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Editing v0.31:Starting build
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==== Which dwarf should have which skill? ==== | ==== Which dwarf should have which skill? ==== | ||
− | Dwarves who craft goods they prefer, or work materials they prefer, gain a bonus to the quality of the finished work. This can inform your choice of which skills you choose, for example by choosing a weaver because you notice a preference for | + | Dwarves who craft goods they prefer, or work materials they prefer, gain a bonus to the quality of the finished work. This can inform your choice of which skills you choose, for example by choosing a weaver because you notice a preference for sheap wool yarn, or you might choose the skills you want and then try to find a suitable dwarf to use that skill. In the latter case, since all dwarves have one metal preference you might assign an armorsmithing skill to a dwarf with a preference for iron, steel, or adamantine. |
The dwarf with the most social skills will end up being the [[Expedition leader]], who will then become the [[mayor]] and start making [[mandate]]s. Thus you should avoid giving the most social skills to dwarfs who have [[preferences]] for things like [[adamantine]]. | The dwarf with the most social skills will end up being the [[Expedition leader]], who will then become the [[mayor]] and start making [[mandate]]s. Thus you should avoid giving the most social skills to dwarfs who have [[preferences]] for things like [[adamantine]]. |