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Editing 40d:Food
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− | + | '''Food''' is anything dwarves eat to ward off starvation, but if they are not able to attain sustenance then they will eventually die. The most common foods are [[butcher|meat]], [[fishing|fish]], [[farming|crops]], and [[plant gathering|gathered shrubs]]. Each dwarf has a [[preference]] for certain foods. | |
− | '''Food''' is anything | ||
− | + | ==Eating== | |
− | + | A dwarf with the "Eat" task will pick up a unit of food, often according to his or her dietary preferences, then bring it to an available [[table]] or [[chair]] for consumption. A private room will normally be chosen over a public room; for this reason, note that a dwarf who owns a table-less [[office]] but no [[dining room]] will [[thought|complain]] about the lack of tables, even if a high-quality public dining room is available. This problem is easily solved by adding a table next to such an office-chair (like you would in a dining room). Also note that eating in a high-quality dining room does wonders for a dwarf's mood. | |
− | + | ==Storage== | |
− | + | Food is stored in food [[stockpile]]s and can be placed in barrels and, in the case of [[seed]]s, bags. Food should be stored indoors, as it will rot if left outside for too long, rendering it inedible and your dwarves hungry. | |
− | + | ==Cooked food== | |
− | + | Raw food can be [[cook]]ed into meals at a [[kitchen]]. The wider the variety of ingredients that a meal contains, the greater the number of dwarves who will have a preference for that meal. Additionally, some foods must be cooked before they can be eaten. | |
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− | == | + | ==Obtaining food== |
− | The possible sources of food are [[farming]], [[plant gathering]], [[fishing]], [[trading]], [[butcher's shop|butchering animals]], [[ | + | The possible sources of food are [[farming]], [[plant gathering|foraging]], [[fishing]], [[caravan|trading]], [[butcher's shop|butchering animals]], [[hunting]], and a few exotic [[cheese|processes]]. Farming is by far the most reliable, foraging is perhaps the easiest to manage, and fishing is good early in a fortresses' life. If you are constantly experiencing problems with starvation, you are well advised to look into alternate means of procuring food. |
− | == | + | ==Processing food== |
Some food is inedible raw, and needs processing first. For example: | Some food is inedible raw, and needs processing first. For example: | ||
* [[Fat]] must be rendered ([[kitchen]]) into [[tallow]] and then cooked ([[kitchen]]) | * [[Fat]] must be rendered ([[kitchen]]) into [[tallow]] and then cooked ([[kitchen]]) | ||
* Raw [[fish]] must be [[fish cleaner|cleaned]] ([[fishery]]) | * Raw [[fish]] must be [[fish cleaner|cleaned]] ([[fishery]]) | ||
− | * [[Sweet pod]]s must be either milled into [[dwarven sugar]] ([[ | + | * [[Sweet pod]]s must be either milled into [[dwarven sugar]] ([[mill]]/[[quern]]), processed to barrels of [[dwarven syrup]] ([[farmer's workshop]]), or brewed into barrels of [[dwarven rum]] ([[brewery]]) before they can finally be cooked ([[kitchen]]) |
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− | + | Unprocessed food and non-food [[crop]]s will be stored in a food stockpile and take up barrel space, the [[bookkeeper]] can tell you how much of each type of "food" you have in the [[stocks]] screen. | |
+ | [[Category:Food]] |