forts). And we use a *lot* of wood to keep needing all that lumber... making plenty of barrels and bins (always good), wood constructions (axles, windmills, screw pump parts, etc), and lots of wood burning, since the coal is needed for both the metal industries (smithing and smelting) *and* the glassmaking industry. Might be worthwhile to search for bituminous coal, lignite, magma... or start requesting traders bring some of this stuff.
 

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