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  • Material templates... Tissue templates...
    931 KB (148,541 words) - 18:41, 1 December 2023
  • version Material templates...
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...e is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c. Per wiki tradition, it has been updated through all the major Firstly, there are material and tissue templates. Let's say you were going to make a lot of creatures out of bronze, and you
    70 KB (11,108 words) - 11:28, 19 March 2024
  • ...e is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c. Per wiki tradition, it has been updated through all the major Firstly, there are material and tissue templates. Let's say you were going to make a lot of creatures out of bronze, and you
    51 KB (8,103 words) - 09:54, 13 June 2016
  • This guide is based on a guide originally created for version 0.27.176.39c (originally put to type by one Teldin; page found [[40d:Moddin Firstly, there are material and tissue templates. Let's say you were going to make a lot of creatures out of bronze, and you
    34 KB (5,491 words) - 22:52, 1 March 2016
  • ...e is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c. Per wiki tradition, it has been updated through all the major Firstly, there are material and tissue templates. Let's say you were going to make a lot of creatures out of bronze, and you
    63 KB (9,874 words) - 03:43, 20 December 2022
  • | Adds a tag. Used in conjunction with creature variation templates. | Removes a tag. Used in conjunction with creature variation templates.
    102 KB (15,512 words) - 00:24, 25 January 2024
  • '''Outdated: version 50.10 does not uses {{k|m}} for {{k|m}}ilitary, but instead for {{k|m}}inin We press {{k|c}} to create a new squad. The default '''uniform templates''' are listed for us to choose from - for now, we'll just select 'leather a
    17 KB (2,910 words) - 01:12, 28 September 2023
  • *****************DO THE FOLLOWING IF THE SHOWN VERSION OR RELEASE DATE IS WRONG******************** ...late:current/version]] before the noinclude tag to reflect the appropriate version
    9 KB (1,127 words) - 14:56, 3 February 2024
  • Here's a link to the DF forum, with old{{version|0.34.11}} but potentially still relevant speculation on which nobles should ...orm'''" to open the choose uniform sub-menu and select one of your uniform templates to apply to all selected dwarves. Squads can be selected or deselected at a
    31 KB (5,121 words) - 17:27, 27 November 2023
  • ...Long-term arcs, on the other hand, will be added much later or even after version 1.0 is done. ...o wait, it should at least be possible to attain this status for the first version. You should be able to do things for individuals. This could earn you favor
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...seful in Fortress mode as doors can no longer be set unpassable for pets.{{version|50.03}} | Adds a tag. Used in conjunction with creature variation templates.
    110 KB (16,795 words) - 22:32, 20 April 2024
  • ...add or remove items from any uniform set by navigating this menu. Uniform templates are only created in this tab, not applied. To apply your preset uniform templates, press {{k|U}} in the equipment tab to open the Assign Uniforms sub-tab and
    12 KB (2,157 words) - 22:56, 18 February 2012
  • *****************DO THE FOLLOWING IF THE SHOWN VERSION OR RELEASE DATE IS WRONG******************** ...late:current/version]] before the noinclude tag to reflect the appropriate version
    5 KB (650 words) - 01:29, 11 July 2019
  • '''Custom professions''' are templates that dictate what labors a dwarf should have enabled. | comments = An even smaller version of the default Labor view which merges all of the hauling sublabors into on
    26 KB (3,547 words) - 17:44, 26 July 2021
  • ...liar, and [[FAQ addition#Template Code|below]] I provide the "blank slate" version which you can copy and alter accordingly. This is the table I used in the templates, and the invisible comments I included to help anyone who wanted to add new
    4 KB (635 words) - 17:28, 21 July 2019
  • ...is just a name for your world generation template. Once you have multiple templates, you can [[#Parameter selection|select]] the template you wish to use using ...ght hand side of the screen will be a list for all of your saved parameter templates. By default, there are five parameter sets labeled '''<tt>LARGE</tt>''', ''
    12 KB (1,958 words) - 20:30, 23 June 2017
  • | Adds a tag. Used in conjunction with creature variation templates. | Removes a tag. Used in conjunction with creature variation templates.
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...en is not for assigning uniforms to your dwarves, it is for making uniform templates that can later be applied. Open the {{k|e}}quipment tab then the {{k|U}}nif ...marksdwarves in v0.31 will not fire crossbows without a quiver; in the old version marksdwarves would carry a stack of bolts in their hand, but this does not
    16 KB (2,868 words) - 16:36, 28 July 2023
  • ...version also introduced "[[creature variation token|creature variation]]" templates, which made converting existing animals to humanoid (and giant) variations
    21 KB (2,860 words) - 03:03, 20 December 2022

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