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Editing v0.31:Challenges

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*Mega bonus -- have the computer give a sign to check happiness.  Press "v" if the first dwarf it finds is unhappy or had an unhappy thought kill them.
 
*Mega bonus -- have the computer give a sign to check happiness.  Press "v" if the first dwarf it finds is unhappy or had an unhappy thought kill them.
  
Notes: I think you have to mod [mostly from scratch) for orange, so instead you may make cheap stone layer, flux stone etc,  or just skip orange.
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Notes I think you have to mod [mostly from scratch) for orange, so instead you may make cheap stone layer, flux stone etc,  or just skip orange.
 
 
===Paladins===
 
* decide which dwarves are paladins and which are support -- paladins refuse to work and support may not fight
 
* embark to an evil (preferably terrifying) locale
 
* nothing evil may live
 
** how to define evil: standard -- use the wiki -- if it says that it lives specifically in an evil climate, it is.
 
** bonus - include trees
 
** bonus - all non-good
 
** bonus - all non-dwarf
 
** bonus - all non-controlled dwarf
 
** ultra-bonus - all non-related to the 7 first dwarves
 
* no profit may be made from anything evil -- that includes trees and plants.
 
* if all paladins die, end your game -- the other dwarves have no purpose there and will leave/ commit suicide
 
* how long will you survive?
 
  
 
===Survivor Dwarves===
 
===Survivor Dwarves===

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