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Editing 40d:What should I build first
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− | + | Dwarves have basic needs similar to humans - food, drink, and somewhere to live & work. If you don't fulfill these requirements your dwarves will become unhappy and eventually go insane. | |
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− | + | ==Food== | |
+ | You should start out with a plentiful supply of food at your wagon. But depending on where you build your fort, this could be quite a walk back and forth for your dwarves - you'll probably want to create a food stockpile near the entrance of your fort, and/or dig out a store room inside the fort. | ||
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For replenishing your food you have several options: | For replenishing your food you have several options: | ||
− | + | *Grow food from seeds at a [[farm]]. | |
− | + | *Harvest plants from the surrondings. | |
− | + | *Fish from rivers, and prepare the raw fish at the [[fishery]]. | |
− | + | *Hunt wild animals. | |
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− | + | Dwarves like to eat their food in a dining room, so you will need to create tables and chairs, and build them inside. Once you've built at least one table you can select it and define a dining room from it. | |
− | + | Tables and chairs can be made from any material, but I reccomend stone as it is readily available. So you'll need a [[mason's workshop]] and a dwarf with the [[Masonry]] labour enabled. | |
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− | + | ==Drink== | |
− | + | As with food, you should start with a plentiful supply of alcohol at your wagon. When that runs out your dwarves will drink water from any pool/stream in the surrondings - you may want to designate a drinking zone at the nearest pond. | |
− | + | To brew more alcohol you will need a [[still]], the appropriate raw plants, and a dwarf with the [[Brewing]] labour enabled. | |
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+ | ==Living Quarters== | ||
+ | You need to build beds for your dwarves and build them inside. Beds can only be made out of wood, and hence you will need a [[carpenter's workshop]], logs, and a dwarf with the [[Carpentry]] labour enabled. | ||
− | + | You can place the beds wherever you like, but dwarves like to have individual bedrooms. | |
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− | + | ==Expanding== | |
− | + | I reccomend you continue with a [[mechanic's workshop]] so you can create traps and machines, a meeting hall (defined from a table) for your "On break" dwarves, [[craftdwarf's workshop]] so you can start making goods to sell the merchants, and burner/smelter/forge workshops for making metal items. | |
− | + | But really it's up to you how you build your fort. | |
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{{Starting FAQ}} | {{Starting FAQ}} |