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Editing 40d:Mining
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− | + | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as gathering various [[stone types]], or simply to create the basic tunnels and [[rooms]] in your fort. Only dwarves assigned to "Mining" will actually mine the areas you want to have mined, and only if they can physically reach it. | |
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− | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as | ||
== Making a dwarf a miner == | == Making a dwarf a miner == | ||
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# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | ||
− | # Select "Mining" using {{K|+}} or {{K|-}}, press {{K|enter}}. | + | # Select "Mining" using {{K|+}} or {{K|-}}, press {{K|enter}}. It should be white rather than gray. |
− | + | <br> | |
− | + | [[Miner]]s require a [[pick]]: You can select picks in the [[Dwarf Fortress Mode]] preparation screen, create one using a [[Metalsmith's Forge]], or obtain one via trade with [[Dwarves]] and [[Humans]] (?). | |
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+ | == Defining the area to be mined == | ||
# Press {{K|d}}esignate to bring up the [[Designations]] menu. | # Press {{K|d}}esignate to bring up the [[Designations]] menu. | ||
# Highlight '''Mine''' (it's highlighted by default) by pressing {{K|d}} again. | # Highlight '''Mine''' (it's highlighted by default) by pressing {{K|d}} again. | ||
− | # Move the cursor to the starting point, press {{K|enter}}. You should see a green flashing cross symbol indicating that it's in Selection Mode. | + | # Move the cursor to the starting point, press {{K|enter}}. You should see a green flashing cross symbol indicating that it's in Selection Mode. |
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined. | # Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined. | ||
− | + | == Mined Walls == | |
− | + | When a tile has been mined, the surrounding tiles will most likely be some kind of rough stone. To make the walls look less primitive, you can [[smooth]] them, and even [[engrave]] them. | |
− | == Mined | ||
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− | When a tile has been mined, the surrounding | ||
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+ | == Stone Hauling == | ||
+ | All the [[stone types]] produced by mining needs to be hauled away or they will soon clog up your tunnels. You can assign hauling duties to specific dwarwes just like you assigned them to be a miner. Make sure you have [[stockpiles]] where all the different [[stone types]] can be stored too. Be careful which dwarves you assign to hauling if you have a massive dig going, or they might drop whatever other important stuff they were doing just to clear the paths. | ||
− | [[ | + | == Caveats (warnings) == |
+ | * Mining into damp walls can lead to breaches of water, be especially careful near large rivers and aquifers. | ||
+ | * Mining into warm walls can lead to breaches of magma. | ||
+ | * Mining leaves a "floor" between z-levels. Your dwarves will not fall through z-levels if they are simply mined, unless the floor caves in. | ||
+ | * Building [[Channel]]s will remove the floor of the current Z-level AND mine the walls in the Z-level below. | ||
+ | * Using sets of [[Channel|Channels]] you can make huge pits as large as you like. | ||
+ | * To dig a a shaft {{K|d}}esignate a down stairway {{K|j}} on the surface. Beneath it designate a stack of up/down stairways (i). |