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Editing 40d Talk:Tower-cap

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Okay, folks, I don't know whats going on with you, but I have a huge cavern of sand floor with stone below and not a single shrub or tree there for years. This is also consistent with all fortresses i had so far. On those tiles with soil below, caps grow just fine, same with my muddied tree farm on stone. Guess I will wait for a few years more.. Im not even the one who came up with this, but only learned that from testing it..see also [[Talk:Irrigation]] --[[User:Frickinglogin|Frickinglogin]] 21:22, 18 September 2009 (UTC)
 
Okay, folks, I don't know whats going on with you, but I have a huge cavern of sand floor with stone below and not a single shrub or tree there for years. This is also consistent with all fortresses i had so far. On those tiles with soil below, caps grow just fine, same with my muddied tree farm on stone. Guess I will wait for a few years more.. Im not even the one who came up with this, but only learned that from testing it..see also [[Talk:Irrigation]] --[[User:Frickinglogin|Frickinglogin]] 21:22, 18 September 2009 (UTC)
 
:Tell that to my fortress, where I've got a few tower-caps which have grown on dry sand floors with air underneath them, and a few of which originally had stone underneath them (see [http://mkv25.net/dfma/map-6986-wasprag here], specifically the farms on Z-level 16 - this one only has saplings, but a few of them have since fully grown). Then again, I've got other sand nearby which won't grow anything at all (same map, but the refuse pile on Z-level 15 and the hallway to the left)... --[[User:Quietust|Quietust]] 01:58, 19 September 2009 (UTC)
 
:Tell that to my fortress, where I've got a few tower-caps which have grown on dry sand floors with air underneath them, and a few of which originally had stone underneath them (see [http://mkv25.net/dfma/map-6986-wasprag here], specifically the farms on Z-level 16 - this one only has saplings, but a few of them have since fully grown). Then again, I've got other sand nearby which won't grow anything at all (same map, but the refuse pile on Z-level 15 and the hallway to the left)... --[[User:Quietust|Quietust]] 01:58, 19 September 2009 (UTC)
::I, too, have TC's with nothing underneath, and they grow great. But I also believe those who say otherwise - I think this is an area where both parties have blindly assumed "X = Y", when in fact there's much more going on, variables that cause it to work sometimes, and not others. Since it seems to be consistent with each player (no player I've seen has said "sometimes..."), it's either habitual choice of maps, habitual play element, or <shudder> some obscure programming glitch specific to some computers, along the lines of the sort of thing that causes some computers to gen worlds differently. Whatever, I think more is going on here than we understand.  
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::I, too, have TC's with nothing underneath, and they grow great. But I also believe those who say otherwise - I think this is an area where both parties have blindly assumed "X = Y", when in fact there's much more going on, variables that cause it to work sometimes, and not others. Since it seems to be consistent with each player (no player I've seen has said "sometimes..."), it's either choice of maps, or <shudder> some obscure programming glitch, along the lines of the sort of thing that causes some computers to gen worlds differently. Whatever, I think more is going on here than we understand.  
  
 
::(For one, I've notice that TC's growing on dry soil tend to grow better "near" water - at the edge of irrigation, near a damp wall, or closer to a river (that level or 1 below).  Just as fire imp fat reacts differently at different times (sometimes it burns, sometimes it explodes), perhaps TC's are more sensitive to subtleties in the game that we are only beginning to suspect.) ''(Best explanation of FI fat is map temperature! Who would have guessed that connection?)''
 
::(For one, I've notice that TC's growing on dry soil tend to grow better "near" water - at the edge of irrigation, near a damp wall, or closer to a river (that level or 1 below).  Just as fire imp fat reacts differently at different times (sometimes it burns, sometimes it explodes), perhaps TC's are more sensitive to subtleties in the game that we are only beginning to suspect.) ''(Best explanation of FI fat is map temperature! Who would have guessed that connection?)''

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