v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • '''Main menu:''' [[Adventure mode]]; [[Adventurer mode gameplay|Gameplay]]; [[Adventurer mode F.A.Q.|FAQ]] ..., you can now have multiple adventurers.{{version|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating th
    40 KB (6,140 words) - 15:47, 7 September 2023
  • '''Main menu:''' [[Adventure mode]]; [[Adventurer mode gameplay|Gameplay]]; [[Adventurer mode F.A.Q.|FAQ]] ..., you can now have multiple adventurers.{{version|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating th
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...h black. This is also true of moonless cloudy nights. Once that's in, your adventurer will want fire. Fire can also come up in dwarf mode in various ways. | You should be able to control patrols and then armies in dwarf mode. The adventurer should be able to both go with and command armies. In dwarf mode, you shoul
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...Enemies will have sight cones indicating where they can detect a sneaking adventurer – the central zone of sight (red, violet, or cyan) is where they will see
    50 KB (8,736 words) - 18:42, 14 April 2024
  • ...Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...Enemies will have sight cones indicating where they can detect a sneaking adventurer – the central zone of sight (red, violet, or cyan) is where they will see
    50 KB (8,737 words) - 02:51, 20 December 2022
  • :''This is a detailed reference guide for Adventurer Mode. For a beginner tutorial, see [[Adventure mode quick start]], or see [ [[File:df_adventurer.jpg|thumb|300px|right|A player-controlled adventurer about to embark on a journey with a somewhat predictable end, not realizing
    32 KB (5,212 words) - 18:22, 17 April 2024
  • :''This is a detailed reference guide for Adventurer Mode. For a beginner tutorial, see [[Adventure mode quick start]], or see [ ...nture to explore the worlds you have generated. You create a character, or party{{version|0.47.01}}, from any race playable in that world ([[dwarf]], [[huma
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ADVENTURER : Add a new character to the party
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}} {{main|Adventurer mode character creation}}
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}} {{main|Adventurer mode character creation}}
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...the fortress would set a maximum high score, and the wealth looted by the adventurer from that fortress would be the final score. ...ng it, and [[NPC]]s now have an agenda of their own and don't wait for the adventurer to do anything. Moreover, both game modes became less and less decoupled, a
    7 KB (1,229 words) - 03:34, 20 December 2022
  • ...the fortress would set a maximum high score, and the wealth looted by the adventurer from that fortress would be the final score. ...ng it, and [[NPC]]s now have an agenda of their own and don't wait for the adventurer to do anything. Moreover, both game modes became less and less decoupled, a
    7 KB (1,231 words) - 00:34, 21 December 2022
  • In '''adventurer mode''', you pick a race ([[dwarf]], [[human]], or [[elf]]) and start out i ...eat food and drink clean water or booze. Uncooked meat counts as food. An adventurer will drink and eat just about anything: blood, vomit, worms, bugs, etc.
    74 KB (13,058 words) - 16:34, 13 October 2021
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Qu In '''Adventurer Mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhere in one of your
    84 KB (14,686 words) - 13:21, 3 December 2023
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Qu In '''adventurer mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhere in one of your
    68 KB (11,828 words) - 13:20, 3 December 2023
  • |ADVENTURER EATING AND DRINKING |Start the adventurer with food and allow them to eat and drink.
    37 KB (5,912 words) - 20:46, 7 February 2023
  • |ADVENTURER EATING AND DRINKING |Start the adventurer with food and allow them to eat and drink.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • Adventurer adventurer
    931 KB (148,541 words) - 18:41, 1 December 2023
  • This would be a short quest indeed. A party of goblins had ambushed "I'll invite them over for your party next month. Until then, you have to work hard. Do you have a lesson today?"
    156 KB (27,608 words) - 08:54, 15 November 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. * Follow the advice under [[Adventurer mode gameplay#Combat preferences|Combat Preferences]].
    22 KB (3,745 words) - 00:18, 21 December 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)