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v0.31:Reactions

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This article is about an older version of DF.

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Reactions are moddable crafting formulas. They can be tweaked and added onto to allow smelting of new metals, alloys, and many other products.

Reagent Information

Type 1: [REAGENT:<Identifier>:<Quantity>:<ITEM_TOKEN>:<ITEM_SUBTYPE>:<MATGLOSS_TOKEN>:<MATGLOSS_SUBTYPE>]
Type 2: [REAGENT:<Identifier>:<Quantity>:<MATGLOSS_TOKEN>:<MATGLOSS_SUBTYPE>]

Type 1: Is used for reactions where a specific type of object is required, such as a BUCKET, SWORD, etc.

Type 2: Is used for when only a material type is needed, such as METAL_ORE for smelter reactions.

<Identifier> - Used to refer to this reagent in the reaction Product.

<Quantity> - Used to refer to the number of individual units of the reagent needed for the reaction. NOTE: If a bar, thread, or cloth is used as the <ITEM_TOKEN>, then this value refers to the PRODUCT_DENSITY of the object (150, 15000, 10000 respectively).

<ITEM_TOKEN> - Refers to the hard coded ITEM_TOKEN that the reagent must be.

<ITEM_SUBTYPE> - Refers to a specific item subtype, defined in the raws, of a specific ITEM_TOKEN, such as TOY:ITEM_TOY_MINIFORGE.

<MATGLOSS_TOKEN> - Refers to the hardcoded material type of the reagent, such as PLANT_MAT, METAL_ORE, etc.

<MATGLOSS_SUBTYPE> - Refers to a specific item subtype, defined in the raws, of a specific MATGLOSS_TOKEN, such as PLANT_MAT:MUSHROOM_HELMET_PLUMP.

Reaction Modifiers

Bars are entered in increments of 150, where 150 is a bar. Thread is accepted in increments of 15000, where 15000 is a full Thread item. (See: Adamantine) Cloth is unknown.

The new PRODUCT format is:

[PRODUCT:<Percent chance>:<Quantity>:<ITEM_TOKEN>:<ITEM_SUBTYPE>:<MATGLOSS_TOKEN>:<MATGLOSS_SUBTYPE>]

For Bars, [PRODUCT_DIMENSION:150] is added on the end; it is possible that this would also apply to cloth/thread. This multiplies each of the items produced, so that each bar will have the specified dimension.