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Editing v0.31:Stupid dwarf trick
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{{D for Dwarf}} | {{D for Dwarf}} | ||
− | A '''stupid dwarf trick''' is any project that requires a large amount | + | A '''stupid dwarf trick''' is any project that requires a large amount time and effort - often for little or no practical benefit. They exist only as a challenge for experienced players. |
==Adventure Mode Fortress== | ==Adventure Mode Fortress== | ||
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'''Difficulty:''' The sky's the limit. | '''Difficulty:''' The sky's the limit. | ||
− | '''Usefulness:''' | + | '''Usefulness:''' Not applicable. |
==Alarm Clock== | ==Alarm Clock== | ||
− | Are your soldiers all sound asleep | + | Are your soldiers all sound asleep while blood soaks the walls? No need to deconstruct their beds one by one, ''if'' you bought the Dwarf Wakey 3000! Simply a solitary floor tile balanced on a support, one or more can be toppled with the pull of a lever to produce an earth-shaking racket that'll have them leaping for their axes! |
'''Difficulty:''' Low. | '''Difficulty:''' Low. | ||
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'''Difficulty:''' Medium to high, depending on what you want to build. You'll want to build for very high water flow if you have more than a few fluid gates. | '''Difficulty:''' Medium to high, depending on what you want to build. You'll want to build for very high water flow if you have more than a few fluid gates. | ||
− | '''Usefulness:''' Your mechanics and architects will level up very fast. Manual pumps give something for your haulers to do. Try and make a clock to trigger different mechanisms in different seasons. See if enemies actually blunder into your intricate traps. Watch all hell break loose as water freezes. | + | '''Usefulness:''' Your mechanics and architects will level up very fast. Manual pumps give something for your haulers to do<s> and makes them stronger</s> (in 31.25 only military work increases stats, i was really disappointed after 4 years of nonstop pumping only to see weak in urist description). Try and make a clock to trigger different mechanisms in different seasons. See if enemies actually blunder into your intricate traps. Watch all hell break loose as water freezes. |
==Dwarven Apartment Complex== | ==Dwarven Apartment Complex== | ||
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Theoretically, if done optimally, when you release the full grown dwarf, he will be an incredibly combat experienced, battle hardened, emotionally desensitized, 12 year old super soldier. Practically, the combat training will be very sporadical and slow and the strain on the child's physical and mental health is enormous. Not to mention that a few weeks of danger room practice will produce much higher and more combat-applicable skills than the whole arduous "day care" process. | Theoretically, if done optimally, when you release the full grown dwarf, he will be an incredibly combat experienced, battle hardened, emotionally desensitized, 12 year old super soldier. Practically, the combat training will be very sporadical and slow and the strain on the child's physical and mental health is enormous. Not to mention that a few weeks of danger room practice will produce much higher and more combat-applicable skills than the whole arduous "day care" process. | ||
− | + | "Difficulty:" Low to medium to construct, depending on the details of your exact daycare. Achieving any kind of success appears very difficult. | |
− | + | "Usefulness:" Considerable, if successful. | |
*Bonus: name subject "Bane" upon his emergence from the room. | *Bonus: name subject "Bane" upon his emergence from the room. | ||
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==Glass Ceiling== | ==Glass Ceiling== | ||
− | Sick of having your | + | Sick of having your dwarfs vomit all the time when they go out to retrieve loot or lumber? Despair no more! Build an almost-infinitely tall tower, and then put a glass floor on the highest level, spanning the entire map. For extra kicks, make a mechanism that will crash the entire thing upon the heads of the one goblin horde that manages to get through all your other deathtraps. |
− | '''Difficulty:''' Medium. Very | + | '''Difficulty:''' Medium. Very grueling. |
'''Usefulness:''' Low, but potentially fortress-saving. (see above) | '''Usefulness:''' Low, but potentially fortress-saving. (see above) |