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  • {{quality|Masterwork|02:35, 08 November 2010 (UTC)}}{{av}} Specifics should be put into related articles.-->
    47 KB (7,991 words) - 16:28, 26 July 2021
  • {{quality|Masterwork|02:35, 08 November 2010 (UTC)}}{{av}} Specifics should be put into related articles.-->
    43 KB (7,277 words) - 16:28, 26 July 2021
  • {{Quality|Unrated}} Specifics should be put into related articles.-->
    50 KB (8,538 words) - 00:25, 21 December 2022
  • {{Quality|Masterwork|12:08, 21 July 2015 (UTC)}} Specifics should be put into related articles.-->
    50 KB (8,538 words) - 03:18, 20 December 2022
  • {{Quality|Exceptional}} Specifics should be put into related articles.-->
    41 KB (6,894 words) - 15:00, 2 November 2015
  • {{Quality|Masterwork|19:38, 13 February 2023 (UTC)}} ...r]], and worn and owned by sapient creatures. The availability of specific articles of clothing varies by civilization; each has its own set of clothing that i
    17 KB (2,703 words) - 20:12, 21 April 2024
  • {{quality|Fine|14:29, 21 November 2010 (UTC)}}{{av}} == Quality Level ==
    55 KB (8,798 words) - 01:55, 17 February 2012
  • {{quality|Masterwork|03:04, 13 June 2013 (UTC)}}{{av}} ...y assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
    26 KB (3,794 words) - 03:16, 21 May 2014
  • ...en I asked the quester about it, he said "An unknown creature has given an unknown creature <correct artifact name>. I don't care one way or another." -- [[To "This is a terrible pun. All craftsdwarfship is of the poorest quality." - [http://www.bay12forums.com/smf/index.php?topic=21449.msg239558#msg2395
    59 KB (10,061 words) - 07:47, 24 April 2024
  • {{quality|Exceptional|15:43, 25 August 2010 (UTC)}}{{av}} Some clothing articles may not be crafted in fortresses of a given [[civilization]] - only those i
    18 KB (2,742 words) - 13:58, 2 November 2021
  • {{av}}{{Quality|Masterwork|07:39, 10 June 2010 (UTC)}} ...s, leatherworkers and armorers will, on average, produce items of higher [[quality]], that increases the effectiveness of the armor.
    22 KB (3,486 words) - 14:32, 8 December 2011
  • {{quality|Masterwork|13:30, 26 July 2012 (UTC)}}{{av}} Armor use trains the [[armor user]] [[skill]]. Where armor quality affects hit block chance, armor user skill affects how quickly the dwarf ca
    64 KB (10,487 words) - 21:31, 24 November 2014
  • {{Quality|Superior|11:03, 18 May 2015 (UTC)}} This page is one of several inter-related articles on the broader topic of defending your fortress and your dwarves. This pag
    20 KB (3,347 words) - 20:18, 23 June 2017
  • {{Quality|Exceptional}} :''This page is one of several inter-related articles on the broader topic of defending your fortress and your dwarves. '''Milita
    29 KB (4,905 words) - 20:28, 25 July 2012
  • {{Quality|Exceptional|21:18, 16 May 2013 (UTC)}} ...to protect them from the elements, from damage, and to cover themselves. Articles of clothing work similarly to [[armor]], but are distinguished by the fact
    8 KB (1,367 words) - 03:37, 8 December 2018
  • {{av}}{{Quality|Masterwork}} ...unlocked when a [[Baron]], [[Count]], or [[Duke]] arrives. See the related articles for details on the specific requirements for their arrivals.
    6 KB (1,003 words) - 15:18, 6 July 2020
  • {{quality|Masterwork|22:39, 17 April 2011 (UTC)}}{{av}} ...fact). Dwarf moves erratically around while randomly removing and dropping articles of clothing until he/she dies of hunger or thirst. A form of madness.
    8 KB (1,264 words) - 17:31, 1 May 2014
  • {{Quality|Exceptional|20:25, 30 April 2013 (UTC)}} :''This page is one of several inter-related articles on the broader topic of defending your fortress and your dwarves. '''Milita
    12 KB (1,819 words) - 15:04, 7 July 2014
  • {{quality|Masterwork|22:39, 17 April 2011 (UTC)}}{{av}} ...mad creatures move erratically around while randomly removing and dropping articles of clothing until they die of hunger or thirst. Madness is a form of insani
    9 KB (1,434 words) - 17:32, 1 May 2014
  • {{Quality|Masterwork|16:54, 10 June 2015 (UTC)}} :''This page is one of several inter-related articles on the broader topic of defending your fortress and your dwarves. '''Milita
    14 KB (2,123 words) - 22:30, 15 July 2023

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