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Editing 40d:Magic

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[[Main:Toady One|Toady One]] has [http://www.bay12games.com/media/df_talk_7_transcript_2.html shared a few of his thoughts] concerning how magic can or might be implemented in the game, particularly with regard to [[artifact]]s, which in a previous (possibly unreleased) version of Dwarf Fortress were actually magical and could have a selection of powers. Primary concerns appear to be for game balance on one hand and preserving the special nature and rarity of magic on the other, to avoid a sort of "industrial magic" mentality where special items lose their glamor.
 
[[Main:Toady One|Toady One]] has [http://www.bay12games.com/media/df_talk_7_transcript_2.html shared a few of his thoughts] concerning how magic can or might be implemented in the game, particularly with regard to [[artifact]]s, which in a previous (possibly unreleased) version of Dwarf Fortress were actually magical and could have a selection of powers. Primary concerns appear to be for game balance on one hand and preserving the special nature and rarity of magic on the other, to avoid a sort of "industrial magic" mentality where special items lose their glamor.
 
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* '''See Also''': [[Alchemist's laboratory]], [[Wizard]]
  
 
==Remnants==
 
==Remnants==
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* [http://www.bay12forums.com/smf/index.php?topic=36749.0 External Link]
 
* [http://www.bay12forums.com/smf/index.php?topic=36749.0 External Link]
 
This mod is a preliminary attempt at producing a magic framework for ''Dwarf Fortress'' using reactions.  Obviously it has nothing to do with the eventual system that Toady will create when he gets around to it.  The spheres of magic were designed to allow all players to obtain materials that may not be available on a map, or are only available in limited quantities, and to use materials in new ways.  However, the quality and quantity should be less than just gathering the resources normally and require more work in general.  Magic has been divided into various spheres which each deal with their own industries and themes.
 
This mod is a preliminary attempt at producing a magic framework for ''Dwarf Fortress'' using reactions.  Obviously it has nothing to do with the eventual system that Toady will create when he gets around to it.  The spheres of magic were designed to allow all players to obtain materials that may not be available on a map, or are only available in limited quantities, and to use materials in new ways.  However, the quality and quantity should be less than just gathering the resources normally and require more work in general.  Magic has been divided into various spheres which each deal with their own industries and themes.
 
===See Also===
 
* [[Alchemist's laboratory]]
 
* [[Wizard]]
 
  
 
[[Category:40d:Game mechanics]]
 
[[Category:40d:Game mechanics]]
 
{{Category|Lore}}
 
{{Category|Lore}}

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