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Editing v0.31:Fish
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Larger fish, such as [[carp]] and [[halibut]], are individual [[creatures]] that can only survive in sufficiently deep water (at least 4/7 or higher), and their corpses are [[Butchery|butchered]] to become food, rather than processed. Larger fish, such as those stated above, ''can'' fall over in the water, stand in water, vomit in water, and kill a [[drunk]]en [[Dwarf|stout]] fisherman (who is the only source of food in a early fortress) by making them dodge into the water when the fish decides to go after him. | Larger fish, such as [[carp]] and [[halibut]], are individual [[creatures]] that can only survive in sufficiently deep water (at least 4/7 or higher), and their corpses are [[Butchery|butchered]] to become food, rather than processed. Larger fish, such as those stated above, ''can'' fall over in the water, stand in water, vomit in water, and kill a [[drunk]]en [[Dwarf|stout]] fisherman (who is the only source of food in a early fortress) by making them dodge into the water when the fish decides to go after him. | ||
− | Due to the relative ease at which fish can be acquired in the early game with a sufficiently skilled Fisherdwarf, fish are often a | + | Due to the relative ease at which fish can be acquired in the early game with a sufficiently skilled Fisherdwarf, fish are often a staple source of food for newer outposts which have not established a stable agricultural system yet. They are also an excellent supplement to any larder. |
Fish do not yield bones anymore. Some, such as [[turtle]]s yield [[shell]]s which can be used by [[bone carver]]s to create a range of items such as crafts and armor. | Fish do not yield bones anymore. Some, such as [[turtle]]s yield [[shell]]s which can be used by [[bone carver]]s to create a range of items such as crafts and armor. |