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  • ...ted to worlds always being rejected, and [[Worldgen examples]] for example worlds.'' ...ifferent defaults depending on the surface area available. Creating larger worlds does not necessarily mean longer world generation time - the essential fact
    82 KB (13,016 words) - 08:47, 21 January 2023
  • :''See [[World rejection]] for information on solving problems related to worlds always being rejected.'' :''See [[Worldgen examples]] for example worlds.''
    63 KB (9,936 words) - 15:59, 13 July 2017
  • :''See [[World rejection]] for information on solving problems related to worlds always being rejected.'' :''See [[Worldgen examples]] for example worlds.''
    71 KB (11,322 words) - 02:54, 7 March 2022
  • ...ted to worlds always being rejected, and [[Worldgen examples]] for example worlds.'' ...ifferent defaults depending on the surface area available. Creating larger worlds does not necessarily mean longer world generation time - the essential fact
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...larly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations, and p ...ion works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Main:Seed archive|Seed archive]]. Random and custo
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...ive page. Seeds for the current version can be found at [[40d:Pregenerated worlds]].'' Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a
    40 KB (6,722 words) - 22:41, 15 November 2022
  • [[World generation]] allows advanced options for customizing worlds. These [[World token|parameters]] are not all well understood, so please co To access advanced parameters, press 'e' when at the screen for creating new worlds with parameters screen. This will bring you to an editable list of various
    14 KB (2,125 words) - 20:03, 23 June 2017
  • ...>SMALL</tt>''','''<tt>SMALLER</tt>''', and '''<tt>POCKET</tt>'''. Smaller worlds are generated more quickly, but have less civilizations and less chance of ...with advanced parameters that are very far from the default can cause many worlds to be generated and rejected for not meeting the requirements.
    12 KB (1,958 words) - 20:30, 23 June 2017
  • ...ate if you play adventure mode, but it's not a big deal right now. In old worlds, you might notice some things like merchants taking breaks to wander around
    3 KB (455 words) - 18:21, 12 March 2014
  • #REDIRECT [[40d:Pregenerated worlds]]
    37 bytes (4 words) - 09:20, 6 April 2010
  • The [[pregenerated worlds]] page contains several pre-scouted sites (some downloadable), with descrip
    11 KB (1,876 words) - 21:35, 14 December 2011
  • :''You may be looking for world generation seeds, listed at [[Pregenerated worlds]].''
    5 KB (787 words) - 21:54, 14 December 2011
  • #REDIRECT [[40d:Pregenerated worlds]]
    37 bytes (4 words) - 00:58, 30 October 2015
  • #REDIRECT [[40d:Pregenerated worlds/0.28.181.40d]]
    50 bytes (5 words) - 17:13, 9 April 2010
  • ...a stock universe to a complete replacement of all existing raw objects. In worlds with random objects, the random objects need to be introduced to the player | For the most part, improvements on pregenerated paired items should be made identical.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...eir exploits, advertise their own contributions (mods, tools, pregenerated worlds), make suggestions for improvements, or discuss the game in a more general
    8 KB (1,282 words) - 14:00, 24 December 2022
  • | style="width: 33%" | [[Pregenerated Worlds]]
    5 KB (559 words) - 12:17, 16 April 2019
  • #REDIRECT [[40d:Pregenerated worlds/0.27.176.38b]]
    50 bytes (5 words) - 03:16, 29 March 2020
  • #REDIRECT [[40d:Pregenerated worlds/0.27.176.38a]]
    50 bytes (5 words) - 03:17, 29 March 2020
  • #REDIRECT [[40d:Pregenerated worlds/0.27.176.38c]]
    50 bytes (5 words) - 03:17, 29 March 2020

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