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Editing 40d:What should I build first
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− | + | [[Dwarf|Dwarves]] have basic needs similar to [[human]]s - [[food]], [[drink]], and somewhere to [[bedroom|live]] & [[workshop|work]]. If you don't fulfill these requirements your dwarves will become [[mood|unhappy]] and eventually go [[insane]]. | |
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− | + | ==Food== | |
+ | You should start out with a plentiful supply of food at your [[wagon]]. But depending on where you build your fort, this could be quite a walk back and forth for your dwarves - you'll probably want to create a food [[stockpile]] near the entrance of your fort, and/or dig out a store room inside the fort. | ||
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For replenishing your food you have several options: | For replenishing your food you have several options: | ||
− | + | *[[Farming|Grow food]] from [[seed]]s at a [[farm]]; | |
− | + | *[[Gather plants]] from the surroundings; | |
− | + | *[[Fish]] from [[river]]s, and prepare the raw fish at the [[fishery]]; | |
− | + | *[[Hunt]] [[creature|wild animals]]. | |
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− | + | Dwarves like to eat their food in a [[dining room]], so you will need to create [[table]]s and [[chair]]s, and build them inside. Once you've built at least one table you can select it and define a dining room from it. | |
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− | + | Tables and chairs can be made from any material, but I recommend [[stone]] as it is (generally) readily available. So you'll need a [[mason's workshop]] and a dwarf with the [[Masonry]] labour enabled. | |
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− | + | ==Drink== | |
− | + | As with food, you should start with a plentiful supply of [[alcohol]] at your wagon. When that runs out your dwarves will drink [[water]] from any pool/stream in the surrondings - you may want to designate a drinking zone at the nearest pond. | |
− | + | To brew more alcohol you will need a [[still]], the appropriate raw plants, and a dwarf with the [[Brewing]] labour enabled. | |
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− | + | Dwarves who are either injured or forced to drink water when the alcohol runs out, will be <s>happier</s> less upset if they have a [[well]] to get their water from. | |
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− | + | ==[[Bedroom]]s== | |
+ | You need to construct [[bed]]s for your dwarves and build them inside. Beds can only be made out of wood, and hence you will need a [[carpenter's workshop]], logs, and a dwarf with the [[Carpentry]] labour enabled. | ||
+ | A bed is first constructed by the carpenter, then built/placed by a [[furniture hauler|Hauling#Furniture_hauling]]. It is worth planning the placement of bedrooms as dwarves are greatly bothered by [[noise]], and poor placement of bedrooms will result in a very inefficient fortress. | ||
− | + | ==Expanding== | |
− | + | While there are no fixed goals, general goals either develop with the location or are regarded as managing a growing, prosperous dwarven settlement. | |
− | + | Achieving this will require indusrtry beyond subsistance living. | |
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− | + | A [[mechanic's workshop]] allows creation of traps and machines. This allows greater productivity from either your standing army or you workforce. Dwarves will be happier if they have recreational space, starting with a [[meeting hall]] (defined from a table, or through an [[activity zone]]) for your [[On break]] dwarves, [[craftdwarf's workshop]] so you can start making goods to sell the merchants, and burner/smelter/forge workshops for making metal items. | |
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− | + | [[Your first fortress]] has some great suggestions, but really it's up to you how you build your fort. | |
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{{Starting FAQ}} | {{Starting FAQ}} |