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Editing v0.31:Starting build
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[[Quality]] is an important part of Dwarf Fortress. Higher quality items produce better and more frequent happy thoughts and are worth more money. Valuable commodities will trade for more goods from caravans that visit. When choosing skills that produce objects of quality, the desire to produce valuable goods for trade will often conflict with the desire to produce objects that will make your dwarves happy. Built items that are frequently encountered tend to be things like furniture, especially beds, which tend to have low material values and thus low total value no matter how high the quality of the work. Further, these things tend to be inconvenient to trade. It is often best to strike a balance between dwarves who produce valuable trade goods and dwarves who produce quality items that will make your population happy - and thus be able to achieve both goals simultaneously. | [[Quality]] is an important part of Dwarf Fortress. Higher quality items produce better and more frequent happy thoughts and are worth more money. Valuable commodities will trade for more goods from caravans that visit. When choosing skills that produce objects of quality, the desire to produce valuable goods for trade will often conflict with the desire to produce objects that will make your dwarves happy. Built items that are frequently encountered tend to be things like furniture, especially beds, which tend to have low material values and thus low total value no matter how high the quality of the work. Further, these things tend to be inconvenient to trade. It is often best to strike a balance between dwarves who produce valuable trade goods and dwarves who produce quality items that will make your population happy - and thus be able to achieve both goals simultaneously. | ||
− | Its worth noting that built furniture and worn clothing counts its value twice, once under the appropriate category and once for displayed value. If you're trying to maximize your created wealth total, a good metalsmith producing furniture from high-value metals is optimal | + | Its worth noting that built furniture and worn clothing counts its value twice, once under the appropriate category and once for displayed value. If you're trying to maximize your created wealth total, a good metalsmith producing furniture from high-value metals is optimal. |
==== Moodable skills ==== | ==== Moodable skills ==== |