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Latest revision | Your text | ||
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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|21:26, 20 September 2016 (UTC)}} |
{{av}} | {{av}} | ||
+ | :''"Memory" redirects here. For computer memory, see [[Memory (computing)]].'' | ||
+ | A creature has numerous attributes which affect its performance at various tasks, split into physical factors associated with the body, and mental factors associated with the soul. | ||
− | + | Attributes can be viewed in the [[thoughts and preferences]] screen. Body attributes are listed directly before prefstrings; soul attributes directly after. Positive attributes are shown in green, negative attributes are shown in red, and average attributes are omitted. Said attributes may be listed on the thoughts and preferences screen as follows (may have to be highlighted to be seen):<br /> | |
− | |||
− | Body | ||
{{DFtext|He is slow to tire and agile, |2:0}}{{DFtext|but he is quite susceptible to disease.|4:0}} | {{DFtext|He is slow to tire and agile, |2:0}}{{DFtext|but he is quite susceptible to disease.|4:0}} | ||
Line 22: | Line 22: | ||
=== Strength === | === Strength === | ||
− | Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass ( | + | Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed of fast [[gait]]s in most creatures, including running, soaring, galloping, and fast swimming, however proportionate gains in muscle mass can eventually reduce speed enough to overtake the gains (moreso with larger creatures than dwarves.). The dwarf median of 1250 is higher than average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
Line 38: | Line 38: | ||
| 1001–1499 || (no description) | | 1001–1499 || (no description) | ||
|- | |- | ||
− | | 751–1000 | + | | 751–1000 || weak |
|- | |- | ||
− | | 501–750 | + | | 501–750 || very weak |
|- | |- | ||
− | | 251–500 | + | | 251–500 || unquestionably weak |
|- | |- | ||
| 0–250 || unfathomably weak | | 0–250 || unfathomably weak | ||
Line 52: | Line 52: | ||
Because dwarves in general have below-average agility, and because the descriptions are based on the difference from the racial average, no dwarves will ever display as "abysmally clumsy". | Because dwarves in general have below-average agility, and because the descriptions are based on the difference from the racial average, no dwarves will ever display as "abysmally clumsy". | ||
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
Line 64: | Line 64: | ||
| 1150–1399 || agile | | 1150–1399 || agile | ||
|- | |- | ||
− | | 651–1149 | + | | 651–1149 || (no description) |
|- | |- | ||
− | | 401–650 | + | | 401–650 || clumsy |
|- | |- | ||
− | | 151–400 | + | | 151–400 || quite clumsy |
|- | |- | ||
− | | 0–150 | + | | 0–150 || totally clumsy |
|- | |- | ||
| (never displayed) || abysmally clumsy | | (never displayed) || abysmally clumsy | ||
Line 76: | Line 76: | ||
===Toughness=== | ===Toughness=== | ||
− | + | Reduces physical damage of all kinds, including bleeding and suffocation. The dwarf median of 1250 is higher than average. | |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
Line 102: | Line 102: | ||
===Endurance=== | ===Endurance=== | ||
− | Reduces the rate at which dwarves become exhausted | + | Reduces the rate at which dwarves become exhausted. The dwarf median endurance of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
Line 128: | Line 128: | ||
===Recuperation=== | ===Recuperation=== | ||
− | Increases the rate of wound healing and reduces fat. The | + | Increases the rate of wound healing and reduces fat. The dwarf median recuperation of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
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| 1250–1499 || quick to heal | | 1250–1499 || quick to heal | ||
|- | |- | ||
− | | 751–1249 | + | | 751–1249 || (no description) |
|- | |- | ||
− | | 501–750 | + | | 501–750 || slow to heal |
|- | |- | ||
− | | 251–500 | + | | 251–500 || very slow to heal |
|- | |- | ||
| 1–250 || really slow to heal | | 1–250 || really slow to heal | ||
Line 154: | Line 154: | ||
===Disease resistance=== | ===Disease resistance=== | ||
− | Reduces the risk of contracting | + | Reduces the risk of contracting syndromes and their negative effects when active, including the [[alcohol]]-induced ones. The dwarf median disease resistance of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
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| 1250–1499 || rarely sick | | 1250–1499 || rarely sick | ||
|- | |- | ||
− | | 751–1249 | + | | 751–1249 || (no description) |
|- | |- | ||
− | | 501–750 | + | | 501–750 || susceptible to disease |
|- | |- | ||
− | | 251–500 | + | | 251–500 || quite susceptible to disease |
|- | |- | ||
| 1–250 || really susceptible to disease | | 1–250 || really susceptible to disease | ||
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===Analytical ability=== | ===Analytical ability=== | ||
− | The | + | The dwarf median analytical ability of 1250 is slightly above average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2250–5000 || awesome intellectual powers | | 2250–5000 || awesome intellectual powers | ||
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===Focus=== | ===Focus=== | ||
− | + | The dwarf median focus of 1500 is above average. | |
− | {| | + | {| {{prettytable}} |
! Value{{verify}} | ! Value{{verify}} | ||
! Description | ! Description | ||
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===Willpower=== | ===Willpower=== | ||
− | Willpower directly reduces exertion and pain effects, and also affects the threshold before creatures flee in battle and the effects of stress. The | + | Willpower directly reduces exertion and pain effects, and also affects the threshold before creatures flee in battle and the effects of stress. The dwarf median willpower of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2000–5000 || an unbreakable will | | 2000–5000 || an unbreakable will | ||
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===Creativity=== | ===Creativity=== | ||
− | The | + | The dwarf median creativity of 1250 is slightly above the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2250–5000 || a boundless creative imagination | | 2250–5000 || a boundless creative imagination | ||
Line 298: | Line 301: | ||
===Intuition=== | ===Intuition=== | ||
− | The | + | The dwarf median intuition of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2000–5000 || uncanny intuition | | 2000–5000 || uncanny intuition | ||
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===Patience=== | ===Patience=== | ||
− | Some non-skill tasks are affected by Patience. The | + | Some non-skill tasks are affected by Patience. The dwarf median patience of 1250 is slightly above the human average. |
− | + | {| {{prettytable}} | |
− | {| | ||
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2250–5000 || absolutely boundless patience | | 2250–5000 || absolutely boundless patience | ||
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===Memory=== | ===Memory=== | ||
− | The | + | The dwarf median memory of 1250 is slightly above the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2250–5000 || an astonishing memory | | 2250–5000 || an astonishing memory | ||
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===Linguistic ability=== | ===Linguistic ability=== | ||
− | The | + | The dwarf median linguistic ability of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2000–5000 || an astonishing ability with languages and words | | 2000–5000 || an astonishing ability with languages and words | ||
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===Spatial sense=== | ===Spatial sense=== | ||
− | The | + | The dwarf median spatial sense of 1500 is above the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2542–5000 || a stunning feel for spatial relationships | | 2542–5000 || a stunning feel for spatial relationships | ||
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===Musicality=== | ===Musicality=== | ||
− | Musicality affects performances | + | Musicality affects performances such as playing music with instruments and singing. The dwarf median musicality of 1000 is exactly the human average. |
− | + | {| {{prettytable}} | |
− | {| | ||
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2000–5000 || an astonishing knack for music | | 2000–5000 || an astonishing knack for music | ||
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===Kinesthetic sense=== | ===Kinesthetic sense=== | ||
− | Most skills involving any movement at all (lots of them), and many non-skilled tasks as well | + | Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense. The dwarf median kinesthetic sense of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2000–5000 || an astounding feel for the position of [his/her] own body | | 2000–5000 || an astounding feel for the position of [his/her] own body | ||
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===Empathy=== | ===Empathy=== | ||
− | The | + | The dwarf median empathy of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2000–5000 || an absolutely remarkable sense of others' emotions | | 2000–5000 || an absolutely remarkable sense of others' emotions | ||
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===Social awareness=== | ===Social awareness=== | ||
− | The | + | The dwarf median social awareness of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
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== Skills by associated attributes == | == Skills by associated attributes == | ||
+ | :''If your browser cannot display this table properly, you can view the [[Attribute_table_old|legacy version]].'' | ||
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;" | {| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;" | ||
Line 588: | Line 598: | ||
| [[Brewer]] || {{X|A}} || {{X|B}} || || || || || || || || || || || || || {{X|A}} || || | | [[Brewer]] || {{X|A}} || {{X|B}} || || || || || || || || || || || || || {{X|A}} || || | ||
|- | |- | ||
+ | | [[Alchemist]] || || {{X|A}} || || || {{X|A}} || || || {{X|B}} || {{X|C}} || || || || || || || || | ||
+ | |-style="background:#f5f5f5;" | ||
| [[Clothier]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || || | | [[Clothier]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || || | ||
+ | |- | ||
+ | | [[Miller]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || || | ||
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Thresher]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || || |
|- | |- | ||
− | |||
− | |||
| [[Cheese maker]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || || | | [[Cheese maker]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || || | ||
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" | |- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" | ||
Line 619: | Line 631: | ||
| [[Cook]] || || {{X|A}} || || || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || || | | [[Cook]] || || {{X|A}} || || || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || || | ||
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Grower]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || || |
|- | |- | ||
| [[Herbalist]] || || {{X|A}} || || || || || || || || || {{X|B}} || || || || {{X|A}} || || | | [[Herbalist]] || || {{X|A}} || || || || || || || || || {{X|B}} || || || || {{X|A}} || || | ||
Line 709: | Line 721: | ||
|- | |- | ||
| [[Ambusher]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || || | | [[Ambusher]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || || | ||
+ | |-style="background:#f5f5f5;" | ||
+ | | [[Building designer]] || || || || || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || || | ||
|- | |- | ||
| [[Wound dresser]] || || {{X|A}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || {{X|C}} || | | [[Wound dresser]] || || {{X|A}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || {{X|C}} || | ||
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===Attributes trained by skills=== | ===Attributes trained by skills=== | ||
'''''Strength''''': | '''''Strength''''': | ||
− | + | ;Primary | |
− | + | :Miner, Wood cutter, Carpenter, Mason, Butcher, Brewer, Miller, Milker, Grower, Furnace operator, Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Glassmaker, Leatherworker, Axeman, Swordsman, Maceman, Hammerman, Spearman, Shield user, Armor user, Siege engineer, Siege operator, Pikeman, Thrower, Wood burner, Lye maker, Soaper, Potash maker, Dyer, Pump operator, Swimmer, Intimidator, Wrestler, Biter, Striker, Kicker, Misc. object user, Presser, Gelder, Papermaker | |
+ | ;Secondary | ||
+ | :Thresher, Cheese maker, Fisherdwarf, Strand extractor, Knife user, Lasher, Mechanic, Bone doctor, Balance, Fighter, Knapper, Shearer, Spinner, Beekeeper, Climber, Dancer, Percussionist | ||
+ | |||
'''''Agility''''': | '''''Agility''''': | ||
− | + | ;Primary | |
− | + | :Engraver, Animal trainer, Animal caretaker, Fish dissector, Animal dissector, Fish cleaner, Trapper, Tanner, Weaver, Alchemist, Clothier, Thresher, Cheese maker, Cook, Herbalist, Fisherdwarf, Strand extractor, Gem cutter, Gem setter, Wood crafter, Stone crafter, Bone carver, Knife user, Crossbowman, Bowyer, Lasher, Bowman, Blowgunner, Mechanic, Ambusher, Wound dresser, Surgeon, Bone doctor, Suturer, Crutch-walker, Comedian, Coordination, Balance, Fighter, Archer, Dodger, Knapper, Shearer, Spinner, Potter, Glazer, Beekeeper, Wax worker, Dancer, Keyboardist, Stringed instrumentalist, Wind instrumentalist, Percussionist, Bookbinder, Rider | |
+ | ;Secondary | ||
+ | :Wood cutter, Carpenter, Mason, Butcher, Brewer, Miller, Milker, Grower, Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Axeman, Swordsman, Maceman, Hammerman, Spearman, Shield user, Siege engineer, Pikeman, Thrower, Druid, Dyer, Swimmer, Intimidator, Wrestler, Striker, Kicker, Misc. object user, Presser, Climber, Gelder, Papermaker | ||
+ | |||
'''''Toughness''''': | '''''Toughness''''': | ||
− | + | ;Primary | |
− | + | :''none'' | |
+ | ;Secondary | ||
+ | :Miner, Animal trainer, Furnace operator, Axeman, Swordsman, Knife user, Maceman, Hammerman, Spearman, Shield user, Armor user, Siege operator, Pikeman, Lasher, Thrower, Druid, Wood burner, Lye maker, Soaper, Potash maker, Pump operator, Fighter, Biter, Striker, Kicker, Dodger, Misc. object user | ||
+ | |||
'''''Endurance''''': | '''''Endurance''''': | ||
− | + | ;Primary | |
− | + | :Druid, Climber | |
+ | ;Secondary | ||
+ | :Miner, Wood cutter, Mason, Animal trainer, Fish cleaner, Butcher, Miller, Thresher, Cheese maker, Milker, Grower, Furnace operator, Strand extractor, Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Glassmaker, Leatherworker, Armor user, Siege engineer, Siege operator, Mechanic, Crutch-walker, Wood burner, Lye maker, Soaper, Potash maker, Dyer, Pump operator, Swimmer, Wrestler, Biter, Dodger, Shearer, Spinner, Presser, Beekeeper, Gelder, Dancer, Wind instrumentalist, Percussionist | ||
+ | |||
'''''Disease Resistance''''': | '''''Disease Resistance''''': | ||
:Nothing! | :Nothing! | ||
+ | |||
'''''Recuperation''''': | '''''Recuperation''''': | ||
:Nothing! | :Nothing! | ||
+ | |||
'''''Analytical Ability''''': | '''''Analytical Ability''''': | ||
− | + | ;Primary | |
− | + | :Animal caretaker, Trapper, Alchemist, Siege engineer, Mechanic, Building designer, Diagnostician, Appraiser, Organizer, Record keeper, Tracker, Tactician, Beekeeper, Critical thinker, Logician, Mathematician, Astronomer, Chemist | |
+ | ;Secondary | ||
+ | :Cheese maker, Cook, Furnace operator, Strand extractor, Gem cutter, Siege operator, Student, Knapper, Geographer, Optics engineer, Fluid engineer | ||
+ | |||
'''''Focus''''': | '''''Focus''''': | ||
− | + | ;Primary | |
− | + | :Fisherdwarf, Concentration | |
+ | ;Secondary | ||
+ | :Crossbowman, Siege operator, Bowman, Blowgunner, Druid, Ambusher, Surgeon, Bone doctor, Suturer, Record keeper, Student, Discipline, Observer, Reader, Archer, Musician, Singer, Keyboardist, Stringed instrumentalist, Wind instrumentalist, Percussionist, Schemer | ||
+ | |||
'''''Willpower''''': | '''''Willpower''''': | ||
− | + | ;Primary | |
− | + | :Discipline | |
+ | ;Secondary | ||
+ | :Miner, Wood cutter, Axeman, Swordsman, Knife user, Maceman, Hammerman, Spearman, Shield user, Armor user, Pikeman, Lasher, Thrower, Druid, Crutch-walker, Pump operator, Swimmer, Concentration, Fighter, Wrestler, Biter, Striker, Kicker, Dodger, Misc. object user, Climber, Rider | ||
+ | |||
'''''Creativity''''': | '''''Creativity''''': | ||
− | + | ;Primary | |
− | + | :''none'' | |
+ | ;Secondary | ||
+ | :Carpenter, Engraver, Mason, Trapper, Weaver, Alchemist, Clothier, Cheese maker, Cook, Weaponsmith, Armorsmith, Metalsmith, Gem setter, Wood crafter, Stone crafter, Metal crafter, Glassmaker, Leatherworker, Bone carver, Siege engineer, Bowyer, Mechanic, Building designer, Organizer, Liar, Comedian, Wordsmith, Writer, Poet, Tactician, Potter, Glazer, Wax worker, Musician, Singer, Keyboardist, Stringed instrumentalist, Wind instrumentalist, Percussionist, Schemer | ||
+ | |||
'''''Intuition''''': | '''''Intuition''''': | ||
− | + | ;Primary | |
− | + | :''none'' | |
+ | ;Secondary | ||
+ | :Animal trainer, Alchemist, Diagnostician, Judge of Intent, Appraiser, Tracker, Observer, Wordsmith, Writer, Poet, Tactician, Schemer | ||
+ | |||
'''''Patience''''': | '''''Patience''''': | ||
− | + | ;Primary | |
− | + | :''none'' | |
+ | ;Secondary | ||
+ | :Animal trainer, Fisherdwarf, Concentration | ||
+ | |||
'''''Memory''''': | '''''Memory''''': | ||
− | + | ;Primary | |
− | + | :Student | |
+ | ;Secondary | ||
+ | :Animal caretaker, Herbalist, Diagnostician, Appraiser, Record keeper, Reader, Mathematician, Astronomer, Chemist, Geographer | ||
+ | |||
'''''Linguistic Ability''''': | '''''Linguistic Ability''''': | ||
− | + | ;Primary | |
− | + | :Persuader, Negotiator, Liar, Intimidator, Conversationalist, Comedian, Flatterer, Pacifier, Wordsmith, Writer, Poet, Reader, Speaker | |
+ | ;Secondary | ||
+ | :Consoler, Leader, Teacher | ||
+ | |||
'''''Spatial Sense''''': | '''''Spatial Sense''''': | ||
− | + | ;Primary | |
− | + | :Crossbowman, Siege operator, Bowman, Blowgunner, Ambusher, Observer, Archer, Knapper, Geographer, Optics engineer, Fluid engineer, Bookbinder | |
+ | ;Secondary | ||
+ | :Miner, Wood cutter, Carpenter, Engraver, Mason, Trapper, Weaver, Clothier, Weaponsmith, Armorsmith, Metalsmith, Gem cutter, Gem setter, Wood crafter, Stone crafter, Metal crafter, Glassmaker, Leatherworker, Bone carver, Axeman, Swordsman, Knife user, Maceman, HAmmerman, Spearman, Shield user, Siege engineer, Bowyer, Pikeman, Lasher, Mechanic, Building designer, Wound dresser, Surgeon, Bone doctor, Suturer, Crutch-walker, Swimmer, Tracker, Coordination, Fighter, Wrestler, Biter, Striker, Kicker, Dodger, Misc. object user, Shearer, Spinner, Potter, Glazer, Beekeeper, Wax worker, Climber, Dancer, Mathematician, Astronomer, Papermaker | ||
+ | |||
'''''Musicality''''': | '''''Musicality''''': | ||
− | + | ;Primary | |
− | + | :Musician, Singer, Keyboardist, Stringed instrumentalist, Wind instrumentalist, Percussionist | |
+ | ;Secondary | ||
+ | :Dancer | ||
+ | |||
'''''Kinesthetic Sense''''': | '''''Kinesthetic Sense''''': | ||
− | + | ;Primary | |
− | + | :Miner, Wood cutter, Carpenter, Engraver, Mason, Fish dissector, Animal dissector, Fish cleaner, Butcher, Tanner, Weaver, Brewer, Clothier, Miller, Thresher, Cheese maker, Milker, Cook, Grower, Herbalist, Furnace operator, Strand extractor, Weaponsmith, Armorsmith, Metalsmith, Gem cutter, Gem setter, Wood crafter, Stone crafter, Metal crafter, Glassmaker, Leatherworker, Bone carver, Axeman, Swordsman, Knife user, Maceman, Hammerman, Spearman, Shield user, Armor user, Bowyer, Pikeman, Lasher, Wound dresser, Surgeon, Bone doctor, Suturer, Crutch-walker, Wood burner, Lye maker, Soaper, Potash maker, Dyer, Pump operator, Swimmer, Coordination, Balance, Fighter, Wrestler, Biter, Striker, Kicker, Dodger, Misc. object user, Shearer, Spinner, Potter, Glazer, Presser, Wax worker, Climber, Gelder, Dancer, Papermaker, Rider | |
+ | ;Secondary | ||
+ | :Fisherdwarf, Crossbowman, Bowman, Blowgunner, Thrower, Ambusher, Intimidator, Comedian, Archer, Knapper, Beekeeper, Bookbinder | ||
+ | |||
'''''Empathy''''': | '''''Empathy''''': | ||
− | + | ;Primary | |
− | + | :Animal trainer, Druid, Judge of intent, Consoler, Leader, Teacher | |
+ | ;Secondary | ||
+ | :Animal caretaker, Wound dresser, Persuader, Negotiator, Conversationalist, Flatterer, Pacifier, Speaker, Rider | ||
+ | |||
'''''Social Awareness''''': | '''''Social Awareness''''': | ||
− | + | ;Primary | |
− | + | :Schemer | |
+ | ;Secondary | ||
+ | :Persuader, Negotiator, Judge of intent, Organizer, Liar, Conversationalist, Flatterer, Consoler, Pacifier, Speaker, Leader, Teacher | ||
== Dwarf attributes == | == Dwarf attributes == | ||
− | Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare [http://dffd. | + | Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare [http://dffd.wimbli.com/file.php?id=5882] and anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. |
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500. | Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500. | ||
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== Training attributes == | == Training attributes == | ||
− | It would seem that various skills train various attributes at different rates. For | + | It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labour is completed). |
− | + | Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by {{token|MENT_ATT_CAP_PERC}} and {{token|PHYS_ATT_CAP_PERC}}. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in {{token|PHYS_ATT_RANGE}}, for example 1000 for most attributes for Dwarves). | |
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− | Attributes are capped in Adventure mode and probably also in | ||
attribute_cap = starting_value + max {starting_value, median} | attribute_cap = starting_value + max {starting_value, median} | ||
− | The speed of learning attributes is governed by "cost to improve" in {{token|PHYS_ATT_RATES}} and {{token|MENT_ATT_RATES}}. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the | + | The speed of learning attributes is governed by "cost to improve" in {{token|PHYS_ATT_RATES}} and {{token|MENT_ATT_RATES}}. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attribute gain from military training may stem from the fact that sparring and individual combat drills train multiple skills at the same time. |
==Standard ranges== | ==Standard ranges== | ||
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The game comes pre-stocked with several sets of attribute ranges, some better than others. The signs that come after the numeral ranges indicate what level that range represents, but have no effect in and of themselves. | The game comes pre-stocked with several sets of attribute ranges, some better than others. The signs that come after the numeral ranges indicate what level that range represents, but have no effect in and of themselves. | ||
− | + | [0:0:0:0:0:0:0] unattainable | |
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− | + | [0:100:200:300:400:450:500] --- | |
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− | + | [0:400:600:750:800:900:1100] -- | |
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− | + | [150:600:800:900:1000:1100:1500] - | |
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− | + | [200:700:900:1000:1100:1300:2000] Default | |
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− | + | [450:950:1150:1250:1350:1550:2250] + | |
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− | + | [700:1200:1400:1500:1600:1800:2500] ++ | |
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− | + | [1250:1500:1750:2000:2500:3000:5000] +++ | |
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− | + | [5000:5000:5000:5000:5000:5000:5000] max | |
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[[ru:Attribute]] | [[ru:Attribute]] |