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Editing v0.34:Graphics set repository
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Latest revision | Your text | ||
Line 153: | Line 153: | ||
| sprite = 10×10 | | sprite = 10×10 | ||
| resolution = Any | | resolution = Any | ||
− | | current version = | + | | current version = XI |
| df compatible = 0.34.11 | | df compatible = 0.34.11 | ||
| installation = Unzip over DF install | | installation = Unzip over DF install | ||
− | | comments = Last updated: | + | | comments = Last updated: June 19, 2013 |
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | ||
}} | }} |