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Editing v0.31:Health care

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== Medical Skills ==
 
== Medical Skills ==
There are five doctor skills.  Each is important to the healthcare and healing process.  
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There are five doctor skills - how critical they are is unclear at the moment, but from [[Main:Toady|Toady]]'s pre-release comments we can assume they are moderately important to the healing process.  
  
 
Labors (& Skills)
 
Labors (& Skills)
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"Non"-doctors have 2 [[labor]]s that contribute to healthcare:
 
"Non"-doctors have 2 [[labor]]s that contribute to healthcare:
  
* [[Feed patients/prisoners]] Brings water and food to patients
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* [[Feed patients/prisoners]]
* [[Recovering wounded]] Will attempt to bring a wounded dwarf to the hospital zone
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* [[Recovering wounded]]
  
Note that these non-doctor labors are not [[skill]]s - they do not cause experience gain, but merely are activities that can be turned on/off for each dwarf. By default, all dwarves start with these labors designated, similar to hauling tasks.
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Note that these are not [[skill]]s - they do not cause experience gain, but merely are activities that can be turned on/off for each dwarf. By default, all dwarves start with these labors designated.
  
 
==Setting up a Hospital==
 
==Setting up a Hospital==

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