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Editing v0.31:Challenges

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Sadly, the wooden axes of v0.31 make this challenge remarkably easy. All you end up with is a fort that decided not to dig until the first caravan. Of course, you could just choose not to use wooden axes (on the honor system, naturally).
 
Sadly, the wooden axes of v0.31 make this challenge remarkably easy. All you end up with is a fort that decided not to dig until the first caravan. Of course, you could just choose not to use wooden axes (on the honor system, naturally).
 
===Race Against the Clock===
 
* Spend all embark points on [[cat]]s; 50/50 male and female
 
 
A variant of Peasantry: can you slaughter enough cats to prevent the [[catsplosion]] while eeking out your pitiful livelihood?
 
  
 
=== Stranded Scout Squad ===
 
=== Stranded Scout Squad ===
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* MEGADWARFBONUS: Build your City in a giant, artificial cave. (or the caverns, if you can't manage that)
 
* MEGADWARFBONUS: Build your City in a giant, artificial cave. (or the caverns, if you can't manage that)
  
==="Humans"===
+
=="Humans"==
 
Make your dwarves pretend to be an ordinary, albeit short human village, to disguise the secret diggings below. Prepare to launch an invasion on the unsuspecting Big Folk.
 
Make your dwarves pretend to be an ordinary, albeit short human village, to disguise the secret diggings below. Prepare to launch an invasion on the unsuspecting Big Folk.
  
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* No [[machine]]s
 
* No [[machine]]s
  
* BONUS: Hey, wait, aren't crossbows machinelike?
+
** BONUS: Hey, wait, aren't crossbows machinelike?
  
 
===Earthworms===
 
===Earthworms===
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*Embark in an area that has mostly grassland biome.
 
*Embark in an area that has mostly grassland biome.
 
*Bring 10 food and 15 booze per dwarf.
 
*Bring 10 food and 15 booze per dwarf.
*All dwarves must embark as peasants.
+
*All dwarfs must embark as peasants.
 
*Bring a few rabbits along for skins.
 
*Bring a few rabbits along for skins.
 
*Bring a few chickens along for eggs, meat and skins.
 
*Bring a few chickens along for eggs, meat and skins.
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* Take at least 3 craftsdwarves to serve as Santa's Elves.  
 
* Take at least 3 craftsdwarves to serve as Santa's Elves.  
 
* Export as many toys as possible. These are your only permitted trade good.
 
* Export as many toys as possible. These are your only permitted trade good.
* Bonus: Use [[User:Sphr/gfx_set#Christmas_Special_2007|this Christmas-themed tileset]]
+
* Bonus: Use this Christmas-themed tileset: [[http://df.magmawiki.com/index.php/User:Sphr/gfx_set#Christmas_Special_2007]]
 
* Bonus: Cycle nobles frequently, use their mandates as people's wish lists.
 
* Bonus: Cycle nobles frequently, use their mandates as people's wish lists.
 
* Mega Bonus: Use [[Olivine]], [[Serpentine]], [[Bauxite]], [[Kaolinite]], [[Cinnabar]], [[Petrified wood]], [[Realgar]], (red and green) to build your fortress.
 
* Mega Bonus: Use [[Olivine]], [[Serpentine]], [[Bauxite]], [[Kaolinite]], [[Cinnabar]], [[Petrified wood]], [[Realgar]], (red and green) to build your fortress.
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** Bonus points if you make residents of both sides wear only team colors.
 
** Bonus points if you make residents of both sides wear only team colors.
  
===Deep dwarves===
+
===Deep dwarfs===
 
Following the embark, lock yourself up under the ground.
 
Following the embark, lock yourself up under the ground.
Don't let any of your dwarves go outside. Let invaders into your underground maze of doom!
+
Don't let any of your dwarfs go outside. Let invaders into your underground maze of doom!
  
 
*BONUS: Dig deeper and deeper, abandoning the upper levels and rebuilding your fortress as you get more deep.
 
*BONUS: Dig deeper and deeper, abandoning the upper levels and rebuilding your fortress as you get more deep.
*MEGA BONUS: create a caste of deep dwarves (nobles?), who will only live on the bottommost levels.
+
*MEGA BONUS: create a caste of deep dwarfs (nobles?), who will only live on the bottommost levels.
  
 
===Earth Mover===
 
===Earth Mover===
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*Dig every square in the map.
 
*Dig every square in the map.
 
**Hint: you might want to turn cave-in on
 
**Hint: you might want to turn cave-in on
**Another hint: Do you really want to put your castle up there, when your dwarves are digging down there?
+
**Another hint: Do you really want to put your castle up there, when your dwarfs are digging down there?
  
 
===Minimalist===
 
===Minimalist===
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=== Dwarven Prison ===
 
=== Dwarven Prison ===
Faced with raising criminal rates the king has decided to go for a zero-tolerance policy. He sent out seven dwarves to build and manage a prison to hold the worst of the worst criminals of dwarvenkind.
+
Faced with raising criminal rates the king has decided to go for a zero-tolerance policy. He sent out seven dwarfs to build and manage a prison to hold the worst of the worst criminals of dwarvenkind.
  
* Only your initial 7 dwarves may do any work
+
* Only your initial 7 dwarfs may do any work
 
* All immigrants are treated as inmates sentenced to life-long prison sentences. Yes, even the children. Don't ask, you are just doing your job and who are you to criticize the dwarfen justice system?
 
* All immigrants are treated as inmates sentenced to life-long prison sentences. Yes, even the children. Don't ask, you are just doing your job and who are you to criticize the dwarfen justice system?
 
* Every inmate is locked up in solitary confinement within his/her own <strike>bedroom</strike> cell with only a bed and a forbidden metal door. Metal bars instead of walls are optional.
 
* Every inmate is locked up in solitary confinement within his/her own <strike>bedroom</strike> cell with only a bed and a forbidden metal door. Metal bars instead of walls are optional.
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* Should an inmate [[tantrum|start to rebel]] the <strike>[[sheriff]]</strike> chief warden should restore discipline with an iron hand.
 
* Should an inmate [[tantrum|start to rebel]] the <strike>[[sheriff]]</strike> chief warden should restore discipline with an iron hand.
 
* It won't take long until a few inmates start to [[strange mood|go insane]] from sensory deprivation. Too bad for them.
 
* It won't take long until a few inmates start to [[strange mood|go insane]] from sensory deprivation. Too bad for them.
*BONUS:build a lever for mad dwarves to commit suicide by cave-in
+
*BONUS:build a lever for mad dwarfs to commit suicide by cave-in
  
 
=== Cavernous Dwarves ===
 
=== Cavernous Dwarves ===
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***BONUS: All conscripted dwarves must have bows and arrows instead of crossbows and bolts. Trade with the filthy [[elf|Gauls]] for them.
 
***BONUS: All conscripted dwarves must have bows and arrows instead of crossbows and bolts. Trade with the filthy [[elf|Gauls]] for them.
 
*BONUS '''Peloponnesian War''': All full-time military units may only wear bronze armor and use spears.
 
*BONUS '''Peloponnesian War''': All full-time military units may only wear bronze armor and use spears.
*BONUS '''Aztec Empire''': All military may only use jaguar leather armor, obsidian short swords, bows, and copper war hammers.
+
*BONUS '''Aztec Empire''': All military may only use leather armor and obsidian short swords.
 
**MEGA BONUS '''Pre-Historical''': All metal production is banned.
 
**MEGA BONUS '''Pre-Historical''': All metal production is banned.
  
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===Citizenship===
 
===Citizenship===
* All dwarves must earn citizenship. To do so they must prove themselves by reaching legendary mining skill. Because REAL dwarves know how to dig. Until then they are forbidden to do any work.
+
* All dwarfs must earn citizenship. To do so they must prove themselves by reaching legendary mining skill. Because REAL dwarfs know how to dig. Until then they are forbidden to do any work.
 
** Bonus : Hauling is forbidden too.
 
** Bonus : Hauling is forbidden too.
 
** Extra Bonus : Non-citizens are prohibited from entering into a fortress, and they must remain outside. Above-ground constructed buildings count as part of the fortress.
 
** Extra Bonus : Non-citizens are prohibited from entering into a fortress, and they must remain outside. Above-ground constructed buildings count as part of the fortress.
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* Demand goods be turned over from all caravans.
 
* Demand goods be turned over from all caravans.
 
* Recreation is forbidden, as well as any 'improving' action, such as smoothing/engraving, or constructing things out of metals what can be done with rock and wood (besides spears, swords and shields).
 
* Recreation is forbidden, as well as any 'improving' action, such as smoothing/engraving, or constructing things out of metals what can be done with rock and wood (besides spears, swords and shields).
* Building city walls is considered weak and cowardly.
+
 
 
Note that the above suggestions are modeled on the popular movie [http://en.wikipedia.org/wiki/300_(film) 300], an adaption of the visual novel [http://en.wikipedia.org/wiki/300_(comics) 300], both of which historically inaccurate. For a more "realistic dwarven Sparta", try reading the Wikipedia article on [http://en.wikipedia.org/wiki/Sparta#Society Spartan society].
 
Note that the above suggestions are modeled on the popular movie [http://en.wikipedia.org/wiki/300_(film) 300], an adaption of the visual novel [http://en.wikipedia.org/wiki/300_(comics) 300], both of which historically inaccurate. For a more "realistic dwarven Sparta", try reading the Wikipedia article on [http://en.wikipedia.org/wiki/Sparta#Society Spartan society].
  
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Extra-gore version - make sure to make elves, goblins, humans etc., butcherable and wear only sentient hide clothing.
 
Extra-gore version - make sure to make elves, goblins, humans etc., butcherable and wear only sentient hide clothing.
  
===Mesoamerican Dwarves===
+
===Mesoamerican Dwarfs===
 
* All food must be grown above ground, on small plots, surrounded by canals (chinampas)
 
* All food must be grown above ground, on small plots, surrounded by canals (chinampas)
 
** BONUS: Flood the farms annually.
 
** BONUS: Flood the farms annually.
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*Most of the men are military, and the rest are workers.
 
*Most of the men are military, and the rest are workers.
 
*All military armor must be leather. All weapons must be iron swords and spears.
 
*All military armor must be leather. All weapons must be iron swords and spears.
*Only appoint named dwarves to noble position.
+
*Only appoint named dwarfs to noble position.
 
*The expedition leader must be kept safe, and will do nothing.
 
*The expedition leader must be kept safe, and will do nothing.
 
*He must also have a royal bedroom, dining room, and tomb.
 
*He must also have a royal bedroom, dining room, and tomb.
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*Set up a fort as you usually would, build , mine, construct and so forth.
 
*Set up a fort as you usually would, build , mine, construct and so forth.
 
*Dig out a self sufficient bunker, containing farming facilities, A massive area for water storage (at least 20x20x5) with a purifying mechanism (pumps can purify stagnant water), Plenty of wood (at least 100), Seeds for whatever crops you will plant (at least 75), a large storage of food (at least 300), have fully operational medical facilities, worker facilities, as well as recreational facilities
 
*Dig out a self sufficient bunker, containing farming facilities, A massive area for water storage (at least 20x20x5) with a purifying mechanism (pumps can purify stagnant water), Plenty of wood (at least 100), Seeds for whatever crops you will plant (at least 75), a large storage of food (at least 300), have fully operational medical facilities, worker facilities, as well as recreational facilities
*When you get a siege, gather up a fourth of your dwarves, regardless of who they are, and put them in the bunker. Seal up the bunker permanently, no one gets in or out. That also includes the water supply. That's right, once you run out of water, you are screwed.
+
*When you get a siege, gather up a fourth of your dwarves, regardless of who they are, and put them in the bunker. Seal up the bunker permanently, no one gets in or out. That also includes the water supply. Thats right, once you run out of water, you are screwed.
*You may dig out mines for the bunker, but if you open a cavern then must immediately wall it off, with the miner trapped outside, sentence to death.  
+
*You may dig out mines for the bunker, but if you open a cavern then must immediatelly wall it off, with the miner trapped outside, sentence to death.  
 
*All crimes are punished with death once inside the bunker
 
*All crimes are punished with death once inside the bunker
 
*What the leader say is law
 
*What the leader say is law
 
**BONUS: Dedicate your bunker to a specific goal, such as producing enough booze for 100 years, or some arbitrary and pointless lay
 
**BONUS: Dedicate your bunker to a specific goal, such as producing enough booze for 100 years, or some arbitrary and pointless lay
***MEGABONUS: Cause an accident that will kill off a majority of the bunker, except for a handful of dwarves (such as cracking open the water tank to flood the residential areas of the bunker)
+
***MEGABONUS: Cause an accident that will kill off a majority of the bunker, accept for a handful of dwarves (such as cracking open the water tank to flood the residential areas of the bunker)
 
*Variant: Send a quarter of your dwarves into the bunker while its being constructed with only the farm functional as well as a small amount of food, seed, water, and wood.
 
*Variant: Send a quarter of your dwarves into the bunker while its being constructed with only the farm functional as well as a small amount of food, seed, water, and wood.
  
 
==Überdwarves==
 
==Überdwarves==
  
Basically, each and every dwarf in your fortress must aim to be the pinnacle of dwarvenkind. Both a great talker and possible leader of men, an exceptional craftsdwarf in multiple disciplines, and a deadly warrior whose body is a terrific weapon. See Friedrich Nietzsche's work for more info.
+
Basically, each and every dwarf in your fortress must aim to be the pinnacle of dwarvenkind. Both a great talker and possible leader of men, an exceptional craftsdwarf in multiple disciplines, and a deadly warrior whose body is a terrific weapon.
  
 
* All dwarves are to be conscripted into the military. No weapon use in combat (including weapon traps), no metal armor allowed. Dwarves must kill personally the animals they wear the skin/bone of. Picks are allowed for killing inorganic, solid FB's, but every creature of flesh and bone must be attacked with unarmed combat or wrestling.  
 
* All dwarves are to be conscripted into the military. No weapon use in combat (including weapon traps), no metal armor allowed. Dwarves must kill personally the animals they wear the skin/bone of. Picks are allowed for killing inorganic, solid FB's, but every creature of flesh and bone must be attacked with unarmed combat or wrestling.  
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****ULTRABONUS : Each dwarf must have killed at least 100 sentient enemies
 
****ULTRABONUS : Each dwarf must have killed at least 100 sentient enemies
 
*****SADISTICDWARFBONUS : Each dwarf must have killed at least 1000 sentient enemies.
 
*****SADISTICDWARFBONUS : Each dwarf must have killed at least 1000 sentient enemies.
*Each dwarf must have a pet that will help him in combat.
 
**BONUS : each dwarf must have a fearsome predator as pet
 
***MEGABONUS : each dwarf must have a semimegabeast as pet
 
****ULTRABONUS : each dwarf must have a megabeast as pet
 
 
*No vampires allowed, vampires gain things far too easily.
 
*No vampires allowed, vampires gain things far too easily.
 
**BONUS : Mod difficult creatures that blood gives stat bonuses to your dwarves.
 
**BONUS : Mod difficult creatures that blood gives stat bonuses to your dwarves.

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