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Editing v0.31:Challenges

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*Set up a fort as you usually would, build , mine, construct and so forth.
 
*Set up a fort as you usually would, build , mine, construct and so forth.
 
*Dig out a self sufficient bunker, containing farming facilities, A massive area for water storage (at least 20x20x5) with a purifying mechanism (pumps can purify stagnant water), Plenty of wood (at least 100), Seeds for whatever crops you will plant (at least 75), a large storage of food (at least 300), have fully operational medical facilities, worker facilities, as well as recreational facilities
 
*Dig out a self sufficient bunker, containing farming facilities, A massive area for water storage (at least 20x20x5) with a purifying mechanism (pumps can purify stagnant water), Plenty of wood (at least 100), Seeds for whatever crops you will plant (at least 75), a large storage of food (at least 300), have fully operational medical facilities, worker facilities, as well as recreational facilities
*When you get a siege, gather up a fourth of your dwarves, regardless of who they are, and put them in the bunker. Seal up the bunker permanently, no one gets in or out. That also includes the water supply. That's right, once you run out of water, you are screwed.
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*When you get a siege, gather up a fourth of your dwarves, regardless of who they are, and put them in the bunker. Seal up the bunker permanently, no one gets in or out. That also includes the water supply. Thats right, once you run out of water, you are screwed.
*You may dig out mines for the bunker, but if you open a cavern then must immediately wall it off, with the miner trapped outside, sentence to death.  
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*You may dig out mines for the bunker, but if you open a cavern then must immediatelly wall it off, with the miner trapped outside, sentence to death.  
 
*All crimes are punished with death once inside the bunker
 
*All crimes are punished with death once inside the bunker
 
*What the leader say is law
 
*What the leader say is law
 
**BONUS: Dedicate your bunker to a specific goal, such as producing enough booze for 100 years, or some arbitrary and pointless lay
 
**BONUS: Dedicate your bunker to a specific goal, such as producing enough booze for 100 years, or some arbitrary and pointless lay
***MEGABONUS: Cause an accident that will kill off a majority of the bunker, except for a handful of dwarves (such as cracking open the water tank to flood the residential areas of the bunker)
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***MEGABONUS: Cause an accident that will kill off a majority of the bunker, accept for a handful of dwarves (such as cracking open the water tank to flood the residential areas of the bunker)
 
*Variant: Send a quarter of your dwarves into the bunker while its being constructed with only the farm functional as well as a small amount of food, seed, water, and wood.
 
*Variant: Send a quarter of your dwarves into the bunker while its being constructed with only the farm functional as well as a small amount of food, seed, water, and wood.
  

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