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'''Trees''' can be found on almost any playable map. Depending whether trees are scarce or dense, they can be a great renewable source of [[wood]]. The density of growth is determined by the [[biome]], and those are visible on the pre-[[embark]] screen by hitting {{k|F1}}, {{k|F2}} etc. Density does not change - there are no climate shifts during game play. | '''Trees''' can be found on almost any playable map. Depending whether trees are scarce or dense, they can be a great renewable source of [[wood]]. The density of growth is determined by the [[biome]], and those are visible on the pre-[[embark]] screen by hitting {{k|F1}}, {{k|F2}} etc. Density does not change - there are no climate shifts during game play. | ||
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:''(* Note that [[preference]]s can alter a dwarf's perception of the value of items made from a type of wood that they prefer.)'' | :''(* Note that [[preference]]s can alter a dwarf's perception of the value of items made from a type of wood that they prefer.)'' | ||
− | Viewed on their same [[z-level]], many different sub-types of trees have their own symbol, such as {{tile|♣| | + | Viewed on their same [[z-level]], many different sub-types of trees have their own symbol, such as {{tile|♣|#080}}, {{tile|♠|#080}}, {{tile|¶|#080}}, {{tile|╞|#080}} or {{tile|⌠|#080}}. Some share the same symbol, but since the only difference is for preferences, this is not a significant problem. (See table, below, for tree/symbol pairs.) For most purposes, a tree is a tree. |
− | Trees viewed from one z-level higher look like coloured rectangles ( {{tile|■| | + | Trees viewed from one z-level higher look like coloured rectangles ( {{tile|■|#080}} ), appearing identical to coloured [[block]]s floating in the air. Deciduous trees will change colour to red or yellow in [[autumn]] ( {{tile|♣|#f00}}, {{tile|♠|#ff0}} ), and lose their leaves in [[winter]] ( {{tile|╞|#880}} ). This does not affect their usefulness - they may be cut down in any season, and produce the same end result. |
− | Trees are not a source of food or other material, so it is not possible to harvest mangos, maple syrup, nuts, rubber, etc. | + | Trees are currently{{version|0.28.181.40d}} not a source of food or other material, so it is not possible to harvest mangos, maple syrup, nuts, rubber, etc. |
===Harvesting / Removing the barrier=== | ===Harvesting / Removing the barrier=== | ||
− | Trees are a type of [[map tile]] that form a solid barrier, like [[stone]] or [[ore]]. Trees (but not saplings) will block movement, and prevent designation of [[channel]]ing, [[wall]]s and other [[construction]]s. [[Caravan]]s are especially vulnerable to being blocked by trees, since they require a path 3-tiles wide. Trees do not form a floor on the level above them - creatures cannot walk "on top of" trees. However, a dwarf dropped on top of a tree will remain on top of (1 z-level above) it unless | + | Trees are a type of [[map tile]] that form a solid barrier, like [[stone]] or [[ore]]. Trees (but not saplings) will block movement, and prevent designation of [[channel]]ing, [[wall]]s and other [[construction]]s. [[Caravan]]s are especially vulnerable to being blocked by trees, since they require a path 3-tiles wide. Trees do not'' form a floor on the level above them - creatures cannot walk "on top of" trees. However, a dwarf dropped on top of a tree will remain on top of (1 z-level above) it unless their is a neighboring surface on the same z-level for him to step off onto. |
− | They must be designated for removal from the [[designations|{{Key|d}}esignations menu]] chop {{k|t}}rees, which will instruct [[dwarves]] with the [[ | + | They must be designated for removal from the [[designations|{{Key|d}}esignations menu]] chop {{k|t}}rees, which will instruct [[dwarves]] with the [[woodcutting]] [[labour]] enabled to grab an [[axe]] and begin chopping down the tree. Once cut down, they become one [[wood|wood log]], which is movable and can be hauled by enabling the Haul Wood labour on any dwarf and designating a wood [[stockpile]]. |
Trees ''will not'' as of yet be destroyed by [[magma]] or [[fire]] (nor will [[water]] damage them in any way). Saplings can 'drown' in [[water]] and [[magma]], though. [[Ballista]] arrows can destroy trees, but [[catapult]] stones will not. | Trees ''will not'' as of yet be destroyed by [[magma]] or [[fire]] (nor will [[water]] damage them in any way). Saplings can 'drown' in [[water]] and [[magma]], though. [[Ballista]] arrows can destroy trees, but [[catapult]] stones will not. | ||
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====Trees and ramps==== | ====Trees and ramps==== | ||
− | Digging a ramp underneath a tree will cause a [[cave-in]] - but the tree will be removed. | + | Digging a ramp underneath a tree will cause a [[cave-in]] - but the tree will be removed. This is not true of saplings. |
===Tree growth=== | ===Tree growth=== | ||
− | Trees grow from '''saplings''', which start growing randomly on tiles of a suitable biome. Saplings can be killed by heavy [[traffic]], and also flooding. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To grow from a sapling to a tree takes | + | Trees grow from '''saplings''', which start growing randomly on tiles of a suitable biome. Saplings can be killed by heavy [[traffic]], and also flooding. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To grow from a sapling to a tree takes about a year and a half or more, though this seems randomized to some degree. Trees do not need to be (and can't be) "planted" - even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. <!--Which is why those elves need to quit bitching about our timber industry.--> |
− | Saplings will not grow | + | Saplings will not grow on a tile with items on it (such as stone, food, etc). Saplings will not grow where a road has been laid down. Saplings will appear but not grow into trees if there is a layer of stone under the top-layer of soil under them, or if the soil has been dug out from beneath that top layer.* |
− | + | :''(*Tower caps operate differently, and are not fully understood. See that article for a more complete discussion on their growth requirements.)'' | |
− | :''(*Tower | + | A given [[area block]] has a limit of "things that can grow on it" - and trees and shrubs compete for this when that maximum is reached.* Removing shrubs will allow more trees (and shrubs) to be able to grow. A downside to removing these shrubberies is that most of the saplings in the area will be trampled in the process unless they are marked as low-traffic or restricted areas first, a slightly time-consuming process. |
+ | |||
+ | :''(*Tower caps (and underground shrubs?), on levels below the first "above ground" level, do not seem to count toward this limit.) | ||
==Elven Diplomats== | ==Elven Diplomats== | ||
− | + | [[Liaison#Elven|Elven diplomats]] eventually come to talk about the "tree situation" in your fort. Sometimes the diplomat will arrive and merely complain but most often the diplomat will want to set a limit to the number of trees <s>butchered</s> harvested to <s>feed</s> fuel your <s>earth blighting death machines</s> industry. This quota is based on all the logs you have in your stocks, '''no matter what the source.''' It doesn't matter if you have a [[Tower-cap]] farm or if you import all your wood; if you have any wood in your stocks, the <s>treehuggers</s> elves will complain. | |
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− | + | Trees also gain names near [[elf|elven]] settlements. It is unclear what effect this has on gameplay, if any at all. | |
− | |||
+ | == List of Trees == | ||
+ | <!-- blank row template: | ||
+ | {{Tree table row|name= |tile= |hab= |align= |decid= |wt= }} | ||
+ | --> | ||
{{Tree table head}} | {{Tree table head}} | ||
− | {{Tree table row|name= | + | {{Tree table row|name=Acacia |tile={{tile|♣|#080}} |hab=<span style="color:green">Tropical Dry Broadleaf Forest (Dry)<br>Tropical Grassland<br>Tropical Savanna<br>Tropical Shrubland</span> |align=All |decid=No |wt= 500 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Alder |tile={{tile|♣|#080}} |hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span> |align=All |decid=Yes |wt=410 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Ash |tile={{tile|♠|#080}} |hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span> |align= All |decid= |wt=620 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Birch |tile={{tile|♣|#080}} |hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span> |align=All |decid=Yes |wt=670 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Cacao tree |tile={{tile|Γ|#080}} |hab=<span style="color:green">Tropical Moist Broadleaf Forest (Dry)</span> |align=All |decid=No |wt=500 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Candlenut |tile={{tile|Γ|#080}} |hab=<span style="color:green">Any Tropical Forest (Dry)</span> |align=All |decid=No |wt=500 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Cedar |tile={{tile|↨|#080}} |hab=<span style="color:green">Temperate Conifer Forest (Dry)<br>Tropical Conifer Forest</span> |align=All |decid=No |wt=380 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Chestnut |tile={{tile|♠|#080}} |hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span> |align=All |decid=Yes |wt=500 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Feather tree |tile= {{tile|♣|#080}} |hab=Not Freezing (Dry) |align= <span style="color:blue">Good</span> |decid=No |wt=100 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Glumprong |tile={{tile|┤|#080}} |hab= Not Freezing (Dry)|align=<span style="color:purple">Evil</span> |decid=No |wt=1200 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Highwood |tile={{tile|¶|#080}} |hab=Not Freezing (Dry) |align=<span style="color:red">Savage</span> |decid= No|wt=500 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Larch |tile={{tile|↑|#080}} |hab=<span style="color:green">Taiga Forest (Dry)<br>Temperate Conifer Forest</span> |align=All |decid=Yes |wt= 590}} |
− | {{Tree table row|name= | + | {{Tree table row|name=Mango |tile={{tile|Γ|#080}} |hab=<span style="color:green">Any Tropical Forest (Dry)</span> |align=All |decid= No |wt= 500 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Kapok |tile= {{tile|Γ|#080}} |hab=<span style="color:green">Tropical Moist Broadleaf Forest (Dry)</span> |align=All |decid= No |wt=500 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Mahogany |tile={{tile|♠|#080}} |hab=<span style="color:green">Any Tropical Forest (Dry)</span> |align=All |decid=No |wt=600 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Maple |tile= {{tile|♣|#080}}|hab= <span style="color:green">Temperate Broadleaf Forest (Dry)<br>Temperate Grassland<br>Temperate Savanna<br>Temperate Shrubland</span>|align= All|decid= Yes |wt=755 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Oak |tile={{tile|♠|#080}} |hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span> |align=All |decid=Yes |wt=700 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Palm |tile={{tile|Γ|#080}} |hab=<span style="color:green">Any Tropical (Dry)</span> |align=All |decid=No |wt=500 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Pine |tile={{tile|↑|#080}} |hab=<span style="color:green">Taiga Forest (Dry)<br>Temperate Conifer Forest<br>Tropical Conifer Forest</span> |align= No|decid= |wt=560 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Rubber tree |tile={{tile|Γ|#080}} |hab= <span style="color:green">Tropical Moist Broadleaf Forest (Dry)</span>|align=All |decid= No |wt=500 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Saguaro|tile={{tile|╞|#080}} |hab=<span style="color:brown">Any Desert (Dry)</span>|align=All |decid=No |wt=500 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Mangrove|tile={{tile|♣|#080}}|hab=<span style="color:blue">Mangrove Swamp (wet)</span>|align=All|decid=No|wt=500}} |
− | {{Tree table row|name=[[Tower-cap]]|tile={{tile|♣| | + | {{Tree table row|name=[[Tower-cap]] |tile={{tile|♣|#080}} |hab=<span style="color:teal">*Subterranean ''SPECIAL*''</span> |align=All |decid=No |wt=600 }} |
− | {{Tree table row|name= | + | {{Tree table row|name=Willow |tile={{tile|⌠|#080}} |hab=<span style="color:green">Any Temperate (Wet)<br>Any Tropical Forest<br>Tropical Grassland<br>Tropical Savanna<br>Tropical Shrubland</span><br><span style="color:blue">Tropical Freshwater Swamp<br>Tropical Saltwater Swamp<br>Tropical Freshwater Marsh<br>Tropical Saltwater Marsh</span> |align=All |decid= No|wt=420 }} |
|} | |} | ||
− | {{ | + | <!-- |
+ | {{Tree table row|name= |tile= |hab= |align= |decid= |wt= }} | ||
+ | --> | ||
− | [[Category:Map tiles]] | + | [[Category:Map tiles]][[Category:Trees]] |