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Hearthperson

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A hearthperson is a soldier that has pledged allegiance to a local ruler. In Adventure mode, you can be a hearthperson, or invite people to be your hearthpersons. Each entity type has their own term for this position: hearthperson for humans, fortress guard for dwarves, soldier for elves, and lieutenant for criminal organisations.

Becoming a hearthperson[edit]

In adventure mode, you may either start the game as a newly-minted hearthperson, or become one by simply talking to a lord or lady of your choosing and asking for such a thing. If you have sufficient fame, they will accept the request.

Being a hearthperson has a number of effects, the most notable one being that you may request any number of quests from your leader, allowing you to easily build up reputation in that leader's site. In addition to the normal reputation you'd gain as a bandit or beast slayer, you will also build up the reputation of a loyal soldier to your superior. Being a hearthperson also means your loyalty lies with that of your leader, i.e. any insurrections against them are also against you, since you are effectively one of the leader's guards.

Acquiring hearthpersons[edit]

You may have hearthpersons yourself by becoming a leader by claiming a site with no conflicting dispute[Verify]. Killing everyone linked to a civilized site before claiming it might work, but isn't usually doable except for the smaller ones. Once you are awarded the title of "lord", "lady", or similar[Verify], you may then start hiring guards by inviting them to become hearthpersons. Note that your hearthpersons are not your companions unless they already were.

See also[edit]


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Professions and Occupations
Occupations
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Adventurers
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Monk · Pilgrim · Priest  · Prophet
See also: Agent · Quester · Visitor · Unit type token
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