v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Adventurer mode
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 97: | Line 97: | ||
==== Weapon ==== | ==== Weapon ==== | ||
− | Includes [[Axeman]], [[Bowman]], [[Crossbowman]], [[Hammerman]], [[ | + | Includes [[Axeman]], [[Bowman]], [[Crossbowman]], [[Hammerman]], [[Knife User]], [[Lasher]], [[Maceman]], [[Pikeman]], [[Spearman]] and [[Swordsman]]. |
Each skill enables the character to use the appropriate weapon more effectively. | Each skill enables the character to use the appropriate weapon more effectively. | ||
Line 113: | Line 113: | ||
==== Defence skills ==== | ==== Defence skills ==== | ||
− | Including [[ | + | Including [[Shield User]], [[Armor User]] and [[Dodger]], these skills improve the character's ability to defend, using a shield, armor or dodging. Starting out with good ability in one (especially Shield User or Armor User) if not all, is strongly advised. |
==== Unarmed combat and improvised weapons ==== | ==== Unarmed combat and improvised weapons ==== |