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Editing Aquifer
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By editing the raws and removing the [AQUIFER] tag from all of the appropriate entries in inorganic_stone_layer.txt, inorganic_stone_mineral.txt, and inorganic_stone_soil.txt it is possible to remove all aquifers from the world. This can be done before creating a new world or after, if you find a particularly neat location ruined only by the presence of an aquifer. In order to modify an existing world, you must delete the [AQUIFER] tag from the raws in the savegame's folder. | By editing the raws and removing the [AQUIFER] tag from all of the appropriate entries in inorganic_stone_layer.txt, inorganic_stone_mineral.txt, and inorganic_stone_soil.txt it is possible to remove all aquifers from the world. This can be done before creating a new world or after, if you find a particularly neat location ruined only by the presence of an aquifer. In order to modify an existing world, you must delete the [AQUIFER] tag from the raws in the savegame's folder. | ||
− | ==== With | + | ==== With PyLNP ==== |
− | + | Disable aquifers in the options tab before generating a new world. This works similarly to the command-line method below, but is usually a lot easier. | |
==== With DFHack ==== | ==== With DFHack ==== | ||
− | The | + | The DFHack command "light-aquifers-only" changes all heavy aquifers to light aquifers. |
+ | |||
+ | If you prefer not having to deal with aquifers at all, the DFHack command "drain-aquifer" removes the aquifer flag from all tiles in your current embark without requiring raw edits. | ||
===== With DFHack's tiletypes command ===== | ===== With DFHack's tiletypes command ===== |