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Editing 40d:Seed
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:''You may be looking for world generation seeds, listed at [[Pregenerated worlds]].'' | :''You may be looking for world generation seeds, listed at [[Pregenerated worlds]].'' | ||
− | Dwarves can use '''seeds''' to grow [[ | + | Dwarves can use '''seeds''' to grow [[crops]] in [[farm plots]]. Every plant in the game produces seeds. 1-2 seeds are created when a plant is [[Plant_Processing|processed]]/[[Miller|milled]], [[brew]]ed, or eaten (but not when [[cook]]ed!). Seeds are stockpiled with [[food]]. |
− | + | The 6 underground ("genuine dwarven") plant seeds can be purchased at the beginning of the game (see [[Starting Builds]]). | |
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− | The 6 underground ("genuine dwarven") plant seeds can be purchased at the beginning of the game (see [[ | ||
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Fortresses can have a maximum of 200 seeds of each type. If your fortress has 200 seeds of a given type, no more seeds of that type will be produced until the seeds are consumed (either through planting or cooking) or otherwise destroyed (you can however acquire more than 200 seeds by trade, but why would you?). This is good in that all plant related jobs will no longer cause huge hauler bee-lines. It is bad in that a (though marginally) amount of food and value is lost. | Fortresses can have a maximum of 200 seeds of each type. If your fortress has 200 seeds of a given type, no more seeds of that type will be produced until the seeds are consumed (either through planting or cooking) or otherwise destroyed (you can however acquire more than 200 seeds by trade, but why would you?). This is good in that all plant related jobs will no longer cause huge hauler bee-lines. It is bad in that a (though marginally) amount of food and value is lost. | ||
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There are six types of seeds that can be used to plant crops underground (in [[soil]] or in stone that has been muddied by [[irrigation]]): | There are six types of seeds that can be used to plant crops underground (in [[soil]] or in stone that has been muddied by [[irrigation]]): | ||
− | * [[Plump | + | * [[Plump Helmet]] spawn |
− | * [[Sweet | + | * [[Sweet Pod]] seeds |
− | * [[Pig | + | * [[Pig Tail]] seeds |
− | * [[Cave | + | * [[Cave Wheat]] seeds |
− | * [[Dimple | + | * [[Dimple Cup]] spawn |
− | * [[Rock | + | * [[Rock Nut]]s (which are used to grow [[Quarry Bush]]es) |
These are the only plants (aside from Tower Caps) that will grow inside the cave; all other (gatherable) plants can only be found and grown aboveground. Most (but not all) aboveground plants will produce seeds (see [[List of crops]]), which in turn can be planted to grow crops. [[Trade]]rs will almost always bring seeds with them (if the [[biome]] fits) which can be used for farming if you cannot find any yourself. | These are the only plants (aside from Tower Caps) that will grow inside the cave; all other (gatherable) plants can only be found and grown aboveground. Most (but not all) aboveground plants will produce seeds (see [[List of crops]]), which in turn can be planted to grow crops. [[Trade]]rs will almost always bring seeds with them (if the [[biome]] fits) which can be used for farming if you cannot find any yourself. | ||
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* [[Wild strawberry]] | * [[Wild strawberry]] | ||
− | * [[Rope reed]] | + | * [[Rope reed]] (very rarely found, though you can buy them from traders) |
* [[Prickle berry]] | * [[Prickle berry]] | ||
* [[Sun berry]] | * [[Sun berry]] | ||
− | * [[ | + | * [[Muck root]] |
* [[Hide root]] | * [[Hide root]] | ||
* [[Whip vine]] | * [[Whip vine]] | ||
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==Cooking with seeds== | ==Cooking with seeds== | ||
− | + | Some players recommend cooking seeds as a cheap way of training up a new [[cook]] - by limiting a [[kitchen]] workshop in the workshop profile and setting it on "Easy Meal - Repeat", only 2 seeds/meal are used, and the amateur cook consumes no costly materials in his efforts to learn his new art. | |
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− | + | However, others argue that it is better not to cook seeds. As seeds have quantity cap at 200 seeds for each plant, milling will not produce seeds after you hit the cap. It saves a visible amount of food hauler's work. | |
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− | + | [[Category:Agriculture]] |