v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Economics

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
 
::This is false. For the most part, workshops do not req architecture. A few of them do, but it's only the ones that deal with fire, iirc. Things that do need architecture for sure are screw pumps, bridges, and supports. Maybe you've been building a lot of those. (i know i tend to make a lot of screw pumps) [[User:VengefulDonut|VengefulDonut]] 18:24, 21 November 2007 (EST)
 
::This is false. For the most part, workshops do not req architecture. A few of them do, but it's only the ones that deal with fire, iirc. Things that do need architecture for sure are screw pumps, bridges, and supports. Maybe you've been building a lot of those. (i know i tend to make a lot of screw pumps) [[User:VengefulDonut|VengefulDonut]] 18:24, 21 November 2007 (EST)
  
== Diagram ==
 
Does anyone have a copy of the dot (I'm pretty sure that this is a graphviz plot by the look of it) file that was used to generate the nifty diagram on this page? I'd be happy to make it up to date for v.31 if it doesn't mean redoing it all from scratch. [[User:bongotastic|bongotastic]] 18:11, 27 May 2010 (UTC)
 
  
== Dwarven consumption ==
+
: Is there an entry that covers how much food, liquor, etc. each dwarf actually consumes per season, so that I can include a section on how much labor it will take to meet demand?
Is there an entry that covers how much food, liquor, etc. each dwarf actually consumes per season, so that I can include a section on how much labor it will take to meet demand?
+
: It seems to be about 2 units/season/dwarf, but I've never kept careful track.
: It seems to be about 2 units/season/dwarf, but I've never kept careful track.--DrPraetorious
+
--DrPraetorious
::My own testing suggests approximate figures of 18 drinks, 10 meals, and 7 1/2 sleep sessions per adult dwarf per year. Not sure about babies or children.[[User:Fedor|Fedor]] 15:19, 3 January 2008 (EST)
 
 
 
:::Additionally, [[attributes|toughness]] has been claimed to cause dwarves to eat/sleep/drink less frequently.  I've never tested it myself.--[[User:Maximus|Maximus]] 19:10, 3 January 2008 (EST)
 
::::I've tested it.  Can't see any obvious difference:  As far as I can tell, toughness controls how long a dwarf can survive without food and drink, not how much he consumes.[[User:Fedor|Fedor]] 23:03, 3 January 2008 (EST)
 
  
 
== Economy? ==
 
== Economy? ==
 
Should [[Economy]] really redirect here?  I'd think it should redirect to [[Dwarven economy]]. --[[User:Karlito|Karlito]] 19:49, 2 December 2007 (EST)
 
Should [[Economy]] really redirect here?  I'd think it should redirect to [[Dwarven economy]]. --[[User:Karlito|Karlito]] 19:49, 2 December 2007 (EST)
* Every link to [[Economy]] is referring to the dwarven economy, so I'll change that [[User:Coelocanth|Coelocanth]] 16:37, 3 December 2007 (EST)
 
 
== Alternatives to stockpiles ==
 
One critique of this page is that it only knows of one way to move raw materials to the shops and finished goods out:  stockpiles.  Stockpiles chew up a lot of dwarf labor and floor space and there are often better alternatives.  I generally start up metalbashing with a huge pile of raw materials dumped in a 1x1 space and then reclaimed.  To avoid workshop clutter, I often prefer to store finished goods inside multiple workshops, or in piles around demolished and rebuilt workshops.  Saves loads of time.[[User:Fedor|Fedor]] 15:19, 3 January 2008 (EST)
 
 
:Well, by all means add such a section! Personally, I find stockpiles to be aesthetic, and I believe that it's the intention that you should need them - but as it's not my playstyle to demolish shops much, I can't help you there. --[[User:DrPraetorious|DrPraetorious]] 22:25, 14 February 2008 (EST)
 
 
:You'll forgive me if "in piles around demolished and rebuilt workshops" brings to mind the following mental image. --[[User:Wyrframe|Wyrframe]] 13:58, 13 June 2008 (EDT)
 
:[[Image:MessOfADesk.jpg|this]]
 
::Who said you could post a photo of my desk on this wiki? (I'm blaming my wife of course!)[[User:GarrieIrons|GarrieIrons]] 07:09, 4 July 2008 (EDT)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)