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Editing 23a:Other weapon
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As with any [[weapon]], both [[Weapon#Material damage modifiers|material]] and [[quality]] can improve their effectiveness in combat. | As with any [[weapon]], both [[Weapon#Material damage modifiers|material]] and [[quality]] can improve their effectiveness in combat. | ||
− | In [[ | + | In [[Adventure mode]], any character can use any of these, even if [[size]] should otherwise not permit it. |
==Other weapons: statistics & comparison == | ==Other weapons: statistics & comparison == | ||
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==== Arrow ==== | ==== Arrow ==== | ||
− | An '''arrow''' is just like a [[bolt]] but for bows. [[Dwarves]] can't handle bows, so they don't need arrows. But in [[ | + | An '''arrow''' is just like a [[bolt]] but for bows. [[Dwarves]] can't handle bows, so they don't need arrows. But in [[adventure mode]], [[humans]] and [[elves]] can use bows, so they will need arrows if they choose to use one. |
− | Arrows can also be thrown in | + | Arrows can also be thrown in adventure mode for about the same results, except that it uses the [[thrower]] skill. |
'''See also:''' | '''See also:''' | ||
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In Dwarf Fortress, any dagger is "large". '''Large daggers''' are wielded by [[Kobold]] and [[Goblin]] [[thief|thieves]] only. They do small [[slashing]] damage, but have a critical bonus, which means they usually are not anything to worry about, but occasionally get brutally lucky. | In Dwarf Fortress, any dagger is "large". '''Large daggers''' are wielded by [[Kobold]] and [[Goblin]] [[thief|thieves]] only. They do small [[slashing]] damage, but have a critical bonus, which means they usually are not anything to worry about, but occasionally get brutally lucky. | ||
− | In [[ | + | In [[adventure mode]], no other race has them or can even start with one. If an adventurer finds one of these [[weapon]]s, they can train with them. Those who use daggers always do [[slashing]] damage with them, there is no stabbing for [[piercing]] damage. In this game they are basically small [[sword]]s, as they can sever limbs as well on a lucky hit. |
These weapons use the [[Knife user]] skill. | These weapons use the [[Knife user]] skill. | ||
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A '''pike''' is a very long spear. It does more [[damage]] than the normal [[spear]] by 20%, and still has the same critical boost. | A '''pike''' is a very long spear. It does more [[damage]] than the normal [[spear]] by 20%, and still has the same critical boost. | ||
− | This [[weapon]] trains the [[Pikeman]] skill when used in | + | This [[weapon]] trains the [[Pikeman]] skill when used in adventure mode. |
For unknown reasons, all two-handed weapons, including pikes, can be used one-handed by invaders, even by creatures who are smaller than the minimum size needed to use the weapon two-handed. | For unknown reasons, all two-handed weapons, including pikes, can be used one-handed by invaders, even by creatures who are smaller than the minimum size needed to use the weapon two-handed. |