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Editing 40d:Release information
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− | {{quality|Fine|20:55, 11 March 2014 (UTC)}}{{release notes}} | + | {{quality|Fine|20:55, 11 March 2014 (UTC)}}{{release notes}}{{av}} |
This version, DF '''v0.27.169.32a''', was released on '''October 29, 2007'''. The last update was '''v0.28.181.40d''', released on '''September 8, 2008'''. | This version, DF '''v0.27.169.32a''', was released on '''October 29, 2007'''. The last update was '''v0.28.181.40d''', released on '''September 8, 2008'''. | ||
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* Steelmaking can now use multiple types of flux - in addition to [[limestone]], you can also use [[chalk]], [[dolomite]], [[calcite]], and [[marble]]. | * Steelmaking can now use multiple types of flux - in addition to [[limestone]], you can also use [[chalk]], [[dolomite]], [[calcite]], and [[marble]]. | ||
* [[Obsidian]] is now created when [[water]] and [[magma]] combine, allowing infinite amounts of stone to be created if your map has infinite supplies of water and magma. | * [[Obsidian]] is now created when [[water]] and [[magma]] combine, allowing infinite amounts of stone to be created if your map has infinite supplies of water and magma. | ||
− | * Metal ores are now treated the same as stone, in that you can make them into furniture or crafts | + | * Metal ores are now treated the same as stone, in that you can make them into furniture or crafts as well as smelt them into metal bars if you flag them as "available for non-[[economic]] use". |
* Stone, gems, coal, and metal ores now follow the same formula for mining yields - 25% for an unskilled miner, scaling up to 100% for a Legendary miner. | * Stone, gems, coal, and metal ores now follow the same formula for mining yields - 25% for an unskilled miner, scaling up to 100% for a Legendary miner. | ||
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=== Miscellaneous === | === Miscellaneous === | ||
− | *You can now [[embark]] at almost ''any'' location on the world map (with the sole restriction that at least one region tile must be non-mountain and non-ocean), and your fortress can be of varying size (default 6x6, with at least 15 Z-levels of stone underneath). Fortresses can also cover multiple [[biome]]s in order to have access to a wider variety of plants and animals | + | *You can now [[embark]] at almost ''any'' location on the world map (with the sole restriction that at least one region tile must be non-mountain and non-ocean), and your fortress can be of varying size (default 6x6, with at least 15 Z-levels of stone underneath). Fortresses can also cover multiple [[biome]]s in order to have access to a wider variety of plants and animals. |
*Starting goods now include 60 units of alcohol and an [[anvil]] (worth 1000), which can be potentially traded for a wider variety of supplies. | *Starting goods now include 60 units of alcohol and an [[anvil]] (worth 1000), which can be potentially traded for a wider variety of supplies. | ||
− | *The [[Manager]], [[Broker]], [[Bookkeeper]], and [[Sheriff]]/[[Captain of the guard]] are now ''appointed'' from your own population and continue to perform their original labors when they are not busy with their special tasks (approving work orders, trading at the depot, and updating stockpile records). Additionally, a random dwarf will be appointed [[Expedition leader]] on embark and will be promoted to [[Mayor]] once your fortress becomes large enough, and a new Mayor will be elected each year. The [[Baron]] and consort also get promoted to [[Count]] and then [[Duke]] as your fortress grows, rather than being distinct nobles with their own separate room requirements, [[ | + | *The [[Manager]], [[Broker]], [[Bookkeeper]], and [[Sheriff]]/[[Captain of the guard]] are now ''appointed'' from your own population and continue to perform their original labors when they are not busy with their special tasks (approving work orders, trading at the depot, and updating stockpile records). Additionally, a random dwarf will be appointed [[Expedition leader]] on embark and will be promoted to [[Mayor]] once your fortress becomes large enough, and a new Mayor will be elected each year. The [[Baron]] and consort also get promoted to [[Count]] and then [[Duke]] as your fortress grows, rather than being distinct nobles with their own separate room requirements, [[mandates]], and [[demands]]. |
*[[Guild]]s no longer have distinct leaders, and some guilds have been removed - now, work-deprived miners, masons, carpenters, metalsmiths, jewelers, and craftsdwarves will meet directly with the [[Manager]] who will then relay their requests to the [[Mayor]]. | *[[Guild]]s no longer have distinct leaders, and some guilds have been removed - now, work-deprived miners, masons, carpenters, metalsmiths, jewelers, and craftsdwarves will meet directly with the [[Manager]] who will then relay their requests to the [[Mayor]]. | ||
*[[Activity zone]]s now permit restricting which areas are allowed for fishing, water sources, sand gathering, ponds, meeting areas, and garbage dumps. | *[[Activity zone]]s now permit restricting which areas are allowed for fishing, water sources, sand gathering, ponds, meeting areas, and garbage dumps. | ||
− | *World generation now allows you to specify a ''seed'' value, making it possible for multiple people to generate | + | *World generation now allows you to specify a ''seed'' value, making it possible for multiple people to generate the exact same world without having to upload it to a file sharing repository. |
*Over a hundred new creatures have been added, including lots of large fish which now populate ponds, rivers, lakes, and oceans. | *Over a hundred new creatures have been added, including lots of large fish which now populate ponds, rivers, lakes, and oceans. | ||
*Creatures now have distinct [[personality|personalities]] which affect their behavior in many ways. | *Creatures now have distinct [[personality|personalities]] which affect their behavior in many ways. |