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Editing v0.31:Stupid dwarf trick

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{{D for Dwarf}}
 
{{D for Dwarf}}
  
A '''stupid dwarf trick''' is any project that requires a large amount of time and effort - often for little or no practical benefit.  They exist only as a challenge for experienced players.  
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A '''stupid dwarf trick''' is any project that requires a large amount time and effort - often for little or no practical benefit.  They exist only as a challenge for experienced players.  
  
 
==Adventure Mode Fortress==
 
==Adventure Mode Fortress==
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'''Difficulty:''' The sky's the limit.  
 
'''Difficulty:''' The sky's the limit.  
  
'''Usefulness:''' No direct usefulness in the fort where it's built, but Adamantine weapons and armor can be very useful in Adventurer Mode.  In theory, an adventurer can also leave items there which you can use in Dwarf Mode if you reclaim the fort, but in practice there is not really much worth the trouble.
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'''Usefulness:''' Not applicable.
  
 
==Alarm Clock==
 
==Alarm Clock==
Are your soldiers all sound asleep, while blood soaks the walls?  No need to deconstruct their beds one by one, ''if'' you bought the Dwarf Wakey 3000!  Simply a solitary floor tile balanced on a support, one or more can be toppled with the pull of a lever to produce an earth-shaking racket that'll have them leaping for their axes!
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Are your soldiers all sound asleep while blood soaks the walls?  No need to deconstruct their beds one by one, ''if'' you bought the Dwarf Wakey 3000!  Simply a solitary floor tile balanced on a support, one or more can be toppled with the pull of a lever to produce an earth-shaking racket that'll have them leaping for their axes!
  
 
'''Difficulty:''' Low.
 
'''Difficulty:''' Low.
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==Archaeological Excavation==
 
==Archaeological Excavation==
A Fortress in the Caverns, built by the first dwarf tribes. Build the Fortress however you see fit for those prehistoric Dwarves (i.e. only primitive metals, elaborate tombs for the chieftains with burial objects, cave art, etc.) and abandon it. Then, embark with modern Dwarves, and excavate the ancient Fortress. Sort of like the Adventure Fortress above, only for Reclaim Mode
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A Fortress in the Caverns, built by the first dwarf tribes. Built the Fortress however you see fit for those prehistoric Dwarves (i.e. only primitive metals, elaborate tombs for the chieftains with burial objects, cave art, etc.) and abandon it. Then, embark with modern Dwarves, and excavate the ancient Fortress. Sort of like the Adventure Fortress above, only for Reclaim Mode
  
 
'''Difficulty:''' As High as you want.
 
'''Difficulty:''' As High as you want.
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'''Difficulty:''' Moderate.  The hardest part is getting the marksdwarves to shoot from exactly the right spot.
 
'''Difficulty:''' Moderate.  The hardest part is getting the marksdwarves to shoot from exactly the right spot.
  
'''Usefulness:''' High.  Even in .18 or worlds generated with high mineral availability, because you can do this to generate [[adamantine]].
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'''Usefulness:''' High.  Even in .18 or worlds generated with high mineral availability, you can do this to generate [[adamantine]].
  
 
==Break the Dam==
 
==Break the Dam==
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'''Difficulty:''' Medium to high, depending on what you want to build.  You'll want to build for very high water flow if you have more than a few fluid gates.
 
'''Difficulty:''' Medium to high, depending on what you want to build.  You'll want to build for very high water flow if you have more than a few fluid gates.
  
'''Usefulness:''' Your mechanics and architects will level up very fast.  Manual pumps give something for your haulers to do.  Try and make a clock to trigger different mechanisms in different seasons.  See if enemies actually blunder into your intricate traps.  Watch all hell break loose as water freezes.
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'''Usefulness:''' Your mechanics and architects will level up very fast.  Manual pumps give something for your haulers to do<s> and makes them stronger</s> (in 31.25 only military work increases stats, i was really disappointed after 4 years of nonstop pumping only to see weak in urist description).  Try and make a clock to trigger different mechanisms in different seasons.  See if enemies actually blunder into your intricate traps.  Watch all hell break loose as water freezes.
  
 
==Dwarven Apartment Complex==
 
==Dwarven Apartment Complex==
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Megadwarfbonus: Extend the tower to have levels below ground as well as above.
 
Megadwarfbonus: Extend the tower to have levels below ground as well as above.
 
==Dwarven Day Care==
 
A cruel and unusual attempt at raising a Dwarven super soldier. Constrain a dwarven child (must be one year old to actually eat and drink) in a very small room with an alarmingly high number of animals (dogs seem popular). Have the child fed food and alcohol through ceiling hatches, while he endures 11 years of constant physical and mental trauma as he fights for his life.
 
 
Theoretically, if done optimally, when you release the full grown dwarf, he will be an incredibly combat experienced, battle hardened, emotionally desensitized, 12 year old super soldier. Practically, the combat training will be very sporadical and slow and the strain on the child's physical and mental health is enormous. Not to mention that a few weeks of danger room practice will produce much higher and more combat-applicable skills than the whole arduous "day care" process.
 
 
'''Difficulty:''' Low to medium to construct, depending on the details of your exact daycare. Achieving any kind of success appears very difficult.
 
 
'''Usefulness:''' Considerable, if successful.
 
 
*Bonus: name subject "Bane" upon his emergence from the room.
 
 
*MegaDwarfBonus: Make several daycares, and mass produce.
 
 
*MegaDwarfBonus: Do some experimenting to invent the perfect daycare with the best possible results, then publish your findings on the forum or this page.
 
  
 
==Dwarven Disco Ball==
 
==Dwarven Disco Ball==
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Station some soldiers at the bottom of a shallow [[Activity_zone#Pit/Pond|pit]] and dump your captives in. You can also use dangerous animals instead of soldiers. For extra points, put the prisoners in cages connected to ramps underneath the arena floor.  One lever will open both the cage and a hatch above the ramp.  Variant: build prisoner cages inside the arena, link to a lever outside the arena, lock the soldiers in, and then open the cages.
 
Station some soldiers at the bottom of a shallow [[Activity_zone#Pit/Pond|pit]] and dump your captives in. You can also use dangerous animals instead of soldiers. For extra points, put the prisoners in cages connected to ramps underneath the arena floor.  One lever will open both the cage and a hatch above the ramp.  Variant: build prisoner cages inside the arena, link to a lever outside the arena, lock the soldiers in, and then open the cages.
  
'''Difficulty:''' Low, but time consuming. Some danger depending on the relative skill of your soldiers and the danger of the captive.  (If the prisoners have weapons, you can remove them by using {{k|d}}-{{k|b}}-{{k|d}} to dump the cage and its contents, then looking at and undumping the cages themselves with {{k|k}}-{{k|d}}).
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'''Difficulty:''' Low, but time consuming. Some danger depending on the relative skill of your soldiers and the danger of the captive.  (If the prisoners have weapons, you can remove them by using {{k|d}}-{{k|b}}-{{k|h}} to hide the cage and its contents, then going to {{k|z}}-Stocks-Weapons, finding the '''H'''idden weapon and marking it for '''D'''umping (and unforbidding it), then using {{k|d}}-{{k|b}}-{{k|H}} to un-hide everything.)
  
 
'''Usefulness:''' Low to High, depending on how long your soldiers can draw out the execution.  Equipping your soldiers with wooden training weapons can greatly increase the fun (and/or [[Fun]] if their armor isn't as good as you thought).
 
'''Usefulness:''' Low to High, depending on how long your soldiers can draw out the execution.  Equipping your soldiers with wooden training weapons can greatly increase the fun (and/or [[Fun]] if their armor isn't as good as you thought).
  
 
==Glass Ceiling==
 
==Glass Ceiling==
Sick of having your dwarves vomit all the time when they go out to retrieve loot or lumber? Despair no more! Build an almost-infinitely tall tower, and then put a glass floor on the highest level, spanning the entire map. For extra kicks, make a mechanism that will crash the entire thing upon the heads of the one goblin horde that manages to get through all your other deathtraps.
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Sick of having your dwarfs vomit all the time when they go out to retrieve loot or lumber? Despair no more! Build an almost-infinitely tall tower, and then put a glass floor on the highest level, spanning the entire map. For extra kicks, make a mechanism that will crash the entire thing upon the heads of the one goblin horde that manages to get through all your other deathtraps.
  
'''Difficulty:''' Medium. Very gruelling.
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'''Difficulty:''' Medium. Very grueling.
  
 
'''Usefulness:''' Low, but potentially fortress-saving. (see above)
 
'''Usefulness:''' Low, but potentially fortress-saving. (see above)
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In order to ensure that your A.I. doesn't find sleep interfering with crucial lever pulling, you might consider incorporating an alarm clock. If a goblin siege turns up on your doorstep, a single external lever to dump 7/7 of water on the sleeping A.I. might well save your fortress (and is so much cooler than having backup levers in your meeting hall).
 
In order to ensure that your A.I. doesn't find sleep interfering with crucial lever pulling, you might consider incorporating an alarm clock. If a goblin siege turns up on your doorstep, a single external lever to dump 7/7 of water on the sleeping A.I. might well save your fortress (and is so much cooler than having backup levers in your meeting hall).
 
Alternately, you may use a vampire dwarf, which saves the need for an alarm (as they do not sleep), as well as the food stockpile.
 
  
 
You must also make a snazzy/lame acronym name for your AI, here are some examples:  
 
You must also make a snazzy/lame acronym name for your AI, here are some examples:  
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<li>G.L.A.D.O.S. - '''G'''enetic '''L'''ifeform and '''D'''warf '''O'''perating '''S'''ystem
 
<li>G.L.A.D.O.S. - '''G'''enetic '''L'''ifeform and '''D'''warf '''O'''perating '''S'''ystem
 
<li>P.O.A.T.O.    '''P'''ossibly '''O'''rganic '''A'''live '''T'''rash '''O'''mitted
 
<li>P.O.A.T.O.    '''P'''ossibly '''O'''rganic '''A'''live '''T'''rash '''O'''mitted
<li>D.O.M.E.S. - '''D'''warf '''O'''perated '''M'''echanics and '''E'''ngineering '''S'''ystem
 
 
<!-- Feel free to add your own AI names -->
 
<!-- Feel free to add your own AI names -->
 
</ul>
 
</ul>
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*MegaDwarfBonus:Utilize trained fish.
 
*MegaDwarfBonus:Utilize trained fish.
 
 
{{Category|Design}}
 

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