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Editing v0.34:Kobold
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If the kobolds are successful in multiple thieving attempts, they will grow ko<i>bolder</i> and send squads of armed kobolds to attack your apparently defenseless fort. | If the kobolds are successful in multiple thieving attempts, they will grow ko<i>bolder</i> and send squads of armed kobolds to attack your apparently defenseless fort. | ||
− | Kobolds are very weak in battle | + | Kobolds are very weak in battle however as they are much smaller than dwarves and most hits will likely cause severe injuries to them, even basic punches will often cave in their heads. They tend to wield knives as they are often too small to wield larger weapons, so they have a hard time piercing even rudimentary armour. |
These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. Kobolds are observed to have access to '''all''' metals, including [[steel]] (seemingly, a fallback triggered due to them not being given access to any metals at all). This doesn't seem to manifest itself in fortress mode however and they are almost always seen with only copper equipment. | These squads also arrive in sneak mode and will ambush any dwarves and traders on the map. Kobolds are observed to have access to '''all''' metals, including [[steel]] (seemingly, a fallback triggered due to them not being given access to any metals at all). This doesn't seem to manifest itself in fortress mode however and they are almost always seen with only copper equipment. | ||
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The [[ethics]] of kobolds can be considered the most primitive besides those of [[goblin]]s (which are basically non-existent). Generally, kobold morals are based on a tribal system of loyalty with some exceptions such as an opposition to the devouring, butchering or consuming of intelligent beings, slavery, possession of trophies and to most forms of torture (except torture for sport). The moral focus on loyalty makes treason unthinkable among kobolds. Kobolds do not offer much in the form of punishment for crimes: assault is considered a personal matter, while a kobold found to have killed one of their own is forced into exile. Occasionally, kobolds can get lucky enough to survive to the year 1050, keen on killing adventurers, joining camps, and laughing at goblins. | The [[ethics]] of kobolds can be considered the most primitive besides those of [[goblin]]s (which are basically non-existent). Generally, kobold morals are based on a tribal system of loyalty with some exceptions such as an opposition to the devouring, butchering or consuming of intelligent beings, slavery, possession of trophies and to most forms of torture (except torture for sport). The moral focus on loyalty makes treason unthinkable among kobolds. Kobolds do not offer much in the form of punishment for crimes: assault is considered a personal matter, while a kobold found to have killed one of their own is forced into exile. Occasionally, kobolds can get lucky enough to survive to the year 1050, keen on killing adventurers, joining camps, and laughing at goblins. | ||
− | Interestingly enough, kobolds are unique in main races in that they apparently lay eggs, as evidenced by the option for kobold eggs in the food stockpile. This leads to the conclusion that they either are not mammals, or are monotremes, and related to the | + | Interestingly enough, kobolds are unique in main races in that they apparently lay eggs, as evidenced by the option for kobold eggs in the food stockpile. This leads to the conclusion that they either are not mammals, or are monotremes, and related to the platypus and echidna, the only mammals known to lay eggs. |
<s>Kobolds are also widely regarded to be the best race in all of Dwarf Fortress.</s> | <s>Kobolds are also widely regarded to be the best race in all of Dwarf Fortress.</s> |