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Editing v0.31:Challenges

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*Embark in an area that has mostly grassland biome.
 
*Embark in an area that has mostly grassland biome.
 
*Bring 10 food and 15 booze per dwarf.
 
*Bring 10 food and 15 booze per dwarf.
*All dwarves must embark as peasants.
+
*All dwarfs must embark as peasants.
 
*Bring a few rabbits along for skins.
 
*Bring a few rabbits along for skins.
 
*Bring a few chickens along for eggs, meat and skins.
 
*Bring a few chickens along for eggs, meat and skins.
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** Bonus points if you make residents of both sides wear only team colors.
 
** Bonus points if you make residents of both sides wear only team colors.
  
===Deep dwarves===
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===Deep dwarfs===
 
Following the embark, lock yourself up under the ground.
 
Following the embark, lock yourself up under the ground.
Don't let any of your dwarves go outside. Let invaders into your underground maze of doom!
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Don't let any of your dwarfs go outside. Let invaders into your underground maze of doom!
  
 
*BONUS: Dig deeper and deeper, abandoning the upper levels and rebuilding your fortress as you get more deep.
 
*BONUS: Dig deeper and deeper, abandoning the upper levels and rebuilding your fortress as you get more deep.
*MEGA BONUS: create a caste of deep dwarves (nobles?), who will only live on the bottommost levels.
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*MEGA BONUS: create a caste of deep dwarfs (nobles?), who will only live on the bottommost levels.
  
 
===Earth Mover===
 
===Earth Mover===
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*Dig every square in the map.
 
*Dig every square in the map.
 
**Hint: you might want to turn cave-in on
 
**Hint: you might want to turn cave-in on
**Another hint: Do you really want to put your castle up there, when your dwarves are digging down there?
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**Another hint: Do you really want to put your castle up there, when your dwarfs are digging down there?
  
 
===Minimalist===
 
===Minimalist===
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=== Dwarven Prison ===
 
=== Dwarven Prison ===
Faced with raising criminal rates the king has decided to go for a zero-tolerance policy. He sent out seven dwarves to build and manage a prison to hold the worst of the worst criminals of dwarvenkind.
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Faced with raising criminal rates the king has decided to go for a zero-tolerance policy. He sent out seven dwarfs to build and manage a prison to hold the worst of the worst criminals of dwarvenkind.
  
* Only your initial 7 dwarves may do any work
+
* Only your initial 7 dwarfs may do any work
 
* All immigrants are treated as inmates sentenced to life-long prison sentences. Yes, even the children. Don't ask, you are just doing your job and who are you to criticize the dwarfen justice system?
 
* All immigrants are treated as inmates sentenced to life-long prison sentences. Yes, even the children. Don't ask, you are just doing your job and who are you to criticize the dwarfen justice system?
 
* Every inmate is locked up in solitary confinement within his/her own <strike>bedroom</strike> cell with only a bed and a forbidden metal door. Metal bars instead of walls are optional.
 
* Every inmate is locked up in solitary confinement within his/her own <strike>bedroom</strike> cell with only a bed and a forbidden metal door. Metal bars instead of walls are optional.
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* Should an inmate [[tantrum|start to rebel]] the <strike>[[sheriff]]</strike> chief warden should restore discipline with an iron hand.
 
* Should an inmate [[tantrum|start to rebel]] the <strike>[[sheriff]]</strike> chief warden should restore discipline with an iron hand.
 
* It won't take long until a few inmates start to [[strange mood|go insane]] from sensory deprivation. Too bad for them.
 
* It won't take long until a few inmates start to [[strange mood|go insane]] from sensory deprivation. Too bad for them.
*BONUS:build a lever for mad dwarves to commit suicide by cave-in
+
*BONUS:build a lever for mad dwarfs to commit suicide by cave-in
  
 
=== Cavernous Dwarves ===
 
=== Cavernous Dwarves ===
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===Citizenship===
 
===Citizenship===
* All dwarves must earn citizenship. To do so they must prove themselves by reaching legendary mining skill. Because REAL dwarves know how to dig. Until then they are forbidden to do any work.
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* All dwarfs must earn citizenship. To do so they must prove themselves by reaching legendary mining skill. Because REAL dwarfs know how to dig. Until then they are forbidden to do any work.
 
** Bonus : Hauling is forbidden too.
 
** Bonus : Hauling is forbidden too.
 
** Extra Bonus : Non-citizens are prohibited from entering into a fortress, and they must remain outside. Above-ground constructed buildings count as part of the fortress.
 
** Extra Bonus : Non-citizens are prohibited from entering into a fortress, and they must remain outside. Above-ground constructed buildings count as part of the fortress.
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Extra-gore version - make sure to make elves, goblins, humans etc., butcherable and wear only sentient hide clothing.
 
Extra-gore version - make sure to make elves, goblins, humans etc., butcherable and wear only sentient hide clothing.
  
===Mesoamerican Dwarves===
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===Mesoamerican Dwarfs===
 
* All food must be grown above ground, on small plots, surrounded by canals (chinampas)
 
* All food must be grown above ground, on small plots, surrounded by canals (chinampas)
 
** BONUS: Flood the farms annually.
 
** BONUS: Flood the farms annually.
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*Most of the men are military, and the rest are workers.
 
*Most of the men are military, and the rest are workers.
 
*All military armor must be leather. All weapons must be iron swords and spears.
 
*All military armor must be leather. All weapons must be iron swords and spears.
*Only appoint named dwarves to noble position.
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*Only appoint named dwarfs to noble position.
 
*The expedition leader must be kept safe, and will do nothing.
 
*The expedition leader must be kept safe, and will do nothing.
 
*He must also have a royal bedroom, dining room, and tomb.
 
*He must also have a royal bedroom, dining room, and tomb.

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