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v0.31:String dump

From Dwarf Fortress Wiki
Revision as of 21:51, 10 April 2010 by Random832 (talk | contribs) (+)
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This article is about an older version of DF.

Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cut out.:

Feel free to place more section dividers or rename the sections, but do not change the placement any top-level (two = signs) section dividers or remove/rearrange the strings themselves. (reading the entrails of a compiled exe file is tricky business, and every bit of information preserved from the original content helps!)

(This page is very long - you can click this elegant and finely-crafted link to edit just this top section.)

Section

TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF

Combat Training Activity Strings

Activity
Training Session
Activity Event
  LD
  CAN'T MOVE
Go to Combat Training
Organize Combat Training
Lead Combat Training
Wait for Combat Training
Go to 
 Demonstration
Organize 
Lead 
Wait for 
Watch 
Individual Combat Drill
Go to Sparring Match
Spar
Go to Sparring Practice
Watch Sparring Practice
Archery Practice

Combat Attack and Engraving Description Strings

x
You
The 
Your
's
spinning 
flying 
its
It
 
 by the 
 in the 
 from behind
 from the side
 with 
, but the attack is deflected by 
!
, but the attack has no force!
, but the attack passes right through!
, but the attack glances away!
 and the severed part sails off in an arc!
 and 
, 
passing through a hole in the 
's 
main part
jamming the
 part
out of the wound
through the 
tearing
tearing apart
shattering
fracturing
denting
bruising
 the 
 it
 apart
 and
 tearing apart
 shattering
 tearing
 fracturing
 denting
 bruising
breaking away
 most of
 half of
 a piece of
 the rest of
 through a hole in the 
 through the 
a major artery
an artery
 has been opened by the strike
many nerves
a motor nerve
a sensory nerve
have
has
 been severed
a ligament
 has been 
torn
sprained
bruised
a tendon
strained
 have
 has
 become enraged!
 has lodged firmly in the wound!
 latch on firmly
 latches on firmly
 to 
 latch on firmly!
 latches on firmly!
 are
 is
 propelled away by the force of the blow!
 been knocked unconscious!
 been stunned again!
 been stunned!
 having more trouble breathing!
 having trouble breathing!
 feel
 looks
 even more sick!
 sick!
 pops out of the wound!
 is injected into the 
 crumbles over the 
 splatters over the 
 flows over the 
 pours over the 
 is sucked out of the wound!
A group of 
migrants, 
, has arrived.
migrants has arrived.
ios_base::badbit set
ios_base::failbit set
ios_base::eofbit set
data
data/save
data/save/current
data/save/current/art_image-
.dat
art_image-
data/save/current/
/
data/save/
 is 
 are 
 prostrating 
themselves
 before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 burning 
 shooting 
 surrounded by 
 massacring 
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 praying to 
 contemplating 
 cooking 
 engraving 
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
.  
 praying
 weeping
 cringing
 screaming
 being tortured
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 falling
 dead
 laughing
 being shot
 making a plaintive gesture
 melting
 burning
looks
look
 dejected
 terrified
 offended
 confused
 suffering
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 traveling
 contemplating
 cooking
 engraving
 unnaturally contorted
 being flayed
 being mutilated
the 
a 
two 
three 
four 
five 
 the deity of 
, depicted as a 
female 
male 
bad cast

Section

false
true

Material States

SOLID
LIQUID
GAS
POWDER
SOLID_POWDER
ALL_SOLID
ALL
Unrecognized Material State Token: 

Breath Attack Tokens

TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
Unrecognized Breath Attack Token: 

Position Responsibility Tokens

LAW_MAKING
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
TRADE
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
RELIGION
ATTACK_ENEMIES
PATROL_TERRITORY
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
Unrecognized Position Responsibility Token: 

Ethic Action Tokens

KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
LYING
VANDALISM
TRESPASSING
THEFT
ASSAULT
SLAVERY
Unrecognized Ethic Action Token: 

Ethic Response Tokens

NOT_APPLICABLE
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 

World Construction Tokens

ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 

Religion Tokens

PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token: 

Season Tokens

SPRING
SUMMER
AUTUMN
WINTER
Unrecognized Season Token: 

Sphere Tokens

AGRICULTURE
ANIMALS
ART
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CRAFTS
CREATION
DANCE
DARKNESS
DAWN
DAY
DEATH
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAMILY
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FOOD
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LOYALTY
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NATURE
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PEACE
PERSUASION
PLANTS
POETRY
PREGNANCY
RAIN
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMORS
SACRIFICE
SALT
SCHOLARSHIP
SEASONS
SILENCE
SKY
SONG
SPEECH
STARS
STORMS
STRENGTH
SUICIDE
SUN
THRALLDOM
THUNDER
TORTURE
TRAVELERS
TREACHERY
TREES
TRICKERY
TRUTH
TWILIGHT
VALOR
VICTORY
VOLCANOS
WAR
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
Unrecognized Sphere Token: 

Art Facet Tokens

OWN_RACE
FANCIFUL
EVIL
GOOD
Unrecognized Art Facet Token: 

Art Image Element Tokens

CREATURE
PLANT
TREE
SHAPE
ITEM
Unrecognized Art Image Element Token: 

Item Improvement Tokens

ART_IMAGE
COVERED
RINGS_HANGING
BANDS
SPIKES
ITEMSPECIFIC
THREAD
CLOTH
SEWN_IMAGE
Unrecognized Item Improvement Token: 

Site Tokens

PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
Unrecognized Site Token: 

Creature Texture Tokens

DEFAULT
LAW_ENFORCE
TAX_ESCORT
ZOMBIE
SKELETON
ADVENTURER
Unrecognized Creature Texture Token: 

Hitorical Figure Hist Fig Link Tokens

MOTHER
FATHER
SPOUSE
CHILD
DEITY
LOVER
Unrecognized Historical Figure Hist Fig Link Token: 

Labor and Unit Type Tokens

MERCENARY
FORMER_MERCENARY
ENEMY
CRIMINAL
MEMBER
FORMER_MEMBER
SLAVE
FORMER_SLAVE
PRISONER
FORMER_PRISONER
SHOPKEEPER
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
MASON
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
COOK
THRESHER
MILLER
BUTCHER
TANNER
DYER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
ENGINEER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
TRADER
ALCHEMIST
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
BABY
DRUNK
LASHER
MASTER_LASHER
NONE
MINE
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
HAUL_FURNITURE
HAUL_ANIMALS
CLEAN
CUTWOOD
DETAIL
ANIMALTRAIN
ANIMALCARE
DIAGNOSE
SURGERY
BONE_SETTING
SUTURING
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
DISSECT_VERMIN
LEATHER
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
MILK
CLEAN_FISH
DISSECT_FISH
HUNT
SMELT
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
STONE_CRAFT
BONE_CARVE
EXTRACT_STRAND
SIEGECRAFT
SIEGEOPERATE
POTASH_MAKING
LYE_MAKING
BURN_WOOD
OPERATE_PUMP
Unrecognized Labor Token: 
Unrecognized Unit Type Token: 

Skill Tokens

MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
PROCESSFISH
TRAPPING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
HERBALISM
CUTGEM
ENCRUSTGEM
WOODCRAFT
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
AXE
SWORD
MISC_WEAPON
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
SHIELD
ARMOR
PIKE
WHIP
BOW
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
DRESS_WOUNDS
SET_BONE
SUTURE
CRUTCH_WALK
WOOD_BURNING
SOAP_MAKING
SWIMMING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
CONCENTRATION
SITUATIONAL_AWARENESS
PROSE
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
BITE
GRASP_STRIKE
STANCE_STRIKE
DODGING
Unrecognized Skill Token: 

Material Tokens

AMBER
CORAL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
POTASH
ASH
PEARLASH
LYE
MUD
VOMIT
FILTH_B
FILTH_Y
UNKNOWN_SUBSTANCE
GRIME
STONE
METAL
INORGANIC
COAL
GET_MATERIAL_FROM_REAGENT
:
Unrecognized Material Token: 

???

FORCED
UNCOMMON
RARE

Item Tokens

BAR
SMALLGEM
BLOCKS
ROUGH
BOULDER
WOOD
DOOR
FLOODGATE
HATCH_COVER
GRATE
BED
TRACTION_BENCH
CHAIR
CHAIN
FLASK
GOBLET
INSTRUMENT
TOY
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
QUERN
MILLSTONE
CORPSE
WEAPON
SHOES
HELM
GLOVES
BOX
BIN
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
AMMO
CROWN
RING
EARRING
BRACELET
GEM
ANVIL
CORPSEPIECE
REMAINS
MEAT
FISH_RAW
VERMIN
PET
SEEDS
SKIN_TANNED
LEAVES
TOTEM
PANTS
BACKPACK
QUIVER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
SIEGEAMMO
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
DRINK
POWDER_MISC
CHEESE
LIQUID_MISC
COIN
GLOB
ROCK
PIPE_SECTION
Unrecognized Item Token: 

????? Tokens

CIV
SITE
VESSEL
MILITARY_UNIT
TEMPLE
BATTLE
SIEGE
errorlog.txt
map_rejection_log.txt
gamelog.txt

Inorganic and Coal Tokens

PLANT_MAT
CREATURE_MAT
COKE
CHARCOAL
USE_LAVA_STONE
NO_MATGLOSS
Unrecognized Inorganic Token: 
Unrecognized Coal Token: 

Inclusion Type Tokens

VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE

Unrecognized Inclusion Type Token:

Directions

NW
NE
SW
SE
West
East
North
South
Below
Above
Here
/Below
/Above
All

Item Categories

Leather
Cloth (Plant)
Cloth (Silk)
Crafts
Wood
Pets
Drinks
Cheeses
Powders
Extracts
Meat
Fish
Plants
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Seeds
Anvils
Weapons
Training Weapons
Bodywear
Ammo
Trap Components
Digging Implements
Headwear
Handwear
Footwear
Legwear
Shields
Toys
Instruments
Stone
Sand
Glass
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Thread (Plant)
Thread (Silk)
Ropes (Plant)
Ropes (Silk)
Barrels
Miscellaneous
Flasks/Waterskins
Quivers
Backpacks
Buckets
Splints
Crutches

Tasks?

None
Dungeon Commander
Insane Mood
Undead Hunt
Sieger Patrol
Maraude Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Depot
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Wagon
Mill Building
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Go to Milk Station
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Attend Party
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Seek Kidnap Victim
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Manage Work Orders
Update Stockpile Records
Upgrade Squad Equipment
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent (Same Square)
Flee from Opponent
Attack Building
Start Bed Carry
Start Give Food Water
Start Medical Aid
Seek Station Flood
Seek Station
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Rest
Remove Construction
Chop
Detail
Gather Plant
Dig
Mischief
Rest (Recovered)
Rest (Reset)
Combat Training
Skill Demonstration
Individual Skill Drill

Related to language?

PRIMITIVE
FLOWERY
THOUGHT
NEW
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
AQUATIC
ASSERTIVE
ARTIFICE
MYSTERY
COLOR
UNTOWARD
LEADER
DOMESTIC
MYTHIC
FESTIVAL
SUBORDINATE
NEGATIVE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
OLD
ROMANTIC
NAME_MOUNTAINS
NAME_OCEAN
TRAVEL
NAME_FOREST
NAME_VOLCANO

Sphere names

agriculture
animals
art
balance
beauty
birth
blight
boundaries
caverns
chaos
charity
children
coasts
consolation
courage
crafts
creation
dance
darkness
dawn
day
death
deformity
depravity
discipline
disease
dreams
dusk
duty
earth
family
fame
fate
fertility
festivals
fire
fish
fishing
food
forgiveness
fortresses
freedom
gambling
games
generosity
happiness
healing
hospitality
hunting
inspiration
jealousy
jewels
justice
labor
lakes
laws
lies
light
lightning
longevity
love
loyalty
luck
lust
marriage
mercy
metals
minerals
misery
mist
moon
mountains
muck
murder
music
nature
night
nightmares
oaths
oceans
order
painting
peace
persuasion
plants
poetry
pregnancy
rain
rainbows
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
scholarship
seasons
silence
sky
song
speech
stars
storms
strength
suicide
sun
theft
thralldom
thunder
torture
trade
travelers
treachery
trees
trickery
truth
twilight
valor
victory
volcanos
war
water
wealth
weather
wind
wisdom
writing
youth
no sphere

Temple decorations

paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element

Biome Tokens

MOUNTAIN
GLACIER
TUNDRA
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
FOREST_TEMPERATE_CONIFER
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_DESERT
Unrecognized Biome Token: 

Relations

an 
mother
father
parent
husband
wives
wife
spouse
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
grandmother
grandfather
grandparent
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
cousin
aunt
uncle
no relationship
ren
s
negative 
zero
one
two
three
four
five
six
seven
eight
nine
ten
eleven
twelve
thirteen
fourteen
fifteen
sixteen
seventeen
eighteen
nineteen
 billion
 million
 thousand
 hundred
twenty
thirty
forty
fifty
sixty
seventy
eighty
ninety
-
th
st
nd
rd
Negative 
Zeroth
First
Second
Third
Fourth
Fifth
Sixth
Seventh
Eighth
Ninth
Tenth
Eleventh
Twelfth
Thirteenth
Fourteenth
Fifteenth
Sixteenth
Seventeenth
Eighteenth
Nineteenth

Region Types

SWAMP
DESERT
FOREST
OCEAN
LAKE
GRASSLAND
HILLS
Unrecognized Region Type Token: 
Wetland
Desert
Forest
Mountains
Ocean
Lake
Glacier
Tundra
Grassland
Hills

??????

LOCAL_CREATURE_MAT
LOCAL_PLANT_MAT

Attribute Tokens

Physical Attribute Tokens

AGILITY
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token: 

Mental Attribute Tokens

ANALYTICAL_ABILITY
FOCUS
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
MUSICALITY
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token: 

Body Part Tokens

Body Part Flag Tokens

HEAD
UPPERBODY
LOWERBODY
SIGHT
EMBEDDED
INTERNAL
CIRCULATION
LIMB
GRASP
STANCE
GUTS
BREATHE
SMALL
THROAT
JOINT
NERVOUS
RIGHT
LEFT
HEAR
SMELL
FLIER
DIGIT
MOUTH
APERTURE
SOCKET
TOTEMABLE
UNDER_PRESSURE
VERMIN_BUTCHER_ITEM
Unrecognized Body Part Flag Token: 

Body Part Position Tokens

FRONT
BACK
SIDES
TOP
BOTTOM
Unrecognized Body Part Position Token: 

Body Part Relation Tokens

AROUND
SURROUNDED_BY
ABOVE
BELOW
IN_FRONT
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token: 

Body Part Group Tokens

TYPE
TOKEN
CATEGORY
BY_TYPE
BY_TOKEN
BY_CATEGORY
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token: 

Appearance Tokens

HEIGHT
BROADNESS
LENGTH
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CURLY
CONVEX
DENSE
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
GAPS
HIGH_CHEEKBONES
BROAD_CHIN
JUTTING_CHIN
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token: 
DAILY
WEEKLY
MONTHLY
YEARLY
Unrecognized Appearance Modifier Rate Scale Token: 
FADE
ROOT
Unrecognized Replacement Method Token: 
MONOTONE
STRIPES
IRIS_EYE
SPOTS
PUPIL_EYE
Unrecognized Pattern Token: 
LAYER
STRANDS
FEATHERS
SCALES
CUSTOM
Unrecognized Tissue Shape Token: 
MIX
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token: 
REACHED_PEAK
ERA_CHANGE
ENDGAME_EVENT_1
ENDGAME_EVENT_2
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_PINCH
COMBAT_WRESTLE_GOUGE
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_SHAKE
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
AMBUSH_RESIDENT
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_SNATCHER
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
D_MIGRANTS_ARRIVAL
D_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
STRANGE_MOOD
MADE_ARTIFACT
NAMED_ARTIFACT
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
BERSERK_CITIZEN
MAGMA_DEFACES_ENGRAVING
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
CANCEL_JOB
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
PARALYZED
OVERCOME_PARALYSIS
NOT_STUNNED
EXHAUSTION
PAIN_KO
BREAK_GRIP
NO_BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
STAND_UP
MARTIAL_TRANCE
MAT_BREATH
Unrecognized Announcement Token: 
SINGULAR
PLURAL
Unrecognized Word Property Token: 
NEATLY_COMBED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
Unrecognized Tissue Layer Shapings Token: 
blob
quadruped
humanoid
silverfish
mayfly
dragonfly
damselfly
stonefly
earwig
grasshopper
cricket
stick insect
cockroach
termite
mantis
louse
thrips
aphid
cicada
assassin bug
wasp
bee
hornet
ant
tiger beetle
ladybug
weevil
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
dung beetle
rhinoceros beetle
rove beetle
snakefly
lacewing
antlion larva
fly
mosquito
flea
scorpionfly
caddisfly
butterfly
moth
caterpillar
maggot
spider
tarantula
scorpion
tick
mite
shrimp
lobster
crab
nematode
snail
slug
earthworm
leech
bristleworm
ribbon worm
flat worm
toad
frog
salamander
newt
alligator
crocodile
lizard
chameleon
iguana
gecko
skink
gila monster
monitor
serpent
viper
rattlesnake
cobra
python
anaconda
turtle
tortoise
pterosaur
dimetrodon
sauropod
theropod
iguanodont
hadrosaurid
stegosaurid
ceratopsid
ankylosaurid
duck
goose
swan
turkey
grouse
chicken
quail
pheasant
gull
loon
grebe
albatross
petrel
penguin
pelican
stork
vulture
flamingo
falcon
kestrel
condor
osprey
buzzard
eagle
harrier
hawk
kite
crane
dove
pigeon
parrot
cockatoo
cuckoo
owl
nightjar
swift
hummingbird
kingfisher
hornbill
quetzal
toucan
woodpecker
lyrebird
thornbill
honeyeater
oriole
fantail
shrike
crow
raven
jay
magpie
kinglet
lark
swallow
martin
bushtit
warbler
thrush
oxpecker
starling
mockingbird
wren
nuthatch
sparrow
tanager
cardinal
bunting
finch
titmouse
chickadee
waxwing
flycatcher
opossum
koala
wombat
kangaroo
sloth
anteater
armadillo
squirrel
marmot
beaver
gopher
rat
mouse
porcupine
chincilla
cavy
capybara
rabbit
hare
lemur
loris
monkey
ape
hedgehog
shrew
mole
fruit bat
bat
wolf
coyote
fox
jackal
raccoon
coati
weasel
otter
badger
skunk
bear
panda
cat
panther
mongoose
hyena
civet
walrus
pangolin
elephant
mammoth
horse
ass
zebra
tapir
rhinoceros
pig
warthog
hippopotamus
camel
llama
giraffe
deer
elk
moose
antelope
sheep
goat
bison
buffalo
bull
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
Dabbling
Novice
Adequate
Competent
Skilled
Proficient
Talented
Adept
Expert
Professional
Accomplished
Great
Master
High Master
Grand Master
Legendary
Mining
Wood Cutting
Carpentry
Bowmaking
Engraving
Masonry
Animal Training
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Trapping
Growing
Herbalism
Ambush
Swimming
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Record Keeping
Lying
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Tracking
Fishing
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Weaponsmithing
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Wood Crafting
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Observation
Writing
Prose
Poetry
Reading
Speaking
Coordination
Balance
Leadership
Teaching
Fighting
Archery
Wrestling
Biting
Striking
Kicking
Dodging
Axe
Sword
Mace
Hammer
Spear
Crossbow
Pike
Bow
Shield
Armor
Siege Engineering
Siege Operation
Pump Operation
Leatherworkering
Tanning
Dyeing
Bone Carving
Weaving
Brewing
Clothes Making
Milling
Threshing
Blowgun
Throwing
Machinery
Nature
Knife
Lash
Cooking
Alchemy
Building Design
Cheese Making
Milking
Misc. Object
Wound Dressing
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Miner
Wood Cutter
Carpenter
Bowyer
Engraver
Mason
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Fish Cleaner
Butcher
Trapper
Grower
Herbalist
Ambusher
Swimmer
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Weaponsmith
Armorsmith
Metalsmith
Gem Cutter
Gem Setter
Wood Crafter
Stone Crafter
Metal Crafter
Glassmaker
Student
Observer
Wordsmith
Writer
Poet
Reader
Speaker
Leader
Teacher
Fighter
Archer
Wrestler
Biter
Striker
Kicker
Dodger
Axeman
Swordsman
Maceman
Hammerman
Spearman
Crossbowman
Pikeman
Bowman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Leatherworker
Tanner
Dyer
Bone Carver
Weaver
Brewer
Clothier
Miller
Thresher
Blowgunner
Thrower
Mechanic
Druid
Knife User
Lasher
Cook
Alchemist
Building Designer
Cheese Maker
Milker
Misc. Object User
Wound Dresser
Diagnostician
Surgeon
Bone Doctor
Suturer
Crutch-walker
<1
ld
lu
Ld
Lu
%p
E
e
Empty biased index vector
Biased index vector computation error

Section

The impertinent lava has defaced a 
The impertinent magma has defaced a 
A 
 sculpture has melted!
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.

Section

---------
TAN_MAT
Shop
Trade Depot
Carpenter's Workshop
Farmer's Workshop
Ashery
Mason's Workshop
Craftsman
's Workshop
Jeweler's Workshop
Metalsmith's Forge
Magma Forge
Bowyer's Workshop
Mechanic's Workshop
Siege Workshop
Butcher's Shop
Leather Works
Tanner's Shop
Dyer's Shop
Clothier's Shop
Fishery
Still
Loom
Quern
Millstone
Kennels
Kitchen
Workshop
Zone
Farm Plot
Smelter
Glass Furnace
Wood Furnace
Kiln
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Lever
Pressure Plate
Cage Trap
Stone-Fall Trap
Weapon Trap
Trap
Catapult
Ballista
Siege Engine
Door
Floor Hatch
Wall Grate
Floor Grate
Vertical Bars
Floor Bars
Floodgate
Restraint
Cage
Support
Gear Assembly
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Screw Pump
Water Wheel
Windmill
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Bed
Traction Bench
Dirt Road
Paved Road
Bridge
Well
Statue
Glass Window
Gem Window
Stockpile
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Construction
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
 Lever
Custom Workshop
 Door
 Floor Hatch
 Wall Grate
 Floor Grate
Vertical 
 Bars
 Floor Bars
 Floodgate
 Rope
 Chain
Aquarium
Terrarium
Shared
)
 (
Rough 
 Archery Target
 Gear Assembly
Horizontal 
 Axle
 Pillar
 Support
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
 Casket
 Sarcophagus
 Coffin
 Chair
 Throne
 Animal Trap
 Table
 Cabinet
 Weapon Rack
 Armor Stand
 Chest
 Coffer
 Bag
Dirt
 Road
 Bridge
 Statue
Gem
 Window
Armor 
Weapon 
Animal 
Food 
Furniture 
Graveyard 
Refuse 
Stone 
Ammo 
Coins 
Bar/Block 
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Stockpile #
(CLT)
*CLT*
CLT
You've caught a 
Your trap was robbed of the 
BALLISTA
 has designed a masterpiece!
 has constructed a masterpiece!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
A masterwork of 
 has been lost!
Home
Craft Store
Basement
Weapon Store
Armor Store
Clothing Store
Food Store
Mead Hall
Temple
Throneroom
Activity Zone
Invalid Type
Building Level Map Overflow

Section

OBJECT
BUILDING_WORKSHOP
BUILDING_FURNACE
Unrecognized Building Definition Type: 
REACTION_CLASS
HAS_MATERIAL_REACTION_PRODUCT
UNROTTEN
CONTAINS_LYE
POTASHABLE
NOT_WEB
WEB_ONLY
EMPTY
NOT_CONTAIN_BARREL_ITEM
BAG
GLASS_MATERIAL
BUILDMAT
FIRE_BUILD_SAFE
MAGMA_BUILD_SAFE
CAN_USE_ARTIFACT
WORTHLESS_STONE_ONLY
ANY_PLANT_MATERIAL
ANY_SILK_MATERIAL
ANY_SOAP_MATERIAL
ANY_LEATHER_MATERIAL
ANY_BONE_MATERIAL
ANY_SHELL_MATERIAL
ANY_TOOTH_MATERIAL
ANY_HORN_MATERIAL
ANY_PEARL_MATERIAL
USE_BODY_COMPONENT
METAL_ORE
MIN_DIMENSION
BUILD_ITEM
NAME
NAME_COLOR
BUILD_LABOR
DIM
WORK_LOCATION
BUILD_KEY
NEEDS_MAGMA
BLOCK
TILE
Unrecognized Building Definition (Workshop) Token: 
Unrecognized Building Definition (Furnace) Token: 
 Or 
, Etc.
Any Labor

Section

This is the 
 currency of 
 from the year 
 from an unknown year
 under 
 under an obscure ruler
 from a period of no rule
gen
RANDOM
strike
strikes
NO_SUB
 twist
 twists
 the embedded 
 around in 
 let
 lets
 drop away as 
attack
attacks
.
 leap at 
 leaps at 
 charge at 
 charges at 
 looks 
surprised by the ferocity of 
 onslaught!
 jump
 jumps
 away from 
 attack 
 attacks 
 but 
 away
 miss 
 misses 
 counterstrike
 counterstrikes
 strike at 
 strikes at 
 but the shot is blocked!
 block 
 blocks 
 but the shot is parried!
 bat 
 bats 
 out of the air!
 collide
 collides
 knocked over
 and tumble
 and tumbles
 backward
 bounce
 bounces
You tangle together and fall over!
They tangle together and fall over!
You tangle together and tumble forward!
They tangle together and tumble forward!
 rush
 rushes
 by 
 manage
 manages
 to stop where 
 used to be.
 slam
 slams
 into an obstacle
 fall
 falls
 over
 of 
your
 lock
 locks
 place
 places
 a chokehold on 
 take
 takes
 down by the 
 throw
 throws
 pinch
 pinches
 gouge
 gouges
 release
 releases
 loosen
 loosens
 the joint lock of 
 on 
 the choke hold of 
 break
 breaks
 the grip of 
 struggle
 struggles
 in vain against the grip of 
 shake
 shakes
 around by the 
 is ripped away and remains in 
 mouth
 grip
 lose
 loses
 hold of the 
strangle
 pass
 passes
 out.
 adjust
 adjusts
grab
grabs
push
pushes

Section

corrected null contaminant
specks
dusting
coating
spatter
smear
covering
Don't talk to me.
Welcome to 
Welcome home, my child.
Welcome to the 
Let's trade.
Fantastic!  Please come closer and ask again.
You do business.
Come see me in my store sometime.
You should probably try a shopkeeper.
Join me on my adventures!
Yes, let's continue onward!
Hey...  that sounds like a great idea!
Surely any place is better than this.  Let's set off immediately!
I've always wanted to travel the world.  Let us be off!
Excitement!  Adventure!  I am thrilled to join you.
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
I'm sorry.  My duty is here.
I'm sorry.  I can't go with you.
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I would...  rather not.
Tell me about this area.
Ask me when I've returned to my home!
Tell me about 
You look like a mighty warrior indeed.
I am 
I am a slave of 
I am a prisoner of 
I am a shopkeeper
 at 
 here
 in 
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
Can you lead me to battle and a warrior's death?
Tell me about your family.
I seek the capital.
I am here to discuss serving your cause.
Ah, of course.  Please come closer and ask again.
I'm flattered, but I have no need of you.
Goodbye.
Press 
 to continue.
 when finished.
Greet
Nevermind
Trade
Join
Profession
Family
Capital
Surroundings
Service
Goodbye
 to select choices.
 to scroll text.
Talking to 
You begin a conversation with 
 lies before
 stands before
 calls out to
 you.
S
([LIP])
([lip])
...
 STRANGUS 
 AUGIS 
 STORKIS 
... (slew 
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I am speaking for 
.  Thank you for your offer of service.
Our people have been pestered by a skulking villian.
Our people have been tormented by a fearsome foe.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
Vanquishing a great beast on our behalf would bring us all much glory.
Seek this place and kill 
Seek and kill 
Knowing no mercy, 
devoured 
devoured our livestock
stole 
stole our treasures
destroyed 
a craft store
a weapon store
an armor store
a clothing store
a food store
a mead hall
a keep
a home
a collection of homes
an apartment room
a temple
a tower
destroyed our homes
This vile fiend 
even 
murdered 
my 
has even killed 
has killed 
 lust for murder
, among them 
Ah, well...  we are quite untroubled here.
You succeeded!  Amazing.  You are a champion.
It looks like somebody got there first.  In any case, thank you for your dedication.
Keep up the good work.  Let me know when the deed is done.
Capital of what?
This is all there is.
There is no capital.
There's absolutely nothing interesting around here.
We are in 
There is a great keep there
 named 
There is a temple
 there
 is there.
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
I don't know very much about it.
The surrounding area is called 
PLACE
the wilds
something
CONTEXT
ANY
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
RACE
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SQUAD
FORMATION
ACTIVITY
SPEAKER
AUDIENCE
is
us
er
in
as
 remains silent.
The Void
, Deity
, Force
vector<bool> too long

Section

]
<SWAP>
[
MATERIAL
USE_MATERIAL
USE_MATERIAL_TEMPLATE
Unrecognized Material Template: 
SELECT_MATERIAL
PLUS_MATERIAL
REMOVE_MATERIAL
TISSUE
USE_TISSUE
USE_TISSUE_TEMPLATE
Unrecognized Tissue Template: 
SELECT_TISSUE
REMOVE_TISSUE
CASTE
USE_CASTE
SELECT_CASTE
SELECT_ADDITIONAL_CASTE
BIOME
PROFESSION_NAME
STP
DOES_NOT_EXIST
LARGE_ROAMING
LOOSE_CLUSTERS
VERMIN_FISH
VERMIN_SOIL
VERMIN_SOIL_COLONY
VERMIN_EATER
VERMIN_GROUNDER
VERMIN_ROTTER
MUNDANE
FREQUENCY
UNDERGROUND_DEPTH
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
GENERAL_BABY_NAME
GENERAL_CHILD_NAME
GLOWCOLOR
CREATURE_TILE
GLOWTILE
ALTTILE
SAVAGE
EQUIPMENT_WAGON
PREFSTRING
SPEECH_MALE
SPEECH_FEMALE
GENERATED
Unrecognized Creature Token: 
COPY_TAGS_FROM
Unrecognized Creature Copy (Order is important!): 
APPLY_CREATURE_VARIATION
APPLY_CURRENT_CREATURE_VARIATION
GO_TO_START
GO_TO_END
GO_TO_TAG
*** Error(s) finalizing the creature 
Creature Tissue Material Failure: 
(empty tissue)
(no mat1)
(no mat3)
 : 
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 : Special attack material missing state -- set to liquid
, layer 
 was not found, using first tissue instead
: Tissue 
: No tissue thickness
data/speech/
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
creature
NUMBERED_NAME
skeletal 
zombie 
BODY_APPEARANCE_MODIFIER
SET_BP_GROUP
PLUS_BP_GROUP
SET_TL_GROUP
PLUS_TL_GROUP
TISSUE_STYLE_UNIT
TSU_NOUN
TISSUE_LAYER_APPEARANCE_MODIFIER
BP_APPEARANCE_MODIFIER
 BP Mod 
 Was Not Used
APP_MOD_NOUN
APP_MOD_IMPORTANCE
APP_MOD_RATE
NO_END
TL_COLOR_MODIFIER
 Color Mod Ending With (
,
) Was Not Used
TLCM_TIMING
TLCM_NOUN
TLCM_IMPORTANCE
APP_MOD_GENETIC_MODEL
TLCM_GENETIC_MODEL
CASTE_SPEECH
POP_RATIO
FEATURE_ATTACK_GROUP
CASTE_PROFESSION_NAME
CHILDNAME
BABYNAME
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
PEARL
VEGETATION
MAGICAL
NATURAL
VERMIN_HATEABLE
REMAINS_UNDETERMINED
BODY
Unrecognized Creature Caste Body Token: 
Body Token Recognized But Could Not Connect: 
BODYGLOSS
Unrecognized Creature Caste Body Gloss Token: 
RELSIZE
ATTACK
BODYPART
TISSUE_LAYER
CHILD_BODYPART_GROUP
CHILD_TISSUE_LAYER_GROUP
Attack 
 seems to have correct format but could not find proper BPs in any caste, so not added
ATTACK_SKILL
ATTACK_VERB
ATTACK_CONTACT_PERC
ATTACK_PENETRATION_PERC
ATTACK_PRIORITY
MAIN
ATTACK_VELOCITY_MODIFIER
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_WITH
ATTACK_FLAG_EDGE
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NOSMELLYROT
ITEMCORPSE
ITEMCORPSE_QUALITY
BEACH_FREQUENCY
UNDERSWIM
CANOPENDOORS
GETS_WOUND_INFECTIONS
GETS_INFECTIONS_FROM_ROT
NOFEAR
NOSTUCKINS
PARALYZEIMMUNE
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOEXERT
NOPAIN
TENDONS
HAS_NERVES
LIGAMENTS
CAVE_ADAPT
NOTHOUGHT
ARENA_RESTRICTED
NO_THOUGHT_CENTER_FOR_MOVEMENT
NOEMOTION
TRANCES
NOSTUN
NONAUSEA
NO_DIZZINESS
NO_FEVERS
EXTRAVISION
BONECARN
CARNIVORE
CREATURE_CLASS
PERSONALITY
LISP
INTELLIGENT
CAN_LEARN
SLOW_LEARNER
CAN_SPEAK
UTTERANCES
EQUIPS
ALL_ACTIVE
DIURNAL
NOCTURNAL
CREPUSCULAR
MATUTINAL
VESPERTINE
ENDING
POWER
MEGABEAST
SEMIMEGABEAST
FEATURE_BEAST
TITAN
DEMON
UNIQUE_DEMON
DEFENDER
MEANDERER
ALCOHOL_DEPENDENT
NOBREATHE
AMBUSHPREDATOR
LOCKPICKER
TRAPAVOID
NOT_BUTCHERABLE
MISCHIEVIOUS
COOKABLE_LIVE
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
VERMINHUNTER
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
remains
CASTE_NAME
CASTE_COLOR
CASTE_GLOWCOLOR
REMAINS_COLOR
IMMOBILE_LAND
LIGHT_GEN
VERMIN_MICRO
CANNOT_UNDEAD
NO_EAT
NO_DRINK
NO_SLEEP
COMMON_DOMESTIC
WAGON_PULLER
PACK_ANIMAL
PET_EXOTIC
TRAINABLE
TRAINABLE_HUNTING
TRAINABLE_WAR
WEBBER
THICKWEB
WEBIMMUNE
FIREBREATH
MULTIPLE_LITTER_RARE
DRAGONFIREBREATH
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
FEMALE
MALE
NO_GENDER
LITTERSIZE
MAXAGE
GNAWER
DESCRIPTION
PETVALUE
BODY_SIZE
GRAVITATE_BODY_SIZE
CHANGE_BODY_SIZE_PERC
ATTACK_TRIGGER
MODVALUE
VIEWRANGE
BUILDINGDESTROYER
DIFFICULTY
GRASSTRAMPLE
SPEED
SWIMS_LEARNED
SWIMS_INNATE
SWIM_SPEED
TRADE_CAPACITY
BLOOD
PUS
SECRETION
MATERIAL_BREATH_ATTACK
CASTE_TILE
CASTE_GLOWTILE
CASTE_ALTTILE
EXTRACT
MILKABLE
MANNERISM_LAUGH
MANNERISM_SMILE
MANNERISM_WALK
MANNERISM_SIT
MANNERISM_BREATH
MANNERISM_POSTURE
MANNERISM_STRETCH
MANNERISM_EYELIDS
MANNERISM_FINGERS
MANNERISM_NOSE
MANNERISM_EAR
MANNERISM_HEAD
MANNERISM_EYES
MANNERISM_MOUTH
MANNERISM_HAIR
MANNERISM_KNUCKLES
MANNERISM_LIPS
MANNERISM_CHEEK
MANNERISM_NAILS
MANNERISM_FEET
MANNERISM_ARMS
MANNERISM_HANDS
MANNERISM_TONGUE
MANNERISM_LEG
VERMIN_BITE
PENETRATEPOWER
FISHITEM
VERMIN_NOROAM
VERMIN_NOFISH
VERMIN_NOTRAP
HOMEOTHERM
FIXED_TEMP
SKILL_RATES
PHYS_ATT_RANGE
Attribute range not in increasing order, repaired
Attribute range less than 
, repaired
Attribute range greater than 
PHYS_ATT_RATES
PHYS_ATT_CAP_PERC
Attribute cap perc less than 100, set to 100
MENT_ATT_RANGE
MENT_ATT_RATES
MENT_ATT_CAP_PERC
TISSUE_LAYER_UNDER
TISSUE_LAYER_OVER
NORMAL
Unknown Body Group/Relation Token(s): 
Unknown Body Part Position Token: 
Tissue layer not added because no BP found: 
SELECT_TISSUE_LAYER
PLUS_TISSUE_LAYER
BODY_DETAIL_PLAN
ARG1
ARG2
ARG3
ARG4
ARG5
SET_LAYER_TISSUE
TL_RELATIVE_THICKNESS
TL_CONNECTS
TL_MAJOR_ARTERIES
TL_HEALING_RATE
TL_VASCULAR
TL_PAIN_RECEPTORS
TISSUE_NAME
Tissue Definition 
 missing plural string
NP
TISSUE_MATERIAL
RELATIVE_THICKNESS
HEALING_RATE
VASCULAR
PAIN_RECEPTORS
THICKENS_ON_STRENGTH
THICKENS_ON_ENERGY_STORAGE
ARTERIES
SCARS
STRUCTURAL
CONNECTIVE_TISSUE_ANCHOR
SETTABLE
SPLINTABLE
FUNCTIONAL
MUSCULAR
FLIGHT
CONNECTS
MAJOR_ARTERIES
INSULATION
COSMETIC
STYLEABLE
TISSUE_SHAPE
Custom tissue shape not found: 
SUBORDINATE_TO_TISSUE
TISSUE_MAT_STATE
TISSUE_LEAKS
Tissue Template 
TISSUE_TEMPLATE
Unrecognized Tissue Template Token: 
*** Error(s) finalizing the template 
CV_NEW_TAG
CV_ADD_TAG
CV_REMOVE_TAG
CV_CONVERT_TAG
CVCT_MASTER
CVCT_TARGET
CVCT_REPLACEMENT
CREATURE_VARIATION
Unrecognized Creature Variation Token: 
ADD_MATERIAL
ADD_TISSUE
BP_POSITION
BP_RELATION
BP_RELSIZE
BP_LAYERS
BP_LAYERS_UNDER
BP_LAYERS_OVER
Unrecognized Body Detail Plan Token: 
nothing
chunk
chunks
creature_layer
[OBJECT:CREATURE]
[CREATURE:

Section

BP
CON
CON_CAT
CONTYPE
Unrecognized Creature Bodypart CONTYPE Token: 
DEFAULT_RELSIZE
: number capped at 32
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token: 
Unrecognized Creature Body Token: 
COLOR_PATTERN
CP_COLOR
PATTERN
Unrecognized Colored Pattern Token: 
WORD
RGB
Unrecognized Color Token: 
ADJ
Unrecognized Shape Token: 
Gain possession
Pull it out
FATAL ERROR
Adventure Starting Site Files Missing/Corrupted
Could not locate adventure start square
Where would you like to go?
Nowhere
Mountain Halls
Dark Fortress
Cave
Forest Retreat
Town
Important Location
Civilization 
Site 
Vessel 
Migrating 
Nomadic 
Religion 
Military Unit 
Creature
Group
Do Not Travel
You awaken from your slumber.
Your sleep has been interrupted!
Select your combat preferences.
 - Current Attack Preference: 
Strike
Charge
Close Combat
According to Opponent
 - Current Dodge Preference: 
Move Around
Stand Ground
 - Current Charge Defense: 
Dodge Away
Select your movement preferences.
 - Current Swimming Preference: 
When Possible
When Necessary
What would you like to do with the 
?
  (
 to view other pages)
 - 
Where would you like to move?
What would you like to pick up?
. 
Who will you talk to?
 to view other pages
 -  
a colony of 
many 
a swarm of 
Miasma
Steam
Mist
An Ocean Wave
Sea Foam
Lava Mist
Magma Mist
 Vapor
Smoke
Dragonfire
Fire
A Web
A Fire
A Campfire
Water [
/7]
Lava [
Magma [
A spattering of 
A smear of 
A pool of 
A thin layer of 
A small pile of 
A pile of 
A dusting of 
Untitled
, "
"
Really attack 
Really wrestle 
 confirms.  
 aborts.
Which creature will you attack?  
Which creature will you wrestle?  
 changes mode.
 pages)
Really sleep?  Your character will rest for eight hours.
You sleep.
You can't rest because you are drowning.
You can't rest because you are swimming.
You can't rest because somebody can see you.
You've already searched this area recently.
You've found a colony of 
 and another small creature.
 and some other small creatures.
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
You have nothing with which to interact.
You have nothing to examine.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
You are no longer in hiding.
You begin sneaking.
You can't sneak because somebody can see you.
There is no sunlight when you are dead.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
It is burning.
It is deathly cold.
The temperature is pleasant.
It is scorching.
It is hot.
It is warm.
It is cool.
It is freezing.
It is cold.
You've lost track of time since your death.
It is the 
You can't travel because somebody can see you.
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can't travel until you've stopped the bleeding.
You can't travel because you can't breathe.
You can't travel because you are swimming.
You can't travel because you are journeying underground.
You must survive the ambush.
You cannot travel until you leave this site.
You stand up.
You lie on the ground.
The webs make it impossible to stand.
You can't stand up -- somebody is in the way.
 to return to arena.
You have reached the summit of 
You are deceased.  Press 
 to finish.
Unconscious
Stunned
Dizzy
Exhausted
Over-Exert
Tired
V Drowsy
Drowsy
Drowning
Winded
Flying
Nauseous
Dhyd
Thir
Stvg
Hung
W: 
A: 
Mortal Wound
In Flight
Paralyzed
Webbed
On Ground
Numb
Bleeding!
Bleeding
Pale
Faint
Fever
Pain
Speed: 
 [DONE]
 [MORE]
                                                                                
Adventure Log: NULL task
Adventure Log: NULL site
Adventure Log: NULL subregion
Adventure Log: NULL entity
Adventure Log: NULL feature_layer
Adventure Log
", 
 for destination.
Civilization
Site Government
Vessel Crew
Migrating Group
Nomadic Group
Religion
Military Unit
, Dead
Unaligned
Enemy
Criminal
Prisoner
Devoted
Loyal
Aligned
Affiliated
Associated
 Member
 Mercenary
 Slave
Former 
Member
Mercenary
Slave
Mountain
Temperate Freshwater Swamp
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Taiga
Temperate Coniferous Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Grassland
Temperate Savanna
Temperate Shrubland
Tropical Grassland
Tropical Savanna
Tropical Shrubland
Badlands
Rocky Wasteland
Sand Desert
Tropical Ocean
Temperate Ocean
Arctic Ocean
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Saltwater Pool
Tropical Freshwater Pool
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Freshwater River
Temperate Brackish River
Temperate Saltwater River
Tropical Freshwater River
Tropical Brackish River
Tropical Saltwater River
Subterranean Water
Subterranean Chasm
Subterranean Magma
the depths of the world
the magma sea
the Underworld
 - Tasks
 - Entities
 - Sites
 - Regions
 - Scroll
 - Underground
 - Zoom to Selected
 - Zoom to Current Location
 - Toggle Line
 - Toggle Map/Info
Wrestle 
The Wrestling of 
>-
--
<-
Latch
Grasp
JLock
Choke
->
-<
 to scroll
Lock 
Choke 
Take-down by 
Throw by 
Pinch 
Gouge 
Break 
Release joint lock of 
Release choke of 
Release grip of 
Loosen joint lock of 
Loosen choke of 
Break grip of 
Shake 
Strangle 
Grab 
Deceased
Abysmal
Very Low
Low
Below Average
Average
Above Average
High
Superior
Super
Strength
Agility
Toughness
Endurance
Recuperation
Disease Resistance
Analytical Ability
Focus
Willpower
Creativity
Intuition
Patience
Memory
Linguistic Ability
Spatial Sense
Musicality
Kinesthetic Sense
Empathy
Social Awareness
Very small
Small
Average-sized
Large
Very large
 for a 
Enraged at all enemies!
In a martial trance!
Throwing a tantrum!
On the Ground
Partially Webbed
Partially Paralyzed
Sluggish
Completely Numb
Partially Numb
Slightly Numb
Heavy Bleeding
Extreme Pain
Very Drowsy
Dehydrated
Thirsty
Starving
Hungry
: View Attributes
: View Skills
: Health
: Kills
: Select
: View
: Desc
: Scroll
: View Wr
: Cust
[C:7:0:1]
The Kills of 
[P]
[B]
  
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container?
Where would you like to put the 
Your Inventory
 to view other pages.  
 when done.
There is nothing to do with the 
You empty the 
You take out the 
You don't have a suitable container.
You put the 
 into the 
You eat the 
You drink the 
 is too salty.
 is too hot.
 is too cold.
You lick the 
No.  That's disgusting.
You are too full.
You drop 
You pick
 picks
 up the 
 and put it in 
 and puts it in 
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
No recent announcements.
Announcements 
Offloading site...
There is a 
 here.
 - Pull it
You pull the lever.
There is a locked 
 - Break it in
 - Pick the lock
You break the hatch in!
You pick the lock!
 - Bash it down
You bash the door down!
Create Your Character
Race: 
 from 
: Play Now!
: Select   
: Back
Remaining: 
Not
: Done     
 to change
Name: 
: Done
: Abort
: Enter First Name
: Customize Name
: Random Name
: Become 
: Go!
** Unretiring Adventurer **
** Starting Adventurer **
Dawn is breaking.
It is noon.
Night is falling.
You struggle for 
You pull out 
Fill 
stagnant 
salt 
You fill your 
Your 
 is already full.
Drink 
Eat 
Ignite 
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
Attack error
creatures
Interact with 
building
Move to 
N
NNE
ENE
ESE
SSE
SSW
WSW
W
WNW
NNW
---
TSK
Site Center Flood Overflow

Section

 fP
Squad Order
Button
  Saving...  
REC
Disconnected Build Overflow
SOAP
  Select Item: 
 Points Remaining  
  Select Item  
 to select.  
 to abort.
 scroll.  Type in parts of the name to narrow your search.
 P
Weapons and Ammunition
Furniture
Siege Equipment
Other Objects
Metal Clothing
Main
Siege Engines
Traps/Levers
Workshops
Furnaces
Wall/Floor/Stairs
Machine Components
Building Placement Distance Overflow

Section

CHEESE_MAT
 Crafts
 Logs
TISSUE_STYLE
TS_MAINTAIN_LENGTH
TS_PREFERRED_SHAPING
DIGGER
TRANSLATION
CIV_CONTROLLABLE
INDIV_CONTROLLABLE
SIEGER
AMBUSHER
LAYER_LINKED
BABYSNATCHER
ITEM_THIEF
SUBTERRANEAN_CLOTHING
CLOTHING
CURRENCY_BY_YEAR
METAL_PREF
GEM_PREF
STONE_PREF
WOOD_WEAPONS
WOOD_ARMOR
RIVER_PRODUCTS
OCEAN_PRODUCTS
INDOOR_WOOD
OUTDOOR_WOOD
INDOOR_FARMING
OUTDOOR_FARMING
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_PLANTS
START_BIOME
BIOME_SUPPORT
MERCHANT_NOBILITY
SKULKING
PERMITTED_JOB
PERMITTED_BUILDING
PERMITTED_REACTION
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
ETHIC
WANDERER
BEAST_HUNTER
SCOUT
MAX_STARTING_CIV_NUMBER
START_GROUP_NUMBER
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
LIKES_SITE
TOLERATES_SITE
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
AT_PEACE_WITH_WILDLIFE
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
ADVENTURE_TIER
SELECT_SYMBOL
REMAINING
SUBSELECT_SYMBOL
CULL_SYMBOL
FRIENDLY_COLOR
VARIABLE_POSITIONS
LAND_HOLDER_TRIGGER
POSITION
CONQUERED_SITE
ELECTED
has negative foreground color, set to 7
has foreground color > 7, set to 7
has negative background color, set to 0
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
FLASHES
BRAG_ON_KILL
CHAT_WORTHY
DO_NOT_CULL
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
KILL_QUEST
ALLOWED_CREATURE
ALLOWED_CLASS
REJECTED_CREATURE
REJECTED_CLASS
GENDER
MILITARY_SCREEN_ONLY
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
SUCCESSION
BY_HEIR
BY_POSITION
APPOINTED_BY
REPLACED_BY
REQUIRES_POPULATION
PRECEDENCE
: Negative precedence changed to zero
: Precedence exceeding 
 capped
LAND_HOLDER
RESPONSIBILITY
COMMANDER
AS_NEEDED
LAND_NAME
NAME_MALE
NAME_FEMALE
SPOUSE_MALE
SPOUSE_FEMALE
REQUIRED_BOXES
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BOXES exceeds 100, capped
REQUIRED_CABINETS
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_CABINETS exceeds 100, capped
REQUIRED_RACKS
: REQUIRED_RACKS negative, set to 0
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_STANDS
: REQUIRED_STANDS negative, set to 0
: REQUIRED_STANDS exceeds 100, capped
REQUIRED_OFFICE
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_OFFICE exceeds 1000000, capped
REQUIRED_BEDROOM
: REQUIRED_BEDROOM negative, set to 0
: REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_DINING
: REQUIRED_DINING negative, set to 0
: REQUIRED_DINING exceeds 1000000, capped
REQUIRED_TOMB
: REQUIRED_TOMB negative, set to 0
: REQUIRED_TOMB exceeds 1000000, capped
MANDATE_MAX
: MANDATE_MAX negative, set to 0
: MANDATE_MAX exceeds 100, capped
DEMAND_MAX
: DEMAND_MAX negative, set to 0
: DEMAND_MAX exceeds 100, capped
ACCOUNT_EXEMPT
DUTY_BOUND
:Unrecognized Entity Token: 
a
i
o
u
ay
ee
b
br
bl
d
dr
dl
str
stl
sh
shr
shl
sr
sl
t
tr
tl
thr
thl
ch
chr
chl
l
lr
f
fr
fl
g
gr
gl
k
kr
kl
p
pr
pl
j
jr
jl
m
r
ng
mb
lg
lb
lm
nk
rsn
*** Error(s) finalizing the entity 
Unrecognized entity digger token: 
Unrecognized entity weapon token: 
Unrecognized entity armor token: 
Unrecognized entity ammo token: 
Unrecognized entity helm token: 
Unrecognized entity gloves token: 
Unrecognized entity shoes token: 
Unrecognized entity pants token: 
Unrecognized entity shield token: 
Unrecognized entity trapcomp token: 
Unrecognized entity toy token: 
Unrecognized entity instrument token: 
Unrecognized entity siege ammo token: 
Unrecognized entity position allowed caste token: 
Unrecognized entity position allowed creature token: 
Unrecognized entity position rejected caste token: 
Unrecognized entity position rejected creature token: 
Migrating group coordinates out of bounds during goal check
(
),
) 
Invalid Nem
Invalid ID
Empty
, has decided to stay.
CUSTOM_LAW_MAKER
law-giver
law-givers
CUSTOM_MILITARY_GOALS
war leader
war leaders
CUSTOM_MILITARY_STRATEGY
general
generals
HIGH_PRIEST
high 
first 
exalted 
holy 
sacred 
high priest
high priests
PRIEST
priest
priests
WORSHIP_HF
failure to get start square construction for transport link
failure to get end square construction for transport link
midmap construction path build failure
Entity 
 has self-referential diplomacy state
[PROFILE]
TITLE:
[SKILL:
[RECLAIM_SKILL:
[ITEM:
[PET:
FORCED_ADMINISTRATOR
administrator
administrators
Leather armor
Metal armor

Section

 has guzzled some 
Miner destination wiped
body
Merchants have arrived and are unloading their goods.
The merchants need a trade depot to unload their goods.
An animal
 has become a 
 has adopted 
Something has pulled a lever!
Something has triggered a pressure plate!
Something has emptied a cage!
Something has unchained a creature!
improvable 
butcherable 
millable 
possibly buryable 
unrotten 
undisturbed 
collected 
sharpenable 
distillable 
empty 
processable 
cookable 
extract-bearing plant 
extract-bearing fish 
extract-bearing small creature 
processable (to vial) 
processable (to bag) 
processable (to barrel) 
tameable small creature 
nearby 
sand-bearing 
glass 
lye-bearing 
milk 
milkable 
finished good 
ammo 
furniture 
dye 
dyeable 
totemable 
glass-making 
dyed 
melt-designated 
deep material 
sewn-imageless 
screw 
fire-safe 
magma-safe 
building material 
non-economic 
plant 
silk 
leather 
bone 
shell 
horn 
pearl 
plaster-containing 
soap 
ivory/tooth 
lye/milk-free 
-bearing 
-producing 
bag
body part
 that isn't a bin
Short Pathing Flood Overflow

Section

 been 
 by a 
burned
flown
rough 
 log
 block
the river
the cave
the pit
the magma pool
the volcano
the underworld portal
the subterranean water
the underworld
 deposit

Section

One of the compressed files on disk has errors in it.  Restore from backup if you are able.
\
..
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
The glowing barrier has disappeared!
Horrifying screams come from the darkness below!

World Gen / World History Strings

Year 
 was waged by 
One of the most significant causes of the conflict was 
The most significant cause of the conflict was 
 disgust with the adversary's godlessness
 religious opposition to the adversary's worship of 
 religious opposition to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
 natural aversion to the adversary's inherent association with 
a dispute over 
the treatment of animals
the treatment of plants
a formalized agreement
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
prior aggression by the adversary
a first contact that went horribly wrong
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
an incident involving a lost diplomat
a disagreement over prior treaties
an incident involving a trade caravan
general ill feelings over past historical events
a previous war
a previous battle
a previous duel
a previous conquest
an abduction
an act of theft
an attack by a beast
a journey
The causes of the conflict are debated by scholars and very little is truly known.
 unknown
 creature
, lost
, all lost
 losses
, one loss
, no losses
, mostly 
 creatures
D: 
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
A fearsome
beast
 attack
 was a time when the 
, the 
 and the 
 were the only great powers in the world.
 was a time when 
yet 
again 
 was the only great power in the world.
living gods and mighty beasts 
still 
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
 ruled the world.
the last of the 
ancient 
powers fought their final battles.
various civilized races peopled the world.
 was a time after civilization had
 yet
 again
 crumbled completely.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
no civilized peoples existed in
 the world.
Part of 
In 
ended.
occurred.
began.
Legends
Sorting
Initialization complete...
Historical events 
 completed
Check for culled historical figures 
Historical figures 
Artifacts completed
Structures completed
 event sort 
Historical events left to discover: 
Historical Figures
Sites
Artifacts
Regions
Civilizations and other entities
Art
Structures
Historical Maps
Underground Regions
goddess
god
deity
, force
b. 
d. 
Civilizations and Other Entities
Keep
Hovel
Apartment Complex
Apartment Room
Dark Tower
Slain
Received 
a wound
 wounds
fled
Fled
 yet emerged 
victorious
Victorious
 yet 
drove forward
Drove forward
 and was 
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
Populations
: Filter on string
_
: Done filtering.
Movement keys to view.
: civ/site
 to change year.
: view top event
: toggle territories.  
: select an option.  
: done.  
: export current map.  
: show only important events.  
: show all events.  
: back to age.  
: XML dump (incomplete)
: export map/gen info.
: export detailed map.
Standard biome+site map
Elevations including lake and ocean floors (lowest 25 black)
Elevations respecting water level
Temperature
Rainfall
Drainage
Savagery
Volcanism
Current vegetation
Evil
Salinity
 to export
 to cancel
Export of column 
 complete
Saving world...
Offloading units... 
Offloading art images...
Sorting historical figures...
Saving world information...
Synchronizing folders...
data/save/current/world.dat
Command Line: World exported.
data/init/world_gen.txt
WORLD_GEN
TITLE
SEED
HISTORY_SEED
NAME_SEED
CREATURE_SEED
CUSTOM_NAME
EMBARK_POINTS
PEAK_NUMBER_MIN
PARTIAL_OCEAN_EDGE_MIN
OCEAN_EDGE_MIN
COMPLETE_OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
ALL_CAVES_VISIBLE
SHOW_EMBARK_TUNNEL
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
ELEVATION
RAINFALL
TEMPERATURE
DRAINAGE
VOLCANISM
SAVAGERY
PS_EL
PS_RF
PS_TP
PS_DR
PS_VL
PS_SV
Attempted to set world gen presets prior to dimensions
Elevation
 preset attempted beyond Y range
 preset failed to load X value at Y = 
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
DEMON_NUMBER
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token: 
LARGE ISLAND
LARGE REGION
MEDIUM ISLAND
MEDIUM REGION
SMALL ISLAND
SMALL REGION
SMALLER ISLAND
SMALLER REGION
POCKET ISLAND
POCKET REGION
Command Line: World generation manually aborted.
The world generator is having trouble placing enough mountain peaks.  
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator is couldn't find any civilization definitions.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 TO CREATE THE WORLD.
Title: 
Seed: 
Various
Random
Dimensions: 
Custom Name: 
Random Name
: Enter advanced parameters
: New param set
: Copy param set
: Delete param set
: Enter title
: Use random name
: Enter custom name
: Use random seed
: Enter custom seed
: Change dimensions
 to load the world params.
 to save the world params.
Last Param Set: 
Last Seed: 
Last History Seed: 
Last Name Seed: 
Last Creature Seed: 
Really delete this parameter set?
: Delete
: Cancel
Really change the dimensions?
This parameter set will be reset.
: Change
Are you sure you want to abort?
You haven't saved your changes.
: Yes
Are you sure you want to go on?
Creating New Region
 Rejected)
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes
 and minerals...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Finished prehistory...
Placing civilizations... (
Making cave civilizations...
Making cave pops...
Placing other beasts...
Placing megabeasts...
Placing good/evil...
Placing caves... (
Prehistory init...
Hist Figs: 
     Dead: 
   Events: 
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
 or 
Dark 
Fortress
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
: CONTINUE until you give me another warning.
: ABORT NOW and I'll look over my parameters.
: ALLOW THIS REJECTION TYPE and continue reporting others.
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 has been created.
: Accept
: Export image/info
: Use the world as it currently exists
: Continue
LARGE
Command Line: World image, detailed image and info exported.
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
raw/
/raw/
** Starting New Arena **
/world.dat
Continue Playing
Start Playing
Create New World Now!
Design New World With Parameters
Object Testing Arena
Quit
 to select an option.   
 scroll.
 at any time for options, including key bindings.
 at any time for the manual.
, Folder: 
Select a source for your arena objects:
Folder: 
raw (Default)
/raw
Preparing Arena...
Importing world...
world_graphic-
el-
elw-
tmp-
rain-
drn-
sav-
vol-
veg-
evil-
sal-
.bmp
Histories of 
Greed
Avarice
Jealousy
Cupidity
Gluttony
Industry
Enterprise
Resourcefulness
Determination
Mettle
Dynamism
Labor
Toil
Diligence
Exertion
Tenacity
Perseverance
*** STARTING NEW GAME ***
Command Line: 
data/art/curses.bmp
data/init/init.txt
FONT
data/art/
FULLFONT
WINDOWEDX
WINDOWEDY
FULLSCREENX
FULLSCREENY
PARTIAL_PRINT
YES
GRAPHICS_FONT
GRAPHICS_FULLFONT
GRAPHICS_WINDOWEDX
GRAPHICS_WINDOWEDY
GRAPHICS_FULLSCREENX
GRAPHICS_FULLSCREENY
GRAPHICS_BLACK_SPACE
GRAPHICS
BLACK_SPACE
SHOW_ALL_HISTORY_IN_DWARF_MODE
ALWAYS
FINDER
NO
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
MOUSE
VSYNC
ON
OFF
PRIORITY
REALTIME
HIGH
ABOVE_NORMAL
BELOW_NORMAL
IDLE
COMPRESSED_SAVES
TEXTURE_PARAM
LINEAR
TOPMOST
FPS
AUTOSAVE_PAUSE
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
AUTOBACKUP
PATH_COST
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
TESTING_ARENA
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
MOUSE_PICTURE
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
FPS_CAP
G_FPS_CAP
CHASM
WOUND_COLOR_NONE
WOUND_COLOR_MINOR
WOUND_COLOR_INHIBITED
WOUND_COLOR_FUNCTION_LOSS
WOUND_COLOR_BROKEN
WOUND_COLOR_MISSING
WINDOWED
PROMPT
GRID
FULLGRID
IDLERS
MORE
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
BABY_CHILD_CAP
POPULATION_CAP
BLACK_R
BLACK_G
BLACK_B
BLUE_R
BLUE_G
BLUE_B
GREEN_R
GREEN_G
GREEN_B
CYAN_R
CYAN_G
CYAN_B
RED_R
RED_G
RED_B
MAGENTA_R
MAGENTA_G
MAGENTA_B
BROWN_R
BROWN_G
BROWN_B
LGRAY_R
LGRAY_G
LGRAY_B
DGRAY_R
DGRAY_G
DGRAY_B
LBLUE_R
LBLUE_G
LBLUE_B
LGREEN_R
LGREEN_G
LGREEN_B
LCYAN_R
LCYAN_G
LCYAN_B
LRED_R
LRED_G
LRED_B
LMAGENTA_R
LMAGENTA_G
LMAGENTA_B
YELLOW_R
YELLOW_G
YELLOW_B
WHITE_R
WHITE_G
WHITE_B
SOUND
INTRO
VOLUME
KEY_HOLD_MS
RECENTER_INTERFACE_SHUTDOWN_MS
Unrecognized Init Option: 
data/init/announcements.txt
DO_MEGA
PAUSE
P
RECENTER
R
A_DISPLAY
A_D
D_DISPLAY
D_D
UNIT_COMBAT_REPORT
UCR
UNIT_COMBAT_REPORT_ALL_ACTIVE
UCR_A
Start FullScreen?

Section

data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.bmp
data/movies
text
data/dipscript/*.*
data/dipscript/
region
Command Line: World generation initiated.
Command Line: World generation aborted because world exists.
data/speech/general.txt
data/speech/male.txt
data/speech/female.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/scouting_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/scouting_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_scouting_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt
 were unable to complete the 
Jobs removed from unpowered 
small
large
logs
rough gems
raw green glass
raw clear glass
raw crystal glass
small 
rock
stones
 wafers
 bars
charcoal
coke
refined coal
bars
cut gems
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
bin
box
coffer
chest
boxes and bag
backpack
limb/body 
cast
splint
crutch
es
quiver
casket
sarcophag
coffin
rope
chain
waterskin
vial
flask
musical instrument
toy
cup
mug
goblet
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
web
strands
thread
cloth
tanned hide
totem
figurine
rotten 
drink
filthy 
sticky 
vomitous 
slimy 
dirty 
gooey 
purulent 
ichorous 
bloody 
liquid
glob
 laced with 
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect 
large 
green glass 
clear glass 
crystal glass 
gem
 gem
ring
earring
bracelet
bed
traction bench
quern
millstone
statue
corpse
Rotten 
seeds
withered 
leaves
raw 
live 
small live animal
tame 
small tame animal
prepared meal
preserved 
 chops
 chop
meat
weapon
chain 
suits of 
armor
right 
left 
handwear
shield
/buckler
footwear
headwear
legwear
item
 [
A kidnapper has made off with 
 has stolen 
A thief has stolen 
 has 
You have 
died in a cage.
fallen into a deep chasm.
died of old age.
starved to death.
died from thirst.
drowned.
burned up in magma.
burned up in dragon fire.
boiled.
melted.
condensed.
solidified.
died in the heat.
been encased in cooling lava.
been encased in cooling magma.
been encased in ice.
frozen to death.
burned to death.
been scalded to death.
burned up in a magma mist.
been crushed by a drawbridge.
been crushed under the collapsing ceiling.
been killed by falling rocks.
been shot and killed.
bled to death.
succumbed to infection.
suffocated.
been struck down.
been scuttled.
been hacked to pieces.
been beheaded.
been crucified.
been buried alive.
been executed by being left out in the air.
been executed by drowning.
been burned alive.
been fed to beasts.
been murdered by 
somebody
been killed by a trap.
collapsed.
died after colliding with an obstacle.
been impaled on spikes.
Of 
of 
 is taken by a fey mood!
 withdraws from society...
 has been possessed!
 looses a roaring laughter, fell and terrible!
 begins to stalk and brood...
 has created 
, a 
*PAUSED*
 SIEGE 
+
 Idlers: 
Page 
fighting!
hunting.
sparring.
No recent reports.
: View report
Last Report Date: 
 x
Announcement Date: 
: Zoom to location
Ingredient Type
Number
Permissions
----
Brew
: Toggle cook.  
: Toggle brew.
You have no appropriate ingredients.
Price
N/A
Uninterested
For Sale
Available
Ready for Slaughter
Work Animal
Not For Sale
Unavailable
Being Traded
Not Tame
: Toggle pet availability.  
: Slaughter.
You have no appropriate creatures.
 Justice  
  Cages&Chains: 
, Deceased
There are no criminals.
No Sentence Pending.
 Hammerstrike
Beating.
 Day
 in Prison.
Officer: 
None Assigned
Violation of Production Order.
Violation of Export Prohibition.
Violation of Job Order.
Conspiracy to Slow Labor.
Murder.
Disorderly Conduct.
Building Destruction.
Vandalism.
Injured Party: 
General Items
Prepared Food
Thread/Cloth
Bone
Tooth
Horn
Pearl
Shell
Silk
Stone/Gems/Metals
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Item Type
Setter
Unknown
Job
Wage
Cleaning
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Item in Chest
Store Item in Cabinet
Store Weapon
Store Armor
Store Item in Barrel
Store Item in Bin
Store Item in Hospital
Dump Item
Building Construction
Building Removal
Door Construction
Floodgate Construction
Hatch Cover Construction
Grate Construction
Bed Construction
Chair Construction
Coffin Construction
Table Construction
Bin Construction
Chest Construction
Cabinet Construction
Statue Construction
Block Construction
Anvil Construction
Window Construction
Pipe Section Construction
Sand Collection
Gem Encrusting
Glass Cutting
Glass Encrusting
Basic Ore Smelting
Object Melting
Craft Making
Coin Minting
Metal Studding
Metal Strand Extraction
Totem Construction
Flask Construction
Goblet Construction
Bone/Shell Decoration
Instrument Construction
Toy Construction
Weapon Construction
Ammo Construction
Quiver Construction
Armor Stand Construction
Weapon Rack Construction
Armor Construction
Glove Construction
Helm Construction
Shield Construction
Pants Construction
Shoe Construction
Backpack Construction
Animal Trap Construction
Trap Baiting
Mechanism Construction
Trap Component Construction
Trap Cleaning
Trigger Linking
Cage Trap Loading
Stone Trap Loading
Weapon Trap Loading
Lever Pulling
Operate Pump
Construct Quern
Construct Millstone
Catapult Loading
Ballista Loading
Catapult Firing
Ballista Firing
Ballista Arrow Head Construction
Siege Ammo Construction
Catapult Part Construction
Ballista Part Construction
Fortification Carving
Wall Detailing
Floor Detailing
Stair/Ramp Removal
Carving Upward Staircase
Carving Downward Staircase
Carving Up/Down Staircase
Carving Ramp
Digging Channel
Tree Felling
Plant Gathering
Construction Removal
Hunting
Returning Kill
Capturing Land Animals
Capturing Fish
Hunting Animal Training
War Animal Training
Web Collection
Cage Construction
Chain Construction
Bucket Construction
Planting
Harvesting
Fertilizing
Thread Dyeing
Cloth Dyeing
Image Sewing
Plant Extraction
Plant Processing
Plant Processing/Bag
Plant Processing/Vial
Plant Processing/Barrel
Fish Extraction
Land Animal Extraction
Small Creature Taming
Large Creature Taming
Butchering
Slaughtering
Fish Processing
Barrel Construction
Other Jobs
Animal Chaining
Animal Unchaining
Releasing Large Creature
Releasing Small Creature
Handling Large Creature
Handling Small Creature
Large Creature Caging
Small Creature Caging
Aquarium Draining
Aquarium Filling
Pond Filling
Beat Criminal
Large Creature Pit/Ponding
Small Creature Pit/Ponding
Charcoal Making
Ash Making
Potash Making (Lye)
Potash Making (Ash)
Managing Work Orders
Updating Stockpile Records
Trading at Depot
Upgrading Squad Equipment
Preparing Equipment Manifests
Give Water
Give Food
Recover Wounded
Diagnose Patient
Immobilize Break
Apply Cast
Bring Crutch
Dress Wound
Clean Patient
Suture
Set Bone
Place In Traction
Splint Construction
Crutch Construction
Traction Bench Construction
Work Orders
Left
Validated
A manager is required to coordinate work orders.
All work orders must be validated by the manager before they become active.
: New Order  
: Remove  
: Increase priority  
: Max priority  
: Wages
Quantity: 
Type in parts of the name to narrow your search.  
/R
Suspended
Inactive
Independent
#
Wild Animal
 (Caged)
 (Chained)
Undead
Berserk
Caged Prisoner
Chained Prisoner
Invader
Diplomat
Merchant
Visitor
Friendly
Underworld
Caged Guest
Chained Guest
Uninvited Guest
Current Resident
Hostile
Tame
You have not created any creatures yet.
 to return
There are no idle 
 or jobs.
 to return, 
: Manager
: ViewCre, 
: ViewJob, 
: Zoom-Cre, 
: Zoom-Bld, 
: Manager, 
: Remv Cre
 (Lost)
No treasures yet.
This land has no important leaders.
Exports to 
Petty Annoyance
Terror
Imports from 
Offerings from 
Death
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
Trade Agreement (Exports to 
Trade Agreement (Imports from 
: View Agreement
You have no agreements with this land.
 to change modes.
Unnamed 
 civilization
  Civilizations  
[B][P]Active Syndromes[B]
 phase
 seconds)
he
she
it
him
her
himself
herself
itself
his
 caught in a cloud of flames!
 caught up in the web!
The item sparkles with a supernatural brillance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Needs 
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
No mud for underground farm
Mud is left by water
No access to 
No access
Null site on overall status
" 
Early 
Mid-
Late 
Spring
Summer
Autumn
Winter
Animals
Stocks
Health
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Nobles/Admins
Peasants
Recruit/Others
Trained Animals
Other Animals
Food Stores:
Plant
Drink
Other
Mountainhome
Metropolis
City
Village
Hamlet
Outpost
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
  Building List  
 (S)
 / Spouse
No Owner
You don't have any buildings.
Evaluation:
: View building information
: Zoom to building items
: Zoom to building tasks
: Swap right panel
  The Health of 
Severe Blood Loss
Moderate Blood Loss
Serious Fever
Moderate Fever
Slight Fever
Moderate Pain
Slight Pain
Cannot breathe
Trouble breathing
Vision lost
Vision impaired
Vision somewhat impaired
Ability to stand lost
Ability to stand somewhat impaired
Ability to grasp lost
Ability to grasp somewhat impaired
Ability to fly lost
Ability to fly somewhat impaired
Motor nerve damage
Sensory nerve damage
No health problems
 Popped out
 Major artery torn
 Artery torn
 Heavy bleeding
 Bleeding
 Motor nerve severed
 Sensory nerve severed
 Torn tendon
 Strained tendon
 Bruised tendon
 Torn ligament
 Sprained ligament
 Bruised ligament
 Compound fracture
 Overlapping fracture
 Needs setting
 Cut apart
 Smashed apart
 Broken apart
 Torn apart
 Cut open
 Smashed open
 Broken open
 Torn open
 Dented
 Heavy bruising
 Moderate bruising
 Light bruising
 Serious burn
 Moderate burn
 Minor burn
 Serious frost-bite
 Moderate frost-bite
 Minor frost-bite
 Serious melting
 Moderate melting
 Minor melting
 Serious boiling
 Moderate boiling
 Minor boiling
 Serious freezing
 Moderate freezing
 Minor freezing
 Serious condensation
 Moderate condensation
 Minor condensation
 Advanced rot
 Moderate rot
 Minor rot
 Serious blistering
 Moderate blistering
 Minor blistering
 Extreme pain
 Moderate pain
 Minor pain
 Nausea
 Dizziness
 Paralysis
 Partial paralysis
 Some sluggishness
 Complete numbness
 Partial numbness
 Slight numbness
 Extreme swelling
 Moderate swelling
 Minor swelling
 Function totally impaired
 Partially impaired function
 Slightly impaired function
Has been sutured
Infection
No evaluated wounds
Diagnosis required
Crutch required
 Rotten -- inoperable
 Needs cleaning
 Needs surgery
 Needs sutures
 Needs dressing
 Needs traction
 Needs immobilization
No treatment scheduled
Diagnosed with 
 cast
 splint on 
 dressing on 
 sutures on 
Bleeding stopped
Compound fracture of 
 repaired
 amputated
Rotten tissue excised from 
Had 
 set
Placed in traction
Evaluated
Brought to rest
Cleaned
                                       - 
No medical history
  Stone Restrictions  
Economic stones
 are reserved for use by the listed tasks.
: Change status
: View selected
Requires fuel
Takes place at smelter
REAGENTS
PRODUCTS
  Currency Counts  
The broker recommends keeping 
 of each coin type to match accounts.
  Overall Health Report  
__________
____________
V
Sx
S~
Gx
G~
Fx
F~
Mn
Sn
B!+
B!~
Bl+
Bl~
Pal
Fnt
Pz+
Pz~
Slg
Nm+
Nm~
Nm-
A!
A+
Tn
Lg
Cf
Of
Ns
F!
F+
Pn!
Pn+
Pn~
Exh
Ovx
Tir
St
Dz
X!
X~
D!
D+
D~
Pb!
Pb+
Pb~
Sw!
Sw+
Sw~
In
Dr
Wd
Na
Dw
T!
T~
H!
H~
Br
: Key 
1 
2 
3 
4 
5 
6 
7
: Diagnosis request  
: Cleaning req.  
: Surgery req.  
: Inoperable rot
: Heavy bleeding
: Bleeding
: Pale
: Severe blood loss
: Faint
: Blood loss
: Serious fever
: Moderate fever
: Slight fever
: Dizzy
: Drowning
: Winded
: Cannot breathe
: Trouble breathing
: Vision lost
: Vision impaired
: Vision ~impaired
: Popped out
: Major artery torn
: Artery torn
: Overlapping fracture
: Broken tissue
: Heavy damage
: Moderate damage
: Light damage
: Suture request
: Setting req.
: Dressing request
: Paralyzed
: Partially paralyzed
: Sluggish
: Extreme pain
: Moderate pain
: Slight pain
: Stunned
: Dehydrated
: Thirsty
: Starving
: Hungry
: Cannot stand
: Stand impaired
: Cannot grasp
: Grasp impaired
: Compound fracture
: Torn tendon
: Tendon strain
: Tendon brs.
: Part brok tis
: Minor pain
: Traction request
: Immobilization request
: Crutch required
: Completely numb
: Partially numb
: Slightly numb
: Exhausted
: Over-exerted
: Tired
: Very drowsy
: Drowsy
: Nauseous
: Cannot fly
: Flight impaired
: Motor nerve
: Sensory nerve
: Torn ligament
: Lig. sprain
: Ligament bruise
: Need setting
: Extreme swell
: Medium swell
: Minor swelling
: Infection
: View health
: Recenter
Status
Wounds
Treatment
History
  Create a Creature  
: Side = 
: Create
: New item
: Blank list
: Remove item
: Move selector
: Change value
: Change amount
  Squad Schedules: 
Early Wet Season
Late Wet Season
Early Dry Season
Late Dry Season
First Quarter
Second Quarter
Third Quarter
Fourth Quarter
Alert State 
Squads  
Months  
  Months: 
  Squads: 
 (Cur)
 (Current)
(C)
: Name grid cell
: Sleep 
in room at will
in barracks at will
in barracks at need
Inactive = Uniformed
Inactive = Civ clothes
 minimum
 #
 preferred
: Give order
: Edit order
: Cancel order
: Copy orders
: Paste orders
: Schedule grid
: Order list
: View alerts
: Swap squads/months
: Defend burrows
Burrow 
: Patrol route
Route 
: Station
Point 
: Train
 soldier
Position 
  The Military of 
SQUADS/LEADERS
SQUAD POSITIONS
CANDIDATES
VACANT
AVAILABLE
 squad
 active
Squad: 
No positions
: Cancel 
move/station order
kill order
defend order
patrol order
training
: Create squad
: Disband squad
: Create squad appointed by this leader
: Need commander to appoint sub-commander
No relevant skills
Schedule: 
No scheduled order
: Cannot remove commander with subordinates
: Remove from squad
Order: 
No orders
: Assign to squad
: Must assign commander first
: Positions
: Alerts
: Equip
: Uniforms
: Supplies
: Ammunition
: Schedule
No uniform
ERROR
: Use position
: Select uniform
ALERTS
SQUADS
BURROWS
[CIV]
no
no burrow restrictions
 burrow
Civilian alert: 
: Add alert
: Delete alert
: Set civilian alert
: Set squad to alert
: Restrict civs to burrow
: Name alert
: Set squad to alert, retaining orders (
no orders
 order
Are you sure?  Squad alert schedules will be lost!
POSITION UNIFORM
<no squads>
<no positions>
<no uniform>
missing item
 individual choice
, weapon
 indiv choice, melee
 indiv choice, ranged
leather
silk
plant fiber
metal
wood
stone
bone
shell
pearl
tooth
horn
BROKEN
individual choice
indiv choice, melee
indiv choice, ranged
any color
 (Dye)
any material
specific armor
specific helm
specific pants
specific gloves
specific shoes
specific shield
specific weapon
 (foreign)
Uniform 
<no uniforms>
<no assigned items>
: View/Customize
: Assign uniforms
: Pri/Assignments
: Armor
: Legs
: Helm
: Gloves
: Boots
: Shield
: Weapon
: Material
: Color
: Replace clthng
: Over clthng
: Exact matches
: Partial matches
: Add item
: Use mat
: Use color
: Del item
: Use for position
: Use for squad
: Choose squad to reorder
: Place squad in list
UNIFORMS
ITEMS
SELECTION
<no items>
<no materials>
<no colors>
: Add uniform
: Delete uniform
: Name uniform
SQUADS/GROUP
AMMUNITION
ASSIGNED
Hunters
<no ammunition>
: Use in combat
: Non-combat
: Use in training
: No training
Do not carry water
Carry water
Carry any drink
Do not carry food
Carry one food
Carry two food
Carry three food
: Change water amount
: Change food amount
  The Nobles and Administrators of 
  Choose the 
 Settings  
[REQUIRE]
[DEMAND]
[MANDATE]
: Replace
: View Unit/Fill Vacancy
: Settings
: Becoming the Capital
Leave Vacant
There are no reasonable candidates.
: View Unit
Lowest Precision
Low Precision
Medium Precision
High Precision
Highest Precision
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
All counts accurate
Your bookkeeper has done enough work to attain 
Your bookkeeper needs to work in an office to improve precision
low precision
medium precision
high precision
highest precision
The stockpile records are 
% updated toward the next precision level.
  Becoming The Capital  
Architecture
Desired:
Current:
Road Value
Offerings
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
No Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
No Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Dining Room
Modest Dining Room
Meager Dining Room
No Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Tomb
Burial Chamber
Servant's Burial Chamber
Grave
No Tomb
 has been disturbed.
group of 
Many 
 have been disturbed.
swarm of 
 its way out of confinement!
 caught in a burst of 
an official land of the realm
 and the surrounding lands have been made 
an even more official land of the realm
lumber limits
data/init/interface.txt
DISPLAY_STRING
Unknown Interface Token: 
  The Wealth of 
M
F
D
H
: Mode
: Zoom
: Melt
: Forbid
: Dump
: Hide
Basic Value: 
Weight: 
Price: 
Owner: 
Uses and Contents: 
Uses: 
Contents: 
: Claim
: Description
This building 
was designed by
was well-designed by
was finely-designed by
was superiorly designed by
bears the exceptional design of
was masterfully designed by
an unknown architect
The structure 
was built by
was solidly built by
was finely-built by
was superiorly built by
was exceptionally built by
was masterfully built by
an unknown artisan
Worker: 
Location: 
Repeating
Items:
Stone Hauling
Wood Hauling
Burial
Food Hauling
Refuse Hauling
Item Hauling
Furniture Hauling
Animal Hauling
Stone Detailing
Animal Care
Diagnosis
Setting Bones
Dressing Wounds
Feed Patients/Prisoners
Recovering Wounded
Small Animal Dissection
Leatherworking
Soap Maker
Clothesmaking
Farming (Fields)
Furnace Operating
Armoring
Blacksmithing
Metalcrafting
Woodcrafting
Stonecrafting
Siege Operating
Crossbow-making
Mechanics
Pump Operating
Woodworking
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Jewelry
Engineering
Hauling
LANGUAGE
MATERIAL_TEMPLATE
BUILDING
DESCRIPTOR_SHAPE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
REACTION
/*.*
data/save/*.*
spr
sum
aut
win
*.dat
*.sav
raw
data/save/current/*.dat
data/save/current/*.sav
world.dat
world.sav
/*
.*
data/save/current/world.sav

Section

FPS: 
TILE_PAGE
CREATURE_GRAPHICS
FILE
TILE_DIM
PAGE_DIM
Unrecognized Tile Page Token: 
graphics/graphics_*
graphics/
*** Error(s) found in the file "
/raw/graphics/
 designed a masterful 
 for 
 constructed a masterful 
 created a masterful 
 masterfully dyed a 
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful thread
added masterful cloth
wove a masterful sewn image
 "
 to a 
 prepared a masterful 
 created a masterful engraving
 destroyed 
a masterpiece
 was destroyed
 by melting
 by magma
 during fortification carving
 during mining
 by falling debris
 by growing vegetation
 masterfully designed by 
 masterfully constructed by 
the masterful 
 created by 
 masterfully dyed with 
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
 prepared by 
the masterful engraving
the destruction of 
in 
 attacked 
 led the attack
, and the defenders were led by 
  The defenders were led by 
the attack by 
the attack on 
 defeated 
 and destroyed 
the defeat of 
 and destruction of 
 and pillaged 
 and pillaging of 
 and placed 
 and others
 in charge of 
The new government was called 
 and lordship of 
 over 
 and demanded tribute from 
 and the demand of tribute from 
 and took over 
 and takeover of 
 routed 
the route of 
their
 settlement of 
 withered.
the withering of 
 formed
 merged with 
 abandoned the settlement of 
the formation of 
the incorporation of 
 into 
the abandonment of the settlement of 
 finished the construction of 
 as a part of 
 connecting 
the completion of 
 constructed 
 replaced 
 razed 
 founded 
the foundation of 
the construction of 
the replacement of 
the razing of 
 launched an expedition to reclaim 
the reclamation of 
 devoured 
the devouring of 
 was 
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
smashed
slashed
ripped
stabbed
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
smashing
slashing
ripping
stabbing
burning
 was
 were
 the first to reach the summit of 
an unknown peak
, which rises above 
the climbing of 
 escaped from 
 returned to 
 made a journey to 
unknown lands
the escape from 
the return of 
the journey of 
 tamed the 
wild beasts
the taming of the 
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
's onslaught
 was forced to retreat from 
 despite the latter's wounds
 eventually prevailed and 
 was forced to make a hasty escape
 surprised 
 ambushed 
 happened upon 
 cornered 
 confronted 
a scuffle between 
 in which the former emerged victorious
the escape of 
 after a punishing fight
 after a horrific combat
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
 burned 
 in dragon fire
 to death
 shot and killed 
 mortally wounded 
, who bled to death
, with 
, who suffocated
 hacked 
 to pieces
 beheaded 
 crucified 
 buried 
 alive
 left 
 out in the air
 drowned 
 fed 
 to beasts
 struck down 
 murdered 
 threw 
 against an obstacle, causing immediate death
 into a pit of spikes
boiled
melted
condensed
solidified
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
froze to death
died in a cage
fell into a deep chasm
died of old age
starved to death
died from thirst
drowned
burned up in magma
burned up in 
 dragon fire
dragon fire
was burned to death by 
 fire
burned to death
was scalded to death
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
, slain by 
succumbed to infection
suffocated
was hacked to pieces
was beheaded
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was fed to beasts
was struck down
was scuttled
was murdered by 
was killed by a trap
collapsed
died after colliding with an obstacle
was impaled on spikes
the death of 
 in a cage
the fall of 
 into a deep chasm
the passing of 
the starvation of 
the dehydration of 
the drowning of 
the burning of 
 in magma
the boiling of 
the melting of 
the condensation of 
the freezing of 
the heat-induced death of 
the encasement of 
 in cooling lava
 in cooling magma
 in ice
the scalding of 
 in a magma mist
the crushing of 
 under a drawbridge
 under a collapsing ceiling
 by falling rocks
the shooting of 
the mortal wounding of 
the fatal illness of 
the hacking of 
the beheading of 
the crucifixion of 
the burial of 
the leaving of 
the feeding of 
the killing of 
the scuttling of 
the murder of 
 by a trap
the collapse of 
the collision of 
 with an obstacle
, after the death strike by 
the impalement of 
 on spikes
were
was
 reunited with 
the reunion of 
 abducted 
 was abducted
the abduction of 
gave up being a 
 to become a 
became a 
stopped being a 
lost a hist fig entry
 in
 the wilds
the career change from 
the start as a 
the giving up on being a 
the loss of a hist fig entry
began wandering
began scouting
began hunting great beasts in
settled in
decided to become a baby-snatcher, operating out of
decided to become a thief, operating out of
fled into
the area around 
wandering
scouting
hunting of great beasts
settling
baby-snatching
thievery
flight
 into the area around
 into
 around
, based in
gave birth to
sired
married
was born to
received the worship of
became romantically involved with
was sired by
became the parent of
began worshipping
stopped being the mother of
stopped being the father of
divorced
stopped being the child of
lost the worship of
ended the romantic relationship with
stopped being the parent of
lost faith in
became a shopkeeper at
ruled from
started hanging out at
took up residence in
stopped shopkeeping at
stopped ruling from
stopped hanging out at
moved out of
 fooled 
 into believing 
 a manifestation of the deity
the impersonation of
 the deity 
members of 
created
compelled the creation of
collaborated to create
 the position of 
 within 
 through force of argument
 with threats of violence
, pushed by a wave of popular support
 as a matter of course
audacious creation
forcible creation
collaborative creation
popularly-supported creation
 of the position of 
 was enslaved by
 was imprisoned by
 became 
 of
a mercenary for
an enemy of
a criminal in the eyes of
a member of
a former member of
a former mercenary of
a former slave of
a former prisoner of
ceased to be 
left the service of
made peace with
was brought to the justice of
left
escaped from the slavery of
escaped from the prisons of
the status of
the marriage of
the belief of
the romantic relationship between
as the child of
and
as the parent of
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the shopkeeping of
the seat of power of
the hanging-out of
the residence of
at
the close of business of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
from
the ascension
the appointment
the election
the selection
the entry
the rise
the crimes
the acceptance
the status
the enslavement
the imprisonment
to the position of 
into the mercenary service of
as an enemy of
in the eyes of
as a member of
as a former member of
as a former mercenary of
as a former slave of
as a former prisoner of
by
the fall of
the removal of
the departure of
the peace-making of
the resolution of criminal matters between
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the escape of
from the position of 
from the mercenary service of
with
from the slavery of
from the prisons of
 made contact with 
the first contact of 
 rejected contact with 
the rejection of contact by 
 between 
 concluded
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 in an unsatisfactory fashion
 in failure
 with miserable outcome
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
 proposed by 
 was rejected by 
the rejection of 
 was accepted by 
the acceptance of 
 accepted an offer of peace from 
the acceptance of an offer of peace from 
 rejected an offer of peace from 
the rejection of an offer of peace from 
the bodies
the body
impaled on 
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over 
hung from a 
horribly mutilated
 on behalf of 
impalement on 
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
the display on 
 of the skins of
hanging from a 
horrible mutilation of
 lost a diplomat at 
They suspected the involvement of 
the loss of a diplomat of 
 with the possible involvment of 
 voided all agreements with 
the voiding of agreements with 
, merchants from 
 visited 
 and were never heard from again
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
.  They were greatly offended by the locals
ill-fated
tragic
terrible
costly
unfortunate
 visit of merchants from 
 was hidden in 
the concealment of 
 was claimed in 
the acquisition of 
 received its name in 
 was created in 
the naming of 
the creation of 
 was lost in 
the disappearance of 
 was found in 
the discovery of 
 was stolen
 and brought to 
the theft of 
 was recovered by 
the recovery of 
 was dropped by 
the discardment of 
 is a 
 was a 
 that occurs in the myths of 
force
 which permeates 
 which was said to permeate 
 born in 
 of unknown parentage
 is the 
 was the 
The identity of 
 has been lost to time
 the first of 
 one of the first of 
 the only one of 
 one of the only ones of 
 kind
Although accounts vary, it is universally agreed that 
guided by forces unknown.  
 most often takes the form of a 
 was most often depicted as a 
rotting 
associated with 
a mountain fortress
a dark fortress
a cave
a forest retreat
a town
an important location
 was a legendary 
 could be found within 
 were a population within 
 civilization of 
 religion of 
 group from 
 centered around the worship of various beings
 centered around the worship of 
, a force
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
object of 
ardent 
faithful 
casual 
dubious 
worship
lover
[R]
[C:1:0:1]Related Entities[C:7:0:0][B]
mercenary
former mercenary
enemy
criminal
member
former member
slave
former slave
prisoner
former prisoner
)[R]
[C:6:0:1]Related Sites[C:7:0:0][B]
shopkeeper
seat of power
hangout
home
late 
early 
mid
spring
summer
autumn
winter
a time before time
an unknown civiliation
me
my
myself
I
an unknown creature
an unknown site
a road
a tunnel
a bridge
a wall
an unknown construction
an unknown store
a hovel
an apartment complex
an apartment
a dark tower
an unknown building
an unknown artifact
an unknown underground region
an unknown region
an empty population
an unknown population
a peace agreement
a lumber agreement
the establishment of landed nobility
the elevation of the landed nobility
a trade agreement
a vague agreement
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
Many facts are still unclear to historians.  
A few issues still trouble scholars, but the picture is fairly clear.  
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
Age of Three Powers
Age of 
Two 
Two Powers
Age of the 
 Age
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
The world has passed into 
Unknown Age
[C:4:0:1]
 Notable Kill
[C:7:0:0][B]
 Kill
Unknown creature in 
Unknown creature[R]
 Other Kill
 in the wilds
Duel of 
Pillaging
Conquest
Destruction
Attempted 
Abduction
 in the Wilds
Theft
Monster
Rampage
the Wilds
Journey
master
masters

Section

<historical_event>
</id>
<id>
</year>
<year>
</seconds72>
<seconds72>
<type>field battle</type>
</attacker_civ_id>
<attacker_civ_id>
</defender_civ_id>
<defender_civ_id>
</subregion_id>
<subregion_id>
</feature_layer_id>
<feature_layer_id>
</coords>
<coords>
</attacker_general_hfid>
<attacker_general_hfid>
</defender_general_hfid>
<defender_general_hfid>
</historical_event>
<type>attacked site</type>
</site_civ_id>
<site_civ_id>
</site_id>
<site_id>
<type>destroyed site</type>
<type>plundered site</type>
<type>site tribute forced</type>
<type>new site leader</type>
</new_site_civ_id>
<new_site_civ_id>
</new_leader_hfid>
<new_leader_hfid>
<type>site taken over</type>
<type>hf destroyed site</type>
</attacker_hfid>
<attacker_hfid>
<type>site died</type>
</civ_id>
<civ_id>
<type>site abandoned</type>
<type>created site</type>
<type>created structure</type>
</structure_id>
<structure_id>
<type>replaced structure</type>
</old_ab_id>
<old_ab_id>
</new_ab_id>
<new_ab_id>
<type>razed structure</type>
<type>hf razed structure</type>
</hist_fig_id>
<hist_fig_id>
<type>created world construction</type>
</wcid>
<wcid>
</master_wcid>
<master_wcid>
</site_id1>
<site_id1>
</site_id2>
<site_id2>
<type>reclaim site</type>
<type>creature devoured</type>
<type>hf wounded</type>
</woundee_hfid>
<woundee_hfid>
</wounder_hfid>
<wounder_hfid>
<type>hf simple battle event</type>
<subtype>
scuffle
attacked
surprised
ambushed
happen upon
corner
confront
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
</subtype>
</group_1_hfid>
<group_1_hfid>
</group_2_hfid>
<group_2_hfid>
<type>hf reach summit</type>
</group_hfid>
<group_hfid>
<type>hf travel</type>
<return/>
<escape/>
<type>hf new pet</type>
<type>hf reunion</type>
<type>hf died</type>
</hfid>
<hfid>
</slayer_hfid>
<slayer_hfid>
</slayer_item_id>
<slayer_item_id>
</slayer_shooter_item_id>
<slayer_shooter_item_id>
<cause>
old age
hunger
thirst
shot
blood
drown
air
struck
scuttled
obstacle
lava
lava mist
dragonfire
steam
crushed
crushed bridge
chasm
cage blasted
murdered
trap
summon
quitdead
abandon
heat
cold
spikes
cooling lava
cooling magma
freezing water
exec beheaded
exec crucified
exec buried alive
exec drowned
exec burned alive
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
melt
condense
solid
infection
</cause>
<type>hf abducted</type>
</target_hfid>
<target_hfid>
</snatcher_hfid>
<snatcher_hfid>
<type>add hf entity link</type>
<type>remove hf entity link</type>
<type>change hf state</type>
<state>
settled
snatcher
thief
refugee
</state>
<type>change hf job</type>
<type>add hf hf link</type>
</hfid_target>
<hfid_target>
<type>remove hf hf link</type>
<type>add hf site link</type>
<type>remove hf site link</type>
<type>first contact</type>
</contactor_enid>
<contactor_enid>
</contacted_enid>
<contacted_enid>
<type>first contact failed</type>
</rejector_enid>
<rejector_enid>
<type>agreement concluded</type>
<type>agreement rejected</type>
<type>agreement made</type>
<type>peace accepted</type>
<type>peace rejected</type>
<type>diplomat lost</type>
<type>body abused</type>
<type>agreement void</type>
<type>merchant</type>
<type>artifact hidden</type>
</artifact_id>
<artifact_id>
</unit_id>
<unit_id>
</hist_figure_id>
<hist_figure_id>
<type>artifact possessed</type>
<type>artifact created</type>
<name_only/>
<type>artifact lost</type>
<type>artifact found</type>
<type>item stolen</type>
<type>artifact recovered</type>
<type>artifact dropped</type>
<injury/>
<type>entity created</type>
</entity_id>
<entity_id>
<type>entity incorporated</type>
</migrant_entity_id>
<migrant_entity_id>
</join_entity_id>
<join_entity_id>
</skill_at_time>
<skill_at_time>
<type>masterpiece arch design</type>
<type>masterpiece arch constructed</type>
<type>masterpiece item</type>
<type>masterpiece dye</type>
<type>masterpiece item improvement</type>
<type>masterpiece food</type>
<type>masterpiece engraving</type>
<type>masterpiece lost</type>
<type>impersonate hf</type>
</trickster_hfid>
<trickster_hfid>
</cover_hfid>
<cover_hfid>
</target_enid>
<target_enid>
<type>create entity position</type>
<historical_event_collection>
</start_year>
<start_year>
</start_seconds72>
<start_seconds72>
</end_year>
<end_year>
</end_seconds72>
<end_seconds72>
</eventcol>
<eventcol>
</event>
<event>
<type>war</type>
</name>
<name>
</aggressor_ent_id>
<aggressor_ent_id>
</defender_ent_id>
<defender_ent_id>
</historical_event_collection>
<type>battle</type>
</war_eventcol>
<war_eventcol>
</attacking_ent_id>
<attacking_ent_id>
</defending_ent_id>
<defending_ent_id>
</attacking_hfid>
<attacking_hfid>
</defending_hfid>
<defending_hfid>
</noncom_hfid>
<noncom_hfid>
<outcome>
attacker won
defender won
</outcome>
<type>duel</type>
</parent_eventcol>
<parent_eventcol>
</ordinal>
<ordinal>
<type>site conquered</type>
</attacking_enid>
<attacking_enid>
</defending_enid>
<defending_enid>
<type>abduction</type>
<type>theft</type>
<type>beast attack</type>
<type>journey</type>

Section

Set Building/Item Properties
Set Traffic Areas
Select
Secondary Select
Deselect
Select all
Deselect All
Leave screen
Leave all screens
Close mega announcement
Toggle Fullscreen
World Param: Add
World Param: Copy
World Param: Delete
World Param: Title
World Param: Name, Random
World Param: Name, Enter
World Param: Seed, Random
World Param: Seed, Enter
World Param: Load
World Param: Save
World Param: Dim X, Up
World Param: Dim X, Down
World Param: Dim Y, Up
World Param: Dim Y, Down
World Param: Enter Advanced Parameters
World Param: Increase Parameter
World Param: Decrease Parameter
World Param: Enter Value
World Param: Nullify Parameter
World Param: Set Presets
World Param: Reject, Continue
World Param: Reject, Abort
World Param: Reject, Allow This
World Param: Reject, Allow All
World Generation: Continue
World Generation: Use
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Setup game: Embark
Setup game: Name Fort
Setup game: Name Group
Setup game: Reclaim
Setup game: Find
Setup game: Notes
Setup game: Notes, New Note
Setup game: Notes, Delete Note
Setup game: Notes, Change Symbol Selection
Setup game: Notes, Adopt Symbol
Setup game: Resize Local Y Up
Setup game: Resize Local Y Down
Setup game: Resize Local X Up
Setup game: Resize Local X Down
Setup game: Move Local Y Up
Setup game: Move Local Y Down
Setup game: Move Local X Up
Setup game: Move Local X Down
Setup game: View Biome 1
Setup game: View Biome 2
Setup game: View Biome 3
Setup game: View Biome 4
Setup game: View Biome 5
Setup game: View Biome 6
Setup game: View Biome 7
Setup game: View Biome 8
Setup game: View Biome 9
Choose name: Random
Choose name: Clear
Choose name: Type
View item: Description
View item: Forbid
View item: Melt
View item: Dump
View item: Hide
Main menu
Options, Export Local Image
Help
Movies
Change tab or highlight selection
Change tab or highlight selection, secondary
Move selector up
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Move secondary selector up
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Move view/cursor up
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Move view/cursor up and left
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Move view/cursor down and right
Move view/cursor up, fast
Move view/cursor down, fast
Move view/cursor left, fast
Move view/cursor right, fast
Move view/cursor up and left, fast
Move view/cursor up and right, fast
Move view/cursor down and left, fast
Move view/cursor down and right, fast
Move view/cursor up (z)
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Move view/cursor up (z), aux
Move view/cursor down (z), aux
Adventure: return to arena
Adventure: move north
Adventure: move south
Adventure: move east
Adventure: move west
Adventure: move northwest
Adventure: move northeast
Adventure: move southwest
Adventure: move southeast
Adventure: move wait
Adventure: careful move north up/down
Adventure: careful move south up/down
Adventure: careful move east up/down
Adventure: careful move west up/down
Adventure: careful move northwest up/down
Adventure: careful move northeast up/down
Adventure: careful move southwest up/down
Adventure: careful move southeast up/down
Adventure: careful move up/down
Adventure: move north/up
Adventure: move south/up
Adventure: move east/up
Adventure: move west/up
Adventure: move northwest/up
Adventure: move northeast/up
Adventure: move southwest/up
Adventure: move southeast/up
Adventure: move up
Adventure: move north/down
Adventure: move south/down
Adventure: move east/down
Adventure: move west/down
Adventure: move northwest/down
Adventure: move northeast/down
Adventure: move southwest/down
Adventure: move southeast/down
Adventure: move down
Adventure: move up, aux
Adventure: move down, aux
World Gen: Export Map
Legends: Export Map
Legends: Export XML
Legends: Export Detailed Map
Legends: Civ/Site
Legends: String filter
Adventure: Combat, Attack Mode
Adventure: Combat, Dodge Mode
Adventure: Combat, Charge Defend Mode
Adventure: Status
Adventure: Status, Close Combat
Adventure: Status, Customize
Adventure: Status, Kills
Adventure: Status, Health
Adventure: Status, Att/Skills
Adventure: Status, Desc
Unit View, Customize
Unit View, Health
Unit View, Relationships
Unit View, Relationships,