v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:What should I build first
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | [[Dwarf|Dwarves]] have basic needs similar to [[human]]s - [[food]], [[drink]], and somewhere to [[bedroom|live]] & [[workshop|work]]. If you don't fulfill these requirements your dwarves will become [[mood|unhappy]] and eventually go [[insane]]. | |
− | |||
− | |||
− | |||
− | |||
− | [[ | + | See [[starting build]] for a discussion on what you should take with you, before you "strike the earth!" |
− | + | ==Food and Drink== | |
+ | You should have started out with a plentiful supply of food and drink at your [[wagon]]. But depending on where you build your fort, this could be quite a walk back and forth for your dwarves when they get hungry and thirsty - you'll probably want to create a food [[stockpile]] near the entrance of your fort, preferably an underground a store room inside the fort to protect both your food and dwarves from threats and the weather. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
For replenishing your food you have several options: | For replenishing your food you have several options: | ||
− | :*[[Farming|Grow food]] from [[seed | + | :*[[Farming|Grow food]] from [[seed]]s at a [[farm]]; |
− | :*[[Gather plants]] from the surroundings | + | :*[[Gather plants]] from the surroundings; |
− | :*[[Fish]] from [[river | + | :*[[Fish]] from [[river]]s, and prepare the raw fish at the [[fishery]]; |
− | :*[[ | + | :*[[Hunt]] [[creature|wild animals]]. |
− | |||
− | + | Dwarves like to eat their food in a [[dining room]], so you will need to create [[table]]s and [[chair]]s, and build them inside. Once you've built at least one table you can select it and define a dining room from it. | |
− | |||
− | + | Tables and chairs can be made from any material, but [[stone]] is (generally) readily available. So you'll need a [[mason's workshop]] and a dwarf with the [[Masonry]] labour enabled. | |
− | |||
− | + | The food you brought, creatures that have been [[butcher]]ed, and many plants can be eaten raw, but to brew more alcohol you will need a [[still]], the appropriate raw plants, and a dwarf with the [[Brewing]] labour enabled. | |
− | |||
− | + | If your alcohol ever runs out, your dwarves will drink [[water]] from any pool/stream in the surrondings - you may want to designate a drinking zone at the nearest pond, but they'll be will be <s>happier</s> less upset if they have a [[well]] to get their water from. )If you chose site with a hot environment and no [[river]], you may want to dig a [[cistern]] immediately, before the heat [[evaporate]]s all the water on the map!) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | If your alcohol ever runs out, your dwarves will drink [[water]] from any pool/stream in the | ||
Dwarves who are injured (they only drink water) must drink water - build at least one [[bucket]], and early on. | Dwarves who are injured (they only drink water) must drink water - build at least one [[bucket]], and early on. | ||
− | == | + | ==[[Bedroom]]s== |
− | You need to construct [[bed | + | You need to construct [[bed]]s for your dwarves and build them inside. Beds can only be made out of wood, and hence you will need a [[carpenter's workshop]], logs, and a dwarf with the [[Carpentry]] labour enabled. Because dwarves' sleep-cycles will not be the same, a starting fortress can usually get away with 3-5 beds for the starting 7 dwarves. |
A bed is first constructed by the carpenter, then built/placed by a [[Hauling#Furniture_hauling|furniture hauler]]. Although at first they can all just sleep in a [[barracks]], it is worth planning the placement of bedrooms as dwarves are greatly bothered by [[noise]], and poor placement of bedrooms will result in a very inefficient fortress. | A bed is first constructed by the carpenter, then built/placed by a [[Hauling#Furniture_hauling|furniture hauler]]. Although at first they can all just sleep in a [[barracks]], it is worth planning the placement of bedrooms as dwarves are greatly bothered by [[noise]], and poor placement of bedrooms will result in a very inefficient fortress. | ||
− | == | + | ==Expanding== |
While there are no fixed goals, general goals either develop with the location or are regarded as managing a growing, prosperous dwarven settlement. Achieving this will require industry beyond subsistence living. | While there are no fixed goals, general goals either develop with the location or are regarded as managing a growing, prosperous dwarven settlement. Achieving this will require industry beyond subsistence living. | ||
− | :* | + | :*[[Defense]]: Most forts need at least a small military to fend of various nuisances. |
− | |||
− | |||
− | : | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | :*A [[mechanic's workshop]] allows quick and easy creation of simple traps and machines, taking some early pressure from your military. | |
+ | :*Dwarves will be happier if they have recreational space, starting with a [[meeting hall]] (defined from a table), or an [[activity zone]](anywhere) for your idle dwarves. | ||
− | :* | + | :*Build a [[craftdwarf's workshop]] so you can start making goods to trade with the [[caravan]]s - first one comes early Fall. |
− | |||
− | :* | + | :* Build wood burner/smelter/forge workshops for making metal items, like armor and weapons for your [[military]]. |
− | |||
− | |||
− | |||
− | + | The article on [[your first fortress]] has some great suggestions on how to get your feet under you before you try to run, but really it's up to you how you build your fort. | |
− | |||
{{Starting FAQ}} | {{Starting FAQ}} |